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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-04-22 22:39:44 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-04-22 22:39:44 +0400
commitaf02a0aa4e0b80c3c1154e7be095f4a387f81179 (patch)
tree3f714e683c96929cc4e44962570860ab0f635bc9 /source/blender/editors/transform/transform_orientations.c
parent643d59bb9bf3bdd46f41a0b8c79384146629f9c8 (diff)
UI
* Headers and menus can now be created in python. * Replaced the uiMenuItem functions to create menus with equivalent uiItem functions using a layout, removing duplicated code. * More uiItem functions are now exposed to python. * The text editor header, panels and one of its menus are now created in space_text.py. * Buttons window data context icon new changes depending on active object. Issues * Icons are not wrapped yet, hardcoded ints at the moment. * The ID browse template is unfinished.
Diffstat (limited to 'source/blender/editors/transform/transform_orientations.c')
-rw-r--r--source/blender/editors/transform/transform_orientations.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/editors/transform/transform_orientations.c b/source/blender/editors/transform/transform_orientations.c
index df785f92166..06fc7d99659 100644
--- a/source/blender/editors/transform/transform_orientations.c
+++ b/source/blender/editors/transform/transform_orientations.c
@@ -354,19 +354,19 @@ void BIF_selectTransformOrientationValue(bContext *C, int orientation) {
v3d->twmode = orientation;
}
-void BIF_menuTransformOrientation(bContext *C, uiMenuItem *head, void *arg)
+void BIF_menuTransformOrientation(bContext *C, uiLayout *layout, void *arg)
{
ListBase *transform_spaces = &CTX_data_scene(C)->transform_spaces;
TransformOrientation *ts;
int i= V3D_MANIP_CUSTOM;
- uiMenuItemEnumO(head, "", 0, "TFM_OT_select_orientation", "orientation", V3D_MANIP_GLOBAL);
- uiMenuItemEnumO(head, "", 0, "TFM_OT_select_orientation", "orientation", V3D_MANIP_LOCAL);
- uiMenuItemEnumO(head, "", 0, "TFM_OT_select_orientation", "orientation", V3D_MANIP_NORMAL);
- uiMenuItemEnumO(head, "", 0, "TFM_OT_select_orientation", "orientation", V3D_MANIP_VIEW);
+ uiItemEnumO(layout, NULL, 0, "TFM_OT_select_orientation", "orientation", V3D_MANIP_GLOBAL);
+ uiItemEnumO(layout, NULL, 0, "TFM_OT_select_orientation", "orientation", V3D_MANIP_LOCAL);
+ uiItemEnumO(layout, NULL, 0, "TFM_OT_select_orientation", "orientation", V3D_MANIP_NORMAL);
+ uiItemEnumO(layout, NULL, 0, "TFM_OT_select_orientation", "orientation", V3D_MANIP_VIEW);
for(ts = transform_spaces->first; ts; ts = ts->next)
- uiMenuItemIntO(head, ts->name, 0, "TFM_OT_select_orientation", "custom_index", i++);
+ uiItemIntO(layout, ts->name, 0, "TFM_OT_select_orientation", "custom_index", i++);
}
char * BIF_menustringTransformOrientation(const bContext *C, char *title) {