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authorCampbell Barton <ideasman42@gmail.com>2012-04-02 06:41:28 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-04-02 06:41:28 +0400
commit670cdd5381b23b7ae1808262a12c0423c8fa73c7 (patch)
tree8947aaca6dfc415d8d346b4e5786e4548e566939 /source/blender/editors/transform/transform_orientations.c
parent6c4d6757594dd942304048690ae539e51f9e9d0b (diff)
code cleanup:
always use if (...) even if the macros dont require it (confuses parsers) define macros without the ';'s included.
Diffstat (limited to 'source/blender/editors/transform/transform_orientations.c')
-rw-r--r--source/blender/editors/transform/transform_orientations.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/transform/transform_orientations.c b/source/blender/editors/transform/transform_orientations.c
index d2cf74881f2..d822bb0aaf7 100644
--- a/source/blender/editors/transform/transform_orientations.c
+++ b/source/blender/editors/transform/transform_orientations.c
@@ -859,7 +859,7 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
if (ob && !(ob->flag & SELECT)) ob = NULL;
for (base= scene->base.first; base; base= base->next) {
- if TESTBASELIB(v3d, base) {
+ if (TESTBASELIB(v3d, base)) {
if (ob == NULL) {
ob= base->object;
break;