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authorTon Roosendaal <ton@blender.org>2009-07-08 19:01:28 +0400
committerTon Roosendaal <ton@blender.org>2009-07-08 19:01:28 +0400
commitf3fd7d88002dcfe42e51738cbb7d2d2be756dd19 (patch)
tree01e52a6c7c1ef821b703cb7a8348dffb12dc43fb /source/blender/editors/transform/transform_orientations.c
parent031ed0431c37703b672d4589f85a4caa69810f37 (diff)
2.5
Brought back the basics for transform manipulators. Martin will hook it all up to new transform system. Some notes: - Still uses G.moving - BIF_do_manipulator() is called as a View3D Operator I've tested selecting handles, added a print to confirm - BIF_GetTransInfo() returns a dummy struct now, just to get it running. - Marked some other issues with XXX
Diffstat (limited to 'source/blender/editors/transform/transform_orientations.c')
-rw-r--r--source/blender/editors/transform/transform_orientations.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/transform/transform_orientations.c b/source/blender/editors/transform/transform_orientations.c
index d3e4e2b1421..1e065de94e1 100644
--- a/source/blender/editors/transform/transform_orientations.c
+++ b/source/blender/editors/transform/transform_orientations.c
@@ -402,7 +402,7 @@ int BIF_countTransformOrientation(const bContext *C) {
return count;
}
-void applyTransformOrientation(bContext *C, TransInfo *t) {
+void applyTransformOrientation(const bContext *C, TransInfo *t) {
TransformOrientation *ts;
View3D *v3d = CTX_wm_view3d(C);
int selected_index = (v3d->twmode - V3D_MANIP_CUSTOM);
@@ -532,7 +532,7 @@ void initTransformOrientation(bContext *C, TransInfo *t)
}
}
-int getTransformOrientation(bContext *C, float normal[3], float plane[3], int activeOnly)
+int getTransformOrientation(const bContext *C, float normal[3], float plane[3], int activeOnly)
{
Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);