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author | Germano Cavalcante <germano.costa@ig.com.br> | 2020-11-27 16:41:33 +0300 |
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committer | Germano Cavalcante <germano.costa@ig.com.br> | 2020-11-27 16:41:33 +0300 |
commit | f9e994d0f463abb87761591e30c47a9613be6cca (patch) | |
tree | ece90999dc9cecbe466a7789fb08641f10ada623 /source/blender/editors/transform/transform_orientations.c | |
parent | 24e57eea4325bf39617114c182430691d74c78e9 (diff) |
Fix T83092: Direction of rotation with View orientation changed in 2.91
The change was intentional so that the orientation matrices match
(`rv3d->viewinv` becomes equal to the orientation matrix).
But, although in a projection matrix the Z axis is negative, this
should not be so from the user's point of view.
So the solution here is to negate the Z axis when the View orientation
is chosen.
This affects all modes, but is only evident for rotation.
---
Another change here is to use the final rotation value (`values_final`)
for the gizmo drawing since this value can be changed by the mode.
Diffstat (limited to 'source/blender/editors/transform/transform_orientations.c')
-rw-r--r-- | source/blender/editors/transform/transform_orientations.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/transform/transform_orientations.c b/source/blender/editors/transform/transform_orientations.c index b353dba9e54..031cff72095 100644 --- a/source/blender/editors/transform/transform_orientations.c +++ b/source/blender/editors/transform/transform_orientations.c @@ -552,6 +552,7 @@ short ED_transform_calc_orientation_from_type_ex(const bContext *C, if (rv3d != NULL) { copy_m3_m4(r_mat, rv3d->viewinv); normalize_m3(r_mat); + negate_v3(r_mat[2]); } else { unit_m3(r_mat); |