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authormano-wii <germano.costa@ig.com.br>2020-02-14 14:42:17 +0300
committermano-wii <germano.costa@ig.com.br>2020-02-14 14:42:59 +0300
commite277e8d085037414f34b27f9c1a26cbbf2507c3e (patch)
treecb37b0a9332a23e09a6717d68894f481542f3d67 /source/blender/editors/transform/transform_mode_timetranslate.c
parent897f943ca0c93a46bdb767e4c47c4bddfa7149c2 (diff)
Cleanup: Split transform.c in multiple files
Differential Revision: https://developer.blender.org/D5819
Diffstat (limited to 'source/blender/editors/transform/transform_mode_timetranslate.c')
-rw-r--r--source/blender/editors/transform/transform_mode_timetranslate.c203
1 files changed, 203 insertions, 0 deletions
diff --git a/source/blender/editors/transform/transform_mode_timetranslate.c b/source/blender/editors/transform/transform_mode_timetranslate.c
new file mode 100644
index 00000000000..16e2b3c633d
--- /dev/null
+++ b/source/blender/editors/transform/transform_mode_timetranslate.c
@@ -0,0 +1,203 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup edtransform
+ */
+
+#include <stdlib.h>
+
+#include "DNA_anim_types.h"
+
+#include "BLI_math.h"
+#include "BLI_string.h"
+
+#include "BKE_context.h"
+#include "BKE_nla.h"
+#include "BKE_unit.h"
+
+#include "ED_screen.h"
+
+#include "UI_interface.h"
+#include "UI_view2d.h"
+
+#include "BLT_translation.h"
+
+#include "transform.h"
+#include "transform_snap.h"
+#include "transform_mode.h"
+
+/* -------------------------------------------------------------------- */
+/* Transform (Animation Translation) */
+
+/** \name Transform Animation Translation
+ * \{ */
+
+static void headerTimeTranslate(TransInfo *t, char str[UI_MAX_DRAW_STR])
+{
+ char tvec[NUM_STR_REP_LEN * 3];
+ int ofs = 0;
+
+ /* if numeric input is active, use results from that, otherwise apply snapping to result */
+ if (hasNumInput(&t->num)) {
+ outputNumInput(&(t->num), tvec, &t->scene->unit);
+ }
+ else {
+ const short autosnap = getAnimEdit_SnapMode(t);
+ float val = t->values_final[0];
+
+ float snap_val;
+ snapFrameTransform(t, autosnap, false, val, &snap_val);
+
+ if (autosnap == SACTSNAP_FRAME) {
+ BLI_snprintf(&tvec[0], NUM_STR_REP_LEN, "%.2f (%.4f)", snap_val, val);
+ }
+ else if (autosnap == SACTSNAP_SECOND) {
+ BLI_snprintf(&tvec[0], NUM_STR_REP_LEN, "%.2f sec (%.4f)", snap_val, val);
+ }
+ else if (autosnap == SACTSNAP_TSTEP) {
+ BLI_snprintf(&tvec[0], NUM_STR_REP_LEN, "%.4f sec", snap_val);
+ }
+ else {
+ BLI_snprintf(&tvec[0], NUM_STR_REP_LEN, "%.4f", snap_val);
+ }
+ }
+
+ ofs += BLI_snprintf(str, UI_MAX_DRAW_STR, TIP_("DeltaX: %s"), &tvec[0]);
+
+ if (t->flag & T_PROP_EDIT_ALL) {
+ ofs += BLI_snprintf(
+ str + ofs, UI_MAX_DRAW_STR - ofs, TIP_(" Proportional size: %.2f"), t->prop_size);
+ }
+}
+
+static void applyTimeTranslateValue(TransInfo *t, float value)
+{
+ Scene *scene = t->scene;
+ int i;
+
+ const short autosnap = getAnimEdit_SnapMode(t);
+ const double secf = FPS;
+
+ float deltax, val /* , valprev */;
+
+ FOREACH_TRANS_DATA_CONTAINER (t, tc) {
+ TransData *td = tc->data;
+ TransData2D *td2d = tc->data_2d;
+ /* It doesn't matter whether we apply to t->data or
+ * t->data2d, but t->data2d is more convenient. */
+ for (i = 0; i < tc->data_len; i++, td++, td2d++) {
+ /* It is assumed that td->extra is a pointer to the AnimData,
+ * whose active action is where this keyframe comes from.
+ * (this is only valid when not in NLA)
+ * (also: masks and gpencil dont have animadata)
+ */
+ AnimData *adt = (t->spacetype != SPACE_NLA) ? td->extra : NULL;
+
+ /* valprev = *td->val; */ /* UNUSED */
+
+ /* check if any need to apply nla-mapping */
+ if (adt && (t->spacetype != SPACE_SEQ)) {
+ deltax = value;
+
+ if (autosnap == SACTSNAP_TSTEP) {
+ deltax = (float)(floor(((double)deltax / secf) + 0.5) * secf);
+ }
+ else if (autosnap == SACTSNAP_STEP) {
+ deltax = floorf(deltax + 0.5f);
+ }
+
+ val = BKE_nla_tweakedit_remap(adt, td->ival, NLATIME_CONVERT_MAP);
+ val += deltax * td->factor;
+ *(td->val) = BKE_nla_tweakedit_remap(adt, val, NLATIME_CONVERT_UNMAP);
+ }
+ else {
+ deltax = val = t->values_final[0];
+
+ if (autosnap == SACTSNAP_TSTEP) {
+ val = (float)(floor(((double)deltax / secf) + 0.5) * secf);
+ }
+ else if (autosnap == SACTSNAP_STEP) {
+ val = floorf(val + 0.5f);
+ }
+
+ *(td->val) = td->ival + val * td->factor;
+ }
+
+ /* apply nearest snapping */
+ doAnimEdit_SnapFrame(t, td, td2d, adt, autosnap);
+ }
+ }
+}
+
+static void applyTimeTranslate(TransInfo *t, const int mval[2])
+{
+ View2D *v2d = (View2D *)t->view;
+ char str[UI_MAX_DRAW_STR];
+
+ /* calculate translation amount from mouse movement - in 'time-grid space' */
+ if (t->flag & T_MODAL) {
+ float cval[2], sval[2];
+ UI_view2d_region_to_view(v2d, mval[0], mval[0], &cval[0], &cval[1]);
+ UI_view2d_region_to_view(v2d, t->mouse.imval[0], t->mouse.imval[0], &sval[0], &sval[1]);
+
+ /* we only need to calculate effect for time (applyTimeTranslate only needs that) */
+ t->values[0] = cval[0] - sval[0];
+ }
+
+ /* handle numeric-input stuff */
+ t->vec[0] = t->values[0];
+ applyNumInput(&t->num, &t->vec[0]);
+ t->values_final[0] = t->vec[0];
+ headerTimeTranslate(t, str);
+
+ applyTimeTranslateValue(t, t->values_final[0]);
+
+ recalcData(t);
+
+ ED_area_status_text(t->sa, str);
+}
+
+void initTimeTranslate(TransInfo *t)
+{
+ /* this tool is only really available in the Action Editor... */
+ if (!ELEM(t->spacetype, SPACE_ACTION, SPACE_SEQ)) {
+ t->state = TRANS_CANCEL;
+ }
+
+ t->mode = TFM_TIME_TRANSLATE;
+ t->transform = applyTimeTranslate;
+
+ initMouseInputMode(t, &t->mouse, INPUT_NONE);
+
+ /* num-input has max of (n-1) */
+ t->idx_max = 0;
+ t->num.flag = 0;
+ t->num.idx_max = t->idx_max;
+
+ /* initialize snap like for everything else */
+ t->snap[0] = 0.0f;
+ t->snap[1] = t->snap[2] = 1.0f;
+
+ copy_v3_fl(t->num.val_inc, t->snap[1]);
+ t->num.unit_sys = t->scene->unit.system;
+ /* No time unit supporting frames currently... */
+ t->num.unit_type[0] = B_UNIT_NONE;
+}
+/** \} */