diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-02-26 12:02:52 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-02-26 12:02:52 +0300 |
commit | 9352c9f0c14aff78ad7c9eba980528bcb1be1575 (patch) | |
tree | aee48e0e5fb34b2b5de31d2c1e327ad383d39ef6 /source/blender/editors/transform/transform_orientations.c | |
parent | 2cf6141e7ca40daeaae845246ffa22258eefc579 (diff) |
use negate_v3 rather then multiplying a vector by -1.0 (no functional changes)
Diffstat (limited to 'source/blender/editors/transform/transform_orientations.c')
-rw-r--r-- | source/blender/editors/transform/transform_orientations.c | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/source/blender/editors/transform/transform_orientations.c b/source/blender/editors/transform/transform_orientations.c index 76df012565e..db7d31bae56 100644 --- a/source/blender/editors/transform/transform_orientations.c +++ b/source/blender/editors/transform/transform_orientations.c @@ -818,9 +818,8 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3], quat_to_mat4( mat,ml_sel->quat); VECCOPY(normal, mat[2]); - VECCOPY(plane, mat[1]); - mul_v3_fl(plane, -1.0); + negate_v3_v3(plane, mat[1]); result = ORIENTATION_NORMAL; } @@ -888,7 +887,7 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3], add_v3_v3v3(plane, plane, pchan->pose_mat[1]); } } - mul_v3_fl(plane, -1.0); + negate_v3(plane); /* we need the transpose of the inverse for a normal... */ copy_m3_m4(imat, ob->obmat); |