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authorMartin Poirier <theeth@yahoo.com>2009-11-07 00:31:14 +0300
committerMartin Poirier <theeth@yahoo.com>2009-11-07 00:31:14 +0300
commit0b027b40971a48efa7486568922f8ed9afc53d75 (patch)
tree993eb823de30ccb6af74e3391fb5e285686cd4ef /source/blender/editors/transform/transform_orientations.c
parent5c3a365ac49dda3caf17985abb66fd2299920fcd (diff)
Make orientation matrix access function public.
Fix bug in previous code: passing 3x3 matrix to a function expecting a 4x4 (warnings are for something)
Diffstat (limited to 'source/blender/editors/transform/transform_orientations.c')
-rw-r--r--source/blender/editors/transform/transform_orientations.c22
1 files changed, 7 insertions, 15 deletions
diff --git a/source/blender/editors/transform/transform_orientations.c b/source/blender/editors/transform/transform_orientations.c
index 8b4023a3352..0cb2515828d 100644
--- a/source/blender/editors/transform/transform_orientations.c
+++ b/source/blender/editors/transform/transform_orientations.c
@@ -515,9 +515,6 @@ void initTransformOrientation(bContext *C, TransInfo *t)
View3D *v3d = CTX_wm_view3d(C);
Object *ob = CTX_data_active_object(C);
Object *obedit = CTX_data_active_object(C);
- float normal[3]={0.0, 0.0, 0.0};
- float plane[3]={0.0, 0.0, 0.0};
-
switch(t->current_orientation) {
case V3D_MANIP_GLOBAL:
@@ -532,7 +529,7 @@ void initTransformOrientation(bContext *C, TransInfo *t)
case V3D_MANIP_NORMAL:
if(obedit || (ob && ob->mode & OB_MODE_POSE)) {
strcpy(t->spacename, "normal");
- getTransformOrientationMatrix(C, t->spacemtx, (v3d->around == V3D_ACTIVE));
+ ED_getTransformOrientationMatrix(C, t->spacemtx, (v3d->around == V3D_ACTIVE));
break;
}
/* no break we define 'normal' as 'local' in Object mode */
@@ -927,12 +924,11 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
return result;
}
-void getTransformOrientationMatrix(const bContext *C, float twmat[][4], int activeOnly)
+void ED_getTransformOrientationMatrix(const bContext *C, float orientation_mat[][3], int activeOnly)
{
float normal[3]={0.0, 0.0, 0.0};
float plane[3]={0.0, 0.0, 0.0};
- float mat[3][3];
int type;
type = getTransformOrientation(C, normal, plane, activeOnly);
@@ -940,25 +936,25 @@ void getTransformOrientationMatrix(const bContext *C, float twmat[][4], int acti
switch (type)
{
case ORIENTATION_NORMAL:
- if (createSpaceNormalTangent(mat, normal, plane) == 0)
+ if (createSpaceNormalTangent(orientation_mat, normal, plane) == 0)
{
type = ORIENTATION_NONE;
}
break;
case ORIENTATION_VERT:
- if (createSpaceNormal(mat, normal) == 0)
+ if (createSpaceNormal(orientation_mat, normal) == 0)
{
type = ORIENTATION_NONE;
}
break;
case ORIENTATION_EDGE:
- if (createSpaceNormalTangent(mat, normal, plane) == 0)
+ if (createSpaceNormalTangent(orientation_mat, normal, plane) == 0)
{
type = ORIENTATION_NONE;
}
break;
case ORIENTATION_FACE:
- if (createSpaceNormalTangent(mat, normal, plane) == 0)
+ if (createSpaceNormalTangent(orientation_mat, normal, plane) == 0)
{
type = ORIENTATION_NONE;
}
@@ -967,10 +963,6 @@ void getTransformOrientationMatrix(const bContext *C, float twmat[][4], int acti
if (type == ORIENTATION_NONE)
{
- Mat4One(twmat);
- }
- else
- {
- Mat4CpyMat3(twmat, mat);
+ Mat3One(orientation_mat);
}
}