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authorGermano Cavalcante <germano.costa@ig.com.br>2020-05-01 23:40:54 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2020-05-01 23:41:06 +0300
commit06839379c5d4f541a80c4d0f4487d8eb2c6fbba0 (patch)
tree7c1c04fef3a8011ed58a866c1eebca6f60ecd687 /source/blender/editors/transform/transform_orientations.c
parent87602d886f70a38a20e5738709dd971744a27516 (diff)
Transform: Allow orientation change with custom matrix in modal
Diffstat (limited to 'source/blender/editors/transform/transform_orientations.c')
-rw-r--r--source/blender/editors/transform/transform_orientations.c7
1 files changed, 1 insertions, 6 deletions
diff --git a/source/blender/editors/transform/transform_orientations.c b/source/blender/editors/transform/transform_orientations.c
index 0edaf259f0e..3b1f3559daa 100644
--- a/source/blender/editors/transform/transform_orientations.c
+++ b/source/blender/editors/transform/transform_orientations.c
@@ -438,16 +438,11 @@ static int armature_bone_transflags_update_recursive(bArmature *arm,
return total;
}
-void initTransformOrientation(bContext *C, TransInfo *t)
+void initTransformOrientation(bContext *C, TransInfo *t, short orientation)
{
Object *ob = CTX_data_active_object(C);
Object *obedit = CTX_data_active_object(C);
- /* Use the custom orientation when it is set. */
- short orientation = t->orientation.types[0] == V3D_ORIENT_CUSTOM_MATRIX ?
- V3D_ORIENT_CUSTOM_MATRIX :
- t->orientation.types[t->orientation.index];
-
switch (orientation) {
case V3D_ORIENT_GLOBAL:
unit_m3(t->spacemtx);