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author | Martin Poirier <theeth@yahoo.com> | 2010-05-16 21:01:05 +0400 |
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committer | Martin Poirier <theeth@yahoo.com> | 2010-05-16 21:01:05 +0400 |
commit | b65cc25be3828c6e01b9bd5cbd9d6c003c4e455f (patch) | |
tree | eac20ab2b0284f6f6024b0cbc77f6fce56493161 /source/blender/editors/transform/transform_orientations.c | |
parent | ce6e6112eb81892c8c179c8502ffa8ca17b57f46 (diff) |
[#22114] Manipulator Transform Orientation not respected
Potential fix (the error would explain the gimbal case, not the normal case. Also, it doesn't explain why it worked from time to time on other platforms).
Diffstat (limited to 'source/blender/editors/transform/transform_orientations.c')
-rw-r--r-- | source/blender/editors/transform/transform_orientations.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/transform/transform_orientations.c b/source/blender/editors/transform/transform_orientations.c index e18f7fc05ce..e926762709d 100644 --- a/source/blender/editors/transform/transform_orientations.c +++ b/source/blender/editors/transform/transform_orientations.c @@ -517,6 +517,7 @@ void initTransformOrientation(bContext *C, TransInfo *t) case V3D_MANIP_GIMBAL: unit_m3(t->spacemtx); if (gimbal_axis(ob, t->spacemtx)) { + strcpy(t->spacename, "gimbal"); break; } /* no gimbal fallthrough to normal */ |