diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2013-02-19 19:45:56 +0400 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2013-02-19 19:45:56 +0400 |
commit | 04d628a5b510e3e8f0c8cf67f07af021aa3f46cf (patch) | |
tree | cb03fd82a34a13d05901fce30d2d9a0d766beb9c /source/blender/editors/transform/transform_orientations.c | |
parent | 1a620ac9c331cd9a9eb5a378a22818163fd61ab4 (diff) |
Another huge bunch of new UI translations (some reported by Leon Cheung, thanks!)...
Diffstat (limited to 'source/blender/editors/transform/transform_orientations.c')
-rw-r--r-- | source/blender/editors/transform/transform_orientations.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/transform/transform_orientations.c b/source/blender/editors/transform/transform_orientations.c index 4bd6496e083..e507d062b0e 100644 --- a/source/blender/editors/transform/transform_orientations.c +++ b/source/blender/editors/transform/transform_orientations.c @@ -493,25 +493,25 @@ void initTransformOrientation(bContext *C, TransInfo *t) switch (t->current_orientation) { case V3D_MANIP_GLOBAL: unit_m3(t->spacemtx); - strcpy(t->spacename, "global"); + strcpy(t->spacename, IFACE_("global")); break; case V3D_MANIP_GIMBAL: unit_m3(t->spacemtx); if (gimbal_axis(ob, t->spacemtx)) { - strcpy(t->spacename, "gimbal"); + strcpy(t->spacename, IFACE_("gimbal")); break; } /* no gimbal fallthrough to normal */ case V3D_MANIP_NORMAL: if (obedit || (ob && ob->mode & OB_MODE_POSE)) { - strcpy(t->spacename, "normal"); + strcpy(t->spacename, IFACE_("normal")); ED_getTransformOrientationMatrix(C, t->spacemtx, (v3d->around == V3D_ACTIVE)); break; } /* no break we define 'normal' as 'local' in Object mode */ case V3D_MANIP_LOCAL: - strcpy(t->spacename, "local"); + strcpy(t->spacename, IFACE_("local")); if (ob) { copy_m3_m4(t->spacemtx, ob->obmat); @@ -528,7 +528,7 @@ void initTransformOrientation(bContext *C, TransInfo *t) RegionView3D *rv3d = t->ar->regiondata; float mat[3][3]; - strcpy(t->spacename, "view"); + strcpy(t->spacename, IFACE_("view")); copy_m3_m4(mat, rv3d->viewinv); normalize_m3(mat); copy_m3_m3(t->spacemtx, mat); |