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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-11-10 23:43:45 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-11-10 23:43:45 +0300
commit37e4a311b0ad9da7177e50620efc3561e2dd7045 (patch)
tree8aea2cc851ab828ee040d601ed4c776283fd639a /source/blender/editors/transform/transform_orientations.c
parent4617bb68ba4b1c5ab459673fffd98bf7203bb4f2 (diff)
Math Lib
* Convert all code to use new functions. * Branch maintainers may want to skip this commit, and run this conversion script instead, if they use a lot of math functions in new code: http://www.pasteall.org/9052/python
Diffstat (limited to 'source/blender/editors/transform/transform_orientations.c')
-rw-r--r--source/blender/editors/transform/transform_orientations.c122
1 files changed, 61 insertions, 61 deletions
diff --git a/source/blender/editors/transform/transform_orientations.c b/source/blender/editors/transform/transform_orientations.c
index 0cb2515828d..463af961682 100644
--- a/source/blender/editors/transform/transform_orientations.c
+++ b/source/blender/editors/transform/transform_orientations.c
@@ -46,7 +46,7 @@
#include "BKE_context.h"
#include "BKE_report.h"
-#include "BLI_arithb.h"
+#include "BLI_math.h"
#include "BLI_blenlib.h"
#include "BLI_editVert.h"
@@ -160,8 +160,8 @@ TransformOrientation *createObjectSpace(bContext *C, ReportList *reports, char *
ob = base->object;
- Mat3CpyMat4(mat, ob->obmat);
- Mat3Ortho(mat);
+ copy_m3_m4(mat, ob->obmat);
+ normalize_m3(mat);
/* use object name if no name is given */
if (name[0] == 0)
@@ -246,20 +246,20 @@ int createSpaceNormal(float mat[3][3], float normal[3])
float tangent[3] = {0.0f, 0.0f, 1.0f};
VECCOPY(mat[2], normal);
- if (Normalize(mat[2]) == 0.0f) {
+ if (normalize_v3(mat[2]) == 0.0f) {
return 0; /* error return */
}
- Crossf(mat[0], mat[2], tangent);
- if (Inpf(mat[0], mat[0]) == 0.0f) {
+ cross_v3_v3v3(mat[0], mat[2], tangent);
+ if (dot_v3v3(mat[0], mat[0]) == 0.0f) {
tangent[0] = 1.0f;
tangent[1] = tangent[2] = 0.0f;
- Crossf(mat[0], tangent, mat[2]);
+ cross_v3_v3v3(mat[0], tangent, mat[2]);
}
- Crossf(mat[1], mat[2], mat[0]);
+ cross_v3_v3v3(mat[1], mat[2], mat[0]);
- Mat3Ortho(mat);
+ normalize_m3(mat);
return 1;
}
@@ -267,7 +267,7 @@ int createSpaceNormal(float mat[3][3], float normal[3])
int createSpaceNormalTangent(float mat[3][3], float normal[3], float tangent[3])
{
VECCOPY(mat[2], normal);
- if (Normalize(mat[2]) == 0.0f) {
+ if (normalize_v3(mat[2]) == 0.0f) {
return 0; /* error return */
}
@@ -277,14 +277,14 @@ int createSpaceNormalTangent(float mat[3][3], float normal[3], float tangent[3])
tangent[2] = 1;
}
- Crossf(mat[0], mat[2], tangent);
- if (Normalize(mat[0]) == 0.0f) {
+ cross_v3_v3v3(mat[0], mat[2], tangent);
+ if (normalize_v3(mat[0]) == 0.0f) {
return 0; /* error return */
}
- Crossf(mat[1], mat[2], mat[0]);
+ cross_v3_v3v3(mat[1], mat[2], mat[0]);
- Mat3Ortho(mat);
+ normalize_m3(mat);
return 1;
}
@@ -311,7 +311,7 @@ TransformOrientation* addMatrixSpace(bContext *C, float mat[3][3], char name[],
}
/* copy matrix into transform space */
- Mat3CpyMat3(ts->mat, mat);
+ copy_m3_m3(ts->mat, mat);
return ts;
}
@@ -479,7 +479,7 @@ void applyTransformOrientation(const bContext *C, float mat[3][3], char *name) {
if (name)
strcpy(name, ts->name);
- Mat3CpyMat3(mat, ts->mat);
+ copy_m3_m3(mat, ts->mat);
break;
}
}
@@ -522,7 +522,7 @@ void initTransformOrientation(bContext *C, TransInfo *t)
break;
case V3D_MANIP_GIMBAL:
- Mat3One(t->spacemtx);
+ unit_m3(t->spacemtx);
if(ob)
gimbal_axis(ob, t->spacemtx);
break;
@@ -537,10 +537,10 @@ void initTransformOrientation(bContext *C, TransInfo *t)
strcpy(t->spacename, "local");
if(ob) {
- Mat3CpyMat4(t->spacemtx, ob->obmat);
- Mat3Ortho(t->spacemtx);
+ copy_m3_m4(t->spacemtx, ob->obmat);
+ normalize_m3(t->spacemtx);
} else {
- Mat3One(t->spacemtx);
+ unit_m3(t->spacemtx);
}
break;
@@ -552,13 +552,13 @@ void initTransformOrientation(bContext *C, TransInfo *t)
float mat[3][3];
strcpy(t->spacename, "view");
- Mat3CpyMat4(mat, rv3d->viewinv);
- Mat3Ortho(mat);
- Mat3CpyMat3(t->spacemtx, mat);
+ copy_m3_m4(mat, rv3d->viewinv);
+ normalize_m3(mat);
+ copy_m3_m3(t->spacemtx, mat);
}
else
{
- Mat3One(t->spacemtx);
+ unit_m3(t->spacemtx);
}
break;
default: /* V3D_MANIP_CUSTOM */
@@ -584,10 +584,10 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
float imat[3][3], mat[3][3];
/* we need the transpose of the inverse for a normal... */
- Mat3CpyMat4(imat, ob->obmat);
+ copy_m3_m4(imat, ob->obmat);
- Mat3Inv(mat, imat);
- Mat3Transp(mat);
+ invert_m3_m3(mat, imat);
+ transpose_m3(mat);
ob= obedit;
@@ -629,7 +629,7 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
if(efa->f & SELECT)
{
VECADD(normal, normal, efa->n);
- VecSubf(vec, efa->v2->co, efa->v1->co);
+ sub_v3_v3v3(vec, efa->v2->co, efa->v1->co);
VECADD(plane, plane, vec);
}
}
@@ -653,9 +653,9 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
else {
v3 = eve;
- VecSubf(plane, v2->co, v1->co);
- VecSubf(cotangent, v3->co, v2->co);
- Crossf(normal, cotangent, plane);
+ sub_v3_v3v3(plane, v2->co, v1->co);
+ sub_v3_v3v3(cotangent, v3->co, v2->co);
+ cross_v3_v3v3(normal, cotangent, plane);
break;
}
}
@@ -668,7 +668,7 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
for(eed= em->edges.first; eed; eed= eed->next) {
if(eed->f & SELECT) {
- VecSubf(plane, eed->v2->co, eed->v1->co);
+ sub_v3_v3v3(plane, eed->v2->co, eed->v1->co);
break;
}
}
@@ -685,7 +685,7 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
/* use average vert normals as plane and edge vector as normal */
VECCOPY(plane, eed->v1->no);
VECADD(plane, plane, eed->v2->no);
- VecSubf(normal, eed->v2->co, eed->v1->co);
+ sub_v3_v3v3(normal, eed->v2->co, eed->v1->co);
break;
}
}
@@ -706,7 +706,7 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
VECCOPY(plane, v1->no);
VECADD(plane, plane, v2->no);
- VecSubf(normal, v2->co, v1->co);
+ sub_v3_v3v3(normal, v2->co, v1->co);
break;
}
}
@@ -731,10 +731,10 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
for (eve = em->verts.first; eve; eve = eve->next)
{
if ( eve->f & SELECT ) {
- VecAddf(normal, normal, eve->no);
+ add_v3_v3v3(normal, normal, eve->no);
}
}
- Normalize(normal);
+ normalize_v3(normal);
result = ORIENTATION_VERT;
}
}
@@ -758,21 +758,21 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
/* exception */
if ( (bezt->f1 & SELECT) + (bezt->f2 & SELECT) + (bezt->f3 & SELECT) > SELECT )
{
- VecSubf(normal, bezt->vec[0], bezt->vec[2]);
+ sub_v3_v3v3(normal, bezt->vec[0], bezt->vec[2]);
}
else
{
if(bezt->f1)
{
- VecSubf(normal, bezt->vec[0], bezt->vec[1]);
+ sub_v3_v3v3(normal, bezt->vec[0], bezt->vec[1]);
}
if(bezt->f2)
{
- VecSubf(normal, bezt->vec[0], bezt->vec[2]);
+ sub_v3_v3v3(normal, bezt->vec[0], bezt->vec[2]);
}
if(bezt->f3)
{
- VecSubf(normal, bezt->vec[1], bezt->vec[2]);
+ sub_v3_v3v3(normal, bezt->vec[1], bezt->vec[2]);
}
}
bezt++;
@@ -813,12 +813,12 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
float mat[4][4];
/* Rotation of MetaElem is stored in quat */
- QuatToMat4(ml_sel->quat, mat);
+ quat_to_mat4( mat,ml_sel->quat);
VECCOPY(normal, mat[2]);
VECCOPY(plane, mat[1]);
- VecMulf(plane, -1.0);
+ mul_v3_fl(plane, -1.0);
result = ORIENTATION_NORMAL;
}
@@ -837,18 +837,18 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
{
float mat[3][3];
float vec[3];
- VecSubf(vec, ebone->tail, ebone->head);
- Normalize(vec);
- VecAddf(normal, normal, vec);
+ sub_v3_v3v3(vec, ebone->tail, ebone->head);
+ normalize_v3(vec);
+ add_v3_v3v3(normal, normal, vec);
vec_roll_to_mat3(vec, ebone->roll, mat);
- VecAddf(plane, plane, mat[2]);
+ add_v3_v3v3(plane, plane, mat[2]);
}
}
}
- Normalize(normal);
- Normalize(plane);
+ normalize_v3(normal);
+ normalize_v3(plane);
if (plane[0] != 0 || plane[1] != 0 || plane[2] != 0)
{
@@ -860,13 +860,13 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
/* Vectors from edges don't need the special transpose inverse multiplication */
if (result == ORIENTATION_EDGE)
{
- Mat4Mul3Vecfl(ob->obmat, normal);
- Mat4Mul3Vecfl(ob->obmat, plane);
+ mul_mat3_m4_v3(ob->obmat, normal);
+ mul_mat3_m4_v3(ob->obmat, plane);
}
else
{
- Mat3MulVecfl(mat, normal);
- Mat3MulVecfl(mat, plane);
+ mul_m3_v3(mat, normal);
+ mul_m3_v3(mat, plane);
}
}
else if(ob && (ob->mode & OB_MODE_POSE))
@@ -882,19 +882,19 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
/* use channels to get stats */
for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
if (pchan->bone && pchan->bone->flag & BONE_TRANSFORM) {
- VecAddf(normal, normal, pchan->pose_mat[2]);
- VecAddf(plane, plane, pchan->pose_mat[1]);
+ add_v3_v3v3(normal, normal, pchan->pose_mat[2]);
+ add_v3_v3v3(plane, plane, pchan->pose_mat[1]);
}
}
- VecMulf(plane, -1.0);
+ mul_v3_fl(plane, -1.0);
/* we need the transpose of the inverse for a normal... */
- Mat3CpyMat4(imat, ob->obmat);
+ copy_m3_m4(imat, ob->obmat);
- Mat3Inv(mat, imat);
- Mat3Transp(mat);
- Mat3MulVecfl(mat, normal);
- Mat3MulVecfl(mat, plane);
+ invert_m3_m3(mat, imat);
+ transpose_m3(mat);
+ mul_m3_v3(mat, normal);
+ mul_m3_v3(mat, plane);
result = ORIENTATION_EDGE;
}
@@ -963,6 +963,6 @@ void ED_getTransformOrientationMatrix(const bContext *C, float orientation_mat[]
if (type == ORIENTATION_NONE)
{
- Mat3One(orientation_mat);
+ unit_m3(orientation_mat);
}
}