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author | Germano Cavalcante <germano.costa@ig.com.br> | 2020-05-20 22:22:28 +0300 |
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committer | Germano Cavalcante <germano.costa@ig.com.br> | 2020-05-20 22:22:28 +0300 |
commit | 8bff3ec76bbdb934a5bf7bdb53c14a59481a3aed (patch) | |
tree | 0864f0b4492abc79bc4a0e4e27dea5ec4414cf00 /source/blender/editors/transform/transform_orientations.c | |
parent | 600fd1c6f0ed5025068598bfb98f6881f2563acd (diff) |
Transform: Don't negate the z axis of the View orientation
This was so because of the rotate transformation mode but it can make
other modes confusing and add unnecessary complexity.
Diffstat (limited to 'source/blender/editors/transform/transform_orientations.c')
-rw-r--r-- | source/blender/editors/transform/transform_orientations.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/transform/transform_orientations.c b/source/blender/editors/transform/transform_orientations.c index 81c63278366..ff15bbfb5d6 100644 --- a/source/blender/editors/transform/transform_orientations.c +++ b/source/blender/editors/transform/transform_orientations.c @@ -486,7 +486,6 @@ void initTransformOrientation(bContext *C, TransInfo *t, short orientation) else { unit_m3(mat); } - negate_v3(mat[2]); copy_m3_m3(t->spacemtx, mat); break; } @@ -511,6 +510,8 @@ void initTransformOrientation(bContext *C, TransInfo *t, short orientation) } break; } + + invert_m3_m3(t->spacemtx_inv, t->spacemtx); } /** |