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authorTon Roosendaal <ton@blender.org>2009-01-02 22:10:35 +0300
committerTon Roosendaal <ton@blender.org>2009-01-02 22:10:35 +0300
commita6721c60d9bc0897e3ce0dc87264fbc705284397 (patch)
tree12dd77160bcfaa4b37e85a5e8ed29496bb6c0705 /source/blender/editors/transform/transform_orientations.c
parent16ca4b572e07aa0f83158c187a7c64b27675d4c9 (diff)
2.5
From the anti-globalization department: G.obedit terminated! Wherever possible, use CTX_data_edit_object(C) to get this now. It's stored in scene now, and the screen context has it defined.
Diffstat (limited to 'source/blender/editors/transform/transform_orientations.c')
-rw-r--r--source/blender/editors/transform/transform_orientations.c19
1 files changed, 10 insertions, 9 deletions
diff --git a/source/blender/editors/transform/transform_orientations.c b/source/blender/editors/transform/transform_orientations.c
index 7082f1a7459..3ce3b1a8127 100644
--- a/source/blender/editors/transform/transform_orientations.c
+++ b/source/blender/editors/transform/transform_orientations.c
@@ -77,10 +77,10 @@ void BIF_manageTransformOrientation(int confirm, int set) {
Object *ob = OBACT;
int index = -1;
- if (G.obedit) {
- if (G.obedit->type == OB_MESH)
+ if (t->obedit) {
+ if (t->obedit->type == OB_MESH)
index = manageMeshSpace(confirm, set);
- else if (G.obedit->type == OB_ARMATURE)
+ else if (t->obedit->type == OB_ARMATURE)
index = manageBoneSpace(confirm, set);
}
else if (ob && (ob->flag & OB_POSEMODE)) {
@@ -431,6 +431,7 @@ int getTransformOrientation(bContext *C, float normal[3], float plane[3], int ac
Scene *scene = CTX_data_scene(C);
ScrArea *sa = CTX_wm_area(C);
View3D *v3d = sa->spacedata.first;
+ Object *obedit= CTX_data_edit_object(C);
Base *base;
Object *ob = OBACT;
int result = ORIENTATION_NONE;
@@ -438,7 +439,7 @@ int getTransformOrientation(bContext *C, float normal[3], float plane[3], int ac
normal[0] = normal[1] = normal[2] = 0;
plane[0] = plane[1] = plane[2] = 0;
- if(G.obedit)
+ if(obedit)
{
float imat[3][3], mat[3][3];
@@ -448,7 +449,7 @@ int getTransformOrientation(bContext *C, float normal[3], float plane[3], int ac
Mat3Inv(mat, imat);
Mat3Transp(mat);
- ob= G.obedit;
+ ob= obedit;
if(ob->type==OB_MESH)
{
@@ -598,7 +599,7 @@ int getTransformOrientation(bContext *C, float normal[3], float plane[3], int ac
}
}
} /* end editmesh */
- else if ELEM3(G.obedit->type, OB_CURVE, OB_SURF, OB_FONT)
+ else if ELEM3(obedit->type, OB_CURVE, OB_SURF, OB_FONT)
{
extern ListBase editNurb; /* BOOO! go away stupid extern */
Nurb *nu;
@@ -644,7 +645,7 @@ int getTransformOrientation(bContext *C, float normal[3], float plane[3], int ac
result = ORIENTATION_NORMAL;
}
}
- else if(G.obedit->type==OB_MBALL)
+ else if(obedit->type==OB_MBALL)
{
/* editmball.c */
extern ListBase editelems; /* go away ! */
@@ -681,9 +682,9 @@ int getTransformOrientation(bContext *C, float normal[3], float plane[3], int ac
result = ORIENTATION_NORMAL;
}
}
- else if (G.obedit->type == OB_ARMATURE)
+ else if (obedit->type == OB_ARMATURE)
{
- bArmature *arm = G.obedit->data;
+ bArmature *arm = obedit->data;
EditBone *ebone;
for (ebone = G.edbo.first; ebone; ebone=ebone->next) {