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authorGermano Cavalcante <germano.costa@ig.com.br>2020-05-20 22:22:28 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2020-05-20 22:22:28 +0300
commit8bff3ec76bbdb934a5bf7bdb53c14a59481a3aed (patch)
tree0864f0b4492abc79bc4a0e4e27dea5ec4414cf00 /source/blender/editors/transform/transform_orientations.c
parent600fd1c6f0ed5025068598bfb98f6881f2563acd (diff)
Transform: Don't negate the z axis of the View orientation
This was so because of the rotate transformation mode but it can make other modes confusing and add unnecessary complexity.
Diffstat (limited to 'source/blender/editors/transform/transform_orientations.c')
-rw-r--r--source/blender/editors/transform/transform_orientations.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/transform/transform_orientations.c b/source/blender/editors/transform/transform_orientations.c
index 81c63278366..ff15bbfb5d6 100644
--- a/source/blender/editors/transform/transform_orientations.c
+++ b/source/blender/editors/transform/transform_orientations.c
@@ -486,7 +486,6 @@ void initTransformOrientation(bContext *C, TransInfo *t, short orientation)
else {
unit_m3(mat);
}
- negate_v3(mat[2]);
copy_m3_m3(t->spacemtx, mat);
break;
}
@@ -511,6 +510,8 @@ void initTransformOrientation(bContext *C, TransInfo *t, short orientation)
}
break;
}
+
+ invert_m3_m3(t->spacemtx_inv, t->spacemtx);
}
/**