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authorCampbell Barton <ideasman42@gmail.com>2021-07-23 09:56:00 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-07-23 10:03:51 +0300
commitced94bc11c84f3c997949c2a0ec2449054a8e417 (patch)
tree03a684ca483d2707905f001da29ad600c1eeb394 /source/blender/editors/transform/transform_orientations.c
parent7ce0d9d79166c281c161d124ee72dc448efd4325 (diff)
Cleanup: code comments punctuation / spacing
Diffstat (limited to 'source/blender/editors/transform/transform_orientations.c')
-rw-r--r--source/blender/editors/transform/transform_orientations.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/transform/transform_orientations.c b/source/blender/editors/transform/transform_orientations.c
index 155250261de..33f4b06eb0e 100644
--- a/source/blender/editors/transform/transform_orientations.c
+++ b/source/blender/editors/transform/transform_orientations.c
@@ -537,10 +537,10 @@ short ED_transform_calc_orientation_from_type_ex(const bContext *C,
case V3D_ORIENT_LOCAL: {
if (ob) {
if (ob->mode & OB_MODE_POSE) {
- /* each bone moves on its own local axis, but to avoid confusion,
+ /* Each bone moves on its own local axis, but to avoid confusion,
* use the active pones axis for display T33575, this works as expected on a single
* bone and users who select many bones will understand what's going on and what local
- * means when they start transforming */
+ * means when they start transforming. */
ED_getTransformOrientationMatrix(C, ob, obedit, pivot_point, r_mat);
}
else {