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author | Richard Antalik <richardantalik@gmail.com> | 2022-04-04 15:25:13 +0300 |
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committer | Richard Antalik <richardantalik@gmail.com> | 2022-04-04 15:28:55 +0300 |
commit | e49fef45cef7d53ae856a943e125838cdfcea0a0 (patch) | |
tree | b2b299823e5fa423788784da9741c2d27b06c211 /source/blender/editors/transform/transform_ops.c | |
parent | 3ce6c5adfc6e9afd8a4db8d91084ae707db9b262 (diff) |
VSE: Use edge panning
Add edge panning feature to transform operator. It works in same way as
in node editor, but Y axis is limited by usable range up to 128
channels.
Reviewed By: Severin
Differential Revision: https://developer.blender.org/D14310
Diffstat (limited to 'source/blender/editors/transform/transform_ops.c')
-rw-r--r-- | source/blender/editors/transform/transform_ops.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/transform/transform_ops.c b/source/blender/editors/transform/transform_ops.c index efbb7375af4..ec49cef4067 100644 --- a/source/blender/editors/transform/transform_ops.c +++ b/source/blender/editors/transform/transform_ops.c @@ -1255,7 +1255,7 @@ static void TRANSFORM_OT_seq_slide(struct wmOperatorType *ot) WM_operatortype_props_advanced_begin(ot); - Transform_Properties(ot, P_SNAP); + Transform_Properties(ot, P_SNAP | P_VIEW2D_EDGE_PAN); } static void TRANSFORM_OT_rotate_normal(struct wmOperatorType *ot) |