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authorCampbell Barton <ideasman42@gmail.com>2013-05-16 22:33:07 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-05-16 22:33:07 +0400
commitb9fa4f7df9ce2559664f9b9a0b6034d0b36661d1 (patch)
tree233fb98c1409e8f7ed7240b6a78fe62edc3d0896 /source/blender/editors/transform/transform_ops.c
parentf334df56242c3b2a5ad1808c4dec745c7c35a315 (diff)
workaround for loopselect-slide (with multicut enabled) changing from vertex-select to edge-select.
this is needed to slide, but wasn't so nice for users, now restore the original mode.
Diffstat (limited to 'source/blender/editors/transform/transform_ops.c')
-rw-r--r--source/blender/editors/transform/transform_ops.c41
1 files changed, 41 insertions, 0 deletions
diff --git a/source/blender/editors/transform/transform_ops.c b/source/blender/editors/transform/transform_ops.c
index e2668416cfc..9e7545dee64 100644
--- a/source/blender/editors/transform/transform_ops.c
+++ b/source/blender/editors/transform/transform_ops.c
@@ -50,6 +50,7 @@
#include "UI_resources.h"
#include "ED_screen.h"
+#include "ED_mesh.h"
#include "transform.h"
@@ -289,8 +290,48 @@ static void TRANSFORM_OT_create_orientation(struct wmOperatorType *ot)
"Overwrite previously created orientation with same name");
}
+
+#ifdef USE_LOOPSLIDE_HACK
+/**
+ * Special hack for MESH_OT_loopcut_slide so we get back to the selection mode
+ */
+static void transformops_loopsel_hack(bContext *C, wmOperator *op)
+{
+ if (op->type->idname == OP_EDGE_SLIDE) {
+ if (op->opm && op->opm->opm && op->opm->opm->prev) {
+ wmOperator *op_prev = op->opm->opm->prev;
+ Scene *scene = CTX_data_scene(C);
+ int mesh_select_mode[3];
+ PropertyRNA *prop = RNA_struct_find_property(op_prev->ptr, "mesh_select_mode_init");
+
+ if (RNA_property_is_set(op_prev->ptr, prop)) {
+ ToolSettings *ts = scene->toolsettings;
+ short selectmode_orig;
+
+ RNA_property_boolean_get_array(op_prev->ptr, prop, mesh_select_mode);
+ selectmode_orig = ((mesh_select_mode[0] ? SCE_SELECT_VERTEX : 0) |
+ (mesh_select_mode[1] ? SCE_SELECT_EDGE : 0) |
+ (mesh_select_mode[2] ? SCE_SELECT_FACE : 0));
+
+ /* still switch if we were originally in face select mode */
+ if ((ts->selectmode != selectmode_orig) && (selectmode_orig != SCE_SELECT_FACE)) {
+ BMEditMesh *em = BKE_editmesh_from_object(scene->obedit);
+ em->selectmode = ts->selectmode = selectmode_orig;
+ EDBM_selectmode_set(em);
+ }
+ }
+ }
+ }
+}
+#endif /* USE_LOOPSLIDE_HACK */
+
+
static void transformops_exit(bContext *C, wmOperator *op)
{
+#ifdef USE_LOOPSLIDE_HACK
+ transformops_loopsel_hack(C, op);
+#endif
+
saveTransform(C, op->customdata, op);
MEM_freeN(op->customdata);
op->customdata = NULL;