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author | Campbell Barton <ideasman42@gmail.com> | 2013-04-16 09:59:48 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-04-16 09:59:48 +0400 |
commit | 37e73aa368d7f3cd855fab0812673b484ee4f4e9 (patch) | |
tree | 31e960dafb0e5a8034b2f31e6e6e33b5828ea30e /source/blender/editors/transform/transform_orientations.c | |
parent | 77da6b3662847c78c867b488d2fae0f37aabdf7b (diff) |
code cleanup: use BKE naming conventions for functions in BKE_editmesh.h and BKE_editmesh_bvh.h
Diffstat (limited to 'source/blender/editors/transform/transform_orientations.c')
-rw-r--r-- | source/blender/editors/transform/transform_orientations.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/transform/transform_orientations.c b/source/blender/editors/transform/transform_orientations.c index 23dc4128396..6090c2f2700 100644 --- a/source/blender/editors/transform/transform_orientations.c +++ b/source/blender/editors/transform/transform_orientations.c @@ -570,7 +570,7 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3], ob = obedit; if (ob->type == OB_MESH) { - BMEditMesh *em = BMEdit_FromObject(ob); + BMEditMesh *em = BKE_editmesh_from_object(ob); BMVert *eve; BMEditSelection ese; float vec[3] = {0, 0, 0}; |