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authorCampbell Barton <ideasman42@gmail.com>2009-10-30 15:11:04 +0300
committerCampbell Barton <ideasman42@gmail.com>2009-10-30 15:11:04 +0300
commit312c4872014fd79697b8ed4d8df8d7f449d46fc6 (patch)
treee24f30f0a8ac0a501c4e45ad3d3a102ded711e9b /source/blender/editors/transform/transform_orientations.c
parent77532f6f8ac3dd3f12608a81b807f42936bbae33 (diff)
- Simplified EulToGimbalAxis, its still only works on XYZ and ZXY but at least its more clear whats going on.
- Made RotOrderInfo use a vector rather then i/j/k - Added gimbal_axis to transform.h (was extern)
Diffstat (limited to 'source/blender/editors/transform/transform_orientations.c')
-rw-r--r--source/blender/editors/transform/transform_orientations.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/editors/transform/transform_orientations.c b/source/blender/editors/transform/transform_orientations.c
index efcaedd2fe1..56160d66e25 100644
--- a/source/blender/editors/transform/transform_orientations.c
+++ b/source/blender/editors/transform/transform_orientations.c
@@ -510,7 +510,6 @@ static int count_bone_select(bArmature *arm, ListBase *lb, int do_it)
return total;
}
-extern void gimbalAxis(Object *ob, float gimbal_vecs[][3]);
void initTransformOrientation(bContext *C, TransInfo *t)
{
View3D *v3d = CTX_wm_view3d(C);
@@ -528,7 +527,7 @@ void initTransformOrientation(bContext *C, TransInfo *t)
case V3D_MANIP_GIMBAL:
Mat3One(t->spacemtx);
if(ob)
- gimbalAxis(ob, t->spacemtx);
+ gimbal_axis(ob, t->spacemtx);
break;
case V3D_MANIP_NORMAL:
if(obedit || (ob && ob->mode & OB_MODE_POSE)) {