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authorGermano Cavalcante <germano.costa@ig.com.br>2021-05-12 05:40:06 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2021-05-20 17:05:44 +0300
commitee5bfde9e6eda215499f5586a502444ff3945bfa (patch)
treee923b1117bc37cadba02ad7e1e6e2f164f441b45 /source/blender/editors/transform/transform_mode_translate.c
parent47f4f3c932b251268f2fcd56a924d5f005bcb8cd (diff)
Fix T87947: Trasnform: Keyboard input uses view orientation
When activated in modal, `translate`, `resize`, `rotate`, `shear` and `edge_rotate_normal` use a different orientation than the set in scene. This orientation needed to match since some of these modes can be switched during operation. The default orientation for these modes was `V3D_ORIENT_VIEW`. And this changed when finishing the `translate` and `resize` to `V3D_ORIENT_GLOBAL`. But this could cause inconsistencies when inputting values from the keyboard. The solution now is to change the orientation when you change the mode. --- Note: Although the user can expect the value entered to reflect the orientation set in the scene, it would require a lot of changes and would not be really useful.
Diffstat (limited to 'source/blender/editors/transform/transform_mode_translate.c')
-rw-r--r--source/blender/editors/transform/transform_mode_translate.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/transform/transform_mode_translate.c b/source/blender/editors/transform/transform_mode_translate.c
index 41fc6ee0aaf..0bef6364214 100644
--- a/source/blender/editors/transform/transform_mode_translate.c
+++ b/source/blender/editors/transform/transform_mode_translate.c
@@ -470,5 +470,7 @@ void initTranslation(TransInfo *t)
t->num.unit_type[1] = B_UNIT_NONE;
t->num.unit_type[2] = B_UNIT_NONE;
}
+
+ transform_mode_default_modal_orientation_set(t, V3D_ORIENT_GLOBAL);
}
/** \} */