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authormano-wii <germano.costa@ig.com.br>2020-02-14 14:42:17 +0300
committermano-wii <germano.costa@ig.com.br>2020-02-14 14:42:59 +0300
commite277e8d085037414f34b27f9c1a26cbbf2507c3e (patch)
treecb37b0a9332a23e09a6717d68894f481542f3d67 /source/blender/editors/transform/transform_mode_tosphere.c
parent897f943ca0c93a46bdb767e4c47c4bddfa7149c2 (diff)
Cleanup: Split transform.c in multiple files
Differential Revision: https://developer.blender.org/D5819
Diffstat (limited to 'source/blender/editors/transform/transform_mode_tosphere.c')
-rw-r--r--source/blender/editors/transform/transform_mode_tosphere.c139
1 files changed, 139 insertions, 0 deletions
diff --git a/source/blender/editors/transform/transform_mode_tosphere.c b/source/blender/editors/transform/transform_mode_tosphere.c
new file mode 100644
index 00000000000..d198cd6eeb2
--- /dev/null
+++ b/source/blender/editors/transform/transform_mode_tosphere.c
@@ -0,0 +1,139 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup edtransform
+ */
+
+#include <stdlib.h>
+
+#include "BLI_math.h"
+#include "BLI_string.h"
+
+#include "BKE_context.h"
+#include "BKE_unit.h"
+
+#include "ED_screen.h"
+
+#include "UI_interface.h"
+
+#include "BLT_translation.h"
+
+#include "transform.h"
+#include "transform_snap.h"
+#include "transform_mode.h"
+
+/* -------------------------------------------------------------------- */
+/* Transform (ToSphere) */
+
+/** \name Transform ToSphere
+ * \{ */
+
+static void applyToSphere(TransInfo *t, const int UNUSED(mval[2]))
+{
+ float vec[3];
+ float ratio, radius;
+ int i;
+ char str[UI_MAX_DRAW_STR];
+
+ ratio = t->values[0];
+
+ snapGridIncrement(t, &ratio);
+
+ applyNumInput(&t->num, &ratio);
+
+ CLAMP(ratio, 0.0f, 1.0f);
+
+ t->values_final[0] = ratio;
+
+ /* header print for NumInput */
+ if (hasNumInput(&t->num)) {
+ char c[NUM_STR_REP_LEN];
+
+ outputNumInput(&(t->num), c, &t->scene->unit);
+
+ BLI_snprintf(str, sizeof(str), TIP_("To Sphere: %s %s"), c, t->proptext);
+ }
+ else {
+ /* default header print */
+ BLI_snprintf(str, sizeof(str), TIP_("To Sphere: %.4f %s"), ratio, t->proptext);
+ }
+
+ FOREACH_TRANS_DATA_CONTAINER (t, tc) {
+ TransData *td = tc->data;
+ for (i = 0; i < tc->data_len; i++, td++) {
+ float tratio;
+ if (td->flag & TD_NOACTION) {
+ break;
+ }
+
+ if (td->flag & TD_SKIP) {
+ continue;
+ }
+
+ sub_v3_v3v3(vec, td->iloc, tc->center_local);
+
+ radius = normalize_v3(vec);
+
+ tratio = ratio * td->factor;
+
+ mul_v3_fl(vec, radius * (1.0f - tratio) + t->val * tratio);
+
+ add_v3_v3v3(td->loc, tc->center_local, vec);
+ }
+ }
+
+ recalcData(t);
+
+ ED_area_status_text(t->sa, str);
+}
+
+void initToSphere(TransInfo *t)
+{
+ int i;
+
+ t->mode = TFM_TOSPHERE;
+ t->transform = applyToSphere;
+
+ initMouseInputMode(t, &t->mouse, INPUT_HORIZONTAL_RATIO);
+
+ t->idx_max = 0;
+ t->num.idx_max = 0;
+ t->snap[0] = 0.0f;
+ t->snap[1] = 0.1f;
+ t->snap[2] = t->snap[1] * 0.1f;
+
+ copy_v3_fl(t->num.val_inc, t->snap[1]);
+ t->num.unit_sys = t->scene->unit.system;
+ t->num.unit_type[0] = B_UNIT_NONE;
+
+ t->num.val_flag[0] |= NUM_NULL_ONE | NUM_NO_NEGATIVE;
+ t->flag |= T_NO_CONSTRAINT;
+
+ // Calculate average radius
+ FOREACH_TRANS_DATA_CONTAINER (t, tc) {
+ TransData *td = tc->data;
+ for (i = 0; i < tc->data_len; i++, td++) {
+ t->val += len_v3v3(tc->center_local, td->iloc);
+ }
+ }
+
+ t->val /= (float)t->data_len_all;
+}
+/** \} */