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authorCampbell Barton <ideasman42@gmail.com>2018-05-24 16:12:40 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-05-24 16:22:15 +0300
commit0d768cca65c065a8560ba6fd16af88aeee906eb8 (patch)
treec9b2a85552e7e3ff190cd227267b5b97b3948a64 /source/blender/editors/transform/transform_orientations.c
parent40dfb3eed6588c36c4e09f410fd0d8ee2b43bb59 (diff)
Fix T55177: pose-mode manipulator placement w/ COW
Diffstat (limited to 'source/blender/editors/transform/transform_orientations.c')
-rw-r--r--source/blender/editors/transform/transform_orientations.c12
1 files changed, 8 insertions, 4 deletions
diff --git a/source/blender/editors/transform/transform_orientations.c b/source/blender/editors/transform/transform_orientations.c
index 19df46455d7..3065007ea6b 100644
--- a/source/blender/editors/transform/transform_orientations.c
+++ b/source/blender/editors/transform/transform_orientations.c
@@ -56,6 +56,8 @@
#include "BKE_scene.h"
#include "BKE_workspace.h"
+#include "DEG_depsgraph_query.h"
+
#include "BLT_translation.h"
#include "ED_armature.h"
@@ -1014,12 +1016,14 @@ int getTransformOrientation_ex(const bContext *C, float normal[3], float plane[3
}
}
else if (ob && (ob->mode & OB_MODE_POSE)) {
- bArmature *arm = ob->data;
+ const Depsgraph *depsgraph = CTX_data_depsgraph(C);
+ Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);
+ bArmature *arm = ob_eval->data;
bPoseChannel *pchan;
float imat[3][3], mat[3][3];
bool ok = false;
- if (activeOnly && (pchan = BKE_pose_channel_active(ob))) {
+ if (activeOnly && (pchan = BKE_pose_channel_active(ob_eval))) {
add_v3_v3(normal, pchan->pose_mat[2]);
add_v3_v3(plane, pchan->pose_mat[1]);
ok = true;
@@ -1030,7 +1034,7 @@ int getTransformOrientation_ex(const bContext *C, float normal[3], float plane[3
totsel = count_bone_select(arm, &arm->bonebase, true);
if (totsel) {
/* use channels to get stats */
- for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
+ for (pchan = ob_eval->pose->chanbase.first; pchan; pchan = pchan->next) {
if (pchan->bone && pchan->bone->flag & BONE_TRANSFORM) {
add_v3_v3(normal, pchan->pose_mat[2]);
add_v3_v3(plane, pchan->pose_mat[1]);
@@ -1043,7 +1047,7 @@ int getTransformOrientation_ex(const bContext *C, float normal[3], float plane[3
/* use for both active & all */
if (ok) {
/* we need the transpose of the inverse for a normal... */
- copy_m3_m4(imat, ob->obmat);
+ copy_m3_m4(imat, ob_eval->obmat);
invert_m3_m3(mat, imat);
transpose_m3(mat);