Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2018-01-11 11:09:45 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-01-11 11:25:27 +0300
commit0edda8e4ce4e7dc0d72a105b773896b7b17c480b (patch)
tree16c198a0acc7ff0cb76f13252e0a715202faf396 /source/blender/editors/transform/transform_orientations.c
parent6dd164a1888d8e6c2328267e6584575f77527c35 (diff)
Fix T53311: transform edge/normal orientation
When the edge is aligned with it's own normals, transform orientation wasn't aligned with the edge.
Diffstat (limited to 'source/blender/editors/transform/transform_orientations.c')
-rw-r--r--source/blender/editors/transform/transform_orientations.c17
1 files changed, 13 insertions, 4 deletions
diff --git a/source/blender/editors/transform/transform_orientations.c b/source/blender/editors/transform/transform_orientations.c
index 54959304d72..f3078eb7824 100644
--- a/source/blender/editors/transform/transform_orientations.c
+++ b/source/blender/editors/transform/transform_orientations.c
@@ -743,10 +743,19 @@ int getTransformOrientation_ex(const bContext *C, float normal[3], float plane[3
SWAP(BMVert *, v_pair[0], v_pair[1]);
}
- add_v3_v3v3(normal, v_pair[0]->no, v_pair[1]->no);
- sub_v3_v3v3(plane, v_pair[0]->co, v_pair[1]->co);
- /* flip the plane normal so we point outwards */
- negate_v3(plane);
+ add_v3_v3v3(normal, v_pair[1]->no, v_pair[0]->no);
+ sub_v3_v3v3(plane, v_pair[1]->co, v_pair[0]->co);
+
+ if (normalize_v3(plane) != 0.0f) {
+ /* For edges it'd important the resulting matrix can rotate around the edge,
+ * project onto the plane so we can use a fallback value. */
+ project_plane_normalized_v3_v3v3(normal, normal, plane);
+ if (UNLIKELY(normalize_v3(normal) == 0.0f)) {
+ /* in the case the normal and plane are aligned,
+ * use a fallback normal which is orthogonal to the plane. */
+ ortho_v3_v3(normal, plane);
+ }
+ }
}
result = ORIENTATION_EDGE;