diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-04-16 18:54:33 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-04-16 18:58:26 +0300 |
commit | 292a2802ad376f4a3a2cc7bed763d0f5856dd98c (patch) | |
tree | f68ba6fc244c8bb95227999d38384b6af0d1f408 /source/blender/editors/transform/transform_snap.c | |
parent | bfc9d426bb95e2bc0dd4541d6b4c5f802909149c (diff) |
Cleanup: indentation
Indent lines for multi object editing, no functional changes.
Also strip trailing space from indented regions.
Diffstat (limited to 'source/blender/editors/transform/transform_snap.c')
-rw-r--r-- | source/blender/editors/transform/transform_snap.c | 268 |
1 files changed, 135 insertions, 133 deletions
diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c index f128b903183..4f05727c108 100644 --- a/source/blender/editors/transform/transform_snap.c +++ b/source/blender/editors/transform/transform_snap.c @@ -276,72 +276,74 @@ void applyProject(TransInfo *t) int i; FOREACH_TRANS_DATA_CONTAINER(t, tc) { - TransData *td = tc->data; - - float imat[4][4]; - if (t->flag & (T_EDIT | T_POSE)) { - Object *ob = tc->obedit ? tc->obedit : tc->poseobj; - invert_m4_m4(imat, ob->obmat); - } - - for (i = 0; i < tc->data_len; i++, td++) { - float iloc[3], loc[3], no[3]; - float mval_fl[2]; - float dist_px = TRANSFORM_DIST_MAX_PX; - - if (td->flag & TD_NOACTION) - break; - - if (td->flag & TD_SKIP) - continue; + TransData *td = tc->data; - if ((t->flag & T_PROP_EDIT) && (td->factor == 0.0f)) - continue; - - copy_v3_v3(iloc, td->loc); + float imat[4][4]; if (t->flag & (T_EDIT | T_POSE)) { Object *ob = tc->obedit ? tc->obedit : tc->poseobj; - mul_m4_v3(ob->obmat, iloc); + invert_m4_m4(imat, ob->obmat); } - else if (t->flag & T_OBJECT) { - BKE_object_eval_transform_all(G.main->eval_ctx, t->scene, td->ob); - copy_v3_v3(iloc, td->ob->obmat[3]); - } - - if (ED_view3d_project_float_global(t->ar, iloc, mval_fl, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) { - if (snapObjectsTransform( - t, mval_fl, &dist_px, - loc, no)) - { -// if (t->flag & (T_EDIT|T_POSE)) { -// mul_m4_v3(imat, loc); -// } - sub_v3_v3v3(tvec, loc, iloc); + for (i = 0; i < tc->data_len; i++, td++) { + float iloc[3], loc[3], no[3]; + float mval_fl[2]; + float dist_px = TRANSFORM_DIST_MAX_PX; - mul_m3_v3(td->smtx, tvec); + if (td->flag & TD_NOACTION) + break; - add_v3_v3(td->loc, tvec); + if (td->flag & TD_SKIP) + continue; - if (t->tsnap.align && (t->flag & T_OBJECT)) { - /* handle alignment as well */ - const float *original_normal; - float mat[3][3]; + if ((t->flag & T_PROP_EDIT) && (td->factor == 0.0f)) + continue; - /* In pose mode, we want to align normals with Y axis of bones... */ - original_normal = td->axismtx[2]; + copy_v3_v3(iloc, td->loc); + if (t->flag & (T_EDIT | T_POSE)) { + Object *ob = tc->obedit ? tc->obedit : tc->poseobj; + mul_m4_v3(ob->obmat, iloc); + } + else if (t->flag & T_OBJECT) { + BKE_object_eval_transform_all(G.main->eval_ctx, t->scene, td->ob); + copy_v3_v3(iloc, td->ob->obmat[3]); + } - rotation_between_vecs_to_mat3(mat, original_normal, no); + if (ED_view3d_project_float_global(t->ar, iloc, mval_fl, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) { + if (snapObjectsTransform( + t, mval_fl, &dist_px, + loc, no)) + { +#if 0 + if (t->flag & (T_EDIT | T_POSE)) { + mul_m4_v3(imat, loc); + } +#endif + + sub_v3_v3v3(tvec, loc, iloc); + + mul_m3_v3(td->smtx, tvec); + + add_v3_v3(td->loc, tvec); - transform_data_ext_rotate(td, mat, true); + if (t->tsnap.align && (t->flag & T_OBJECT)) { + /* handle alignment as well */ + const float *original_normal; + float mat[3][3]; - /* TODO support constraints for rotation too? see ElementRotation */ + /* In pose mode, we want to align normals with Y axis of bones... */ + original_normal = td->axismtx[2]; + + rotation_between_vecs_to_mat3(mat, original_normal, no); + + transform_data_ext_rotate(td, mat, true); + + /* TODO support constraints for rotation too? see ElementRotation */ + } } } + + //XXX constraintTransLim(t, td); } - - //XXX constraintTransLim(t, td); - } } } } @@ -371,45 +373,45 @@ void applyGridAbsolute(TransInfo *t) return; FOREACH_TRANS_DATA_CONTAINER(t, tc) { - TransData *td; + TransData *td; - if (t->flag & (T_EDIT | T_POSE)) { - Object *ob = tc->obedit ? tc->obedit : tc->poseobj; - obmat = ob->obmat; - use_obmat = true; - } - - for (i = 0, td = tc->data; i < tc->data_len; i++, td++) { - float iloc[3], loc[3], tvec[3]; - - if (td->flag & TD_NOACTION) - break; - - if (td->flag & TD_SKIP) - continue; - - if ((t->flag & T_PROP_EDIT) && (td->factor == 0.0f)) - continue; - - copy_v3_v3(iloc, td->loc); - if (use_obmat) { - mul_m4_v3(obmat, iloc); + if (t->flag & (T_EDIT | T_POSE)) { + Object *ob = tc->obedit ? tc->obedit : tc->poseobj; + obmat = ob->obmat; + use_obmat = true; } - else if (t->flag & T_OBJECT) { - BKE_object_eval_transform_all(G.main->eval_ctx, t->scene, td->ob); - copy_v3_v3(iloc, td->ob->obmat[3]); + + for (i = 0, td = tc->data; i < tc->data_len; i++, td++) { + float iloc[3], loc[3], tvec[3]; + + if (td->flag & TD_NOACTION) + break; + + if (td->flag & TD_SKIP) + continue; + + if ((t->flag & T_PROP_EDIT) && (td->factor == 0.0f)) + continue; + + copy_v3_v3(iloc, td->loc); + if (use_obmat) { + mul_m4_v3(obmat, iloc); + } + else if (t->flag & T_OBJECT) { + BKE_object_eval_transform_all(G.main->eval_ctx, t->scene, td->ob); + copy_v3_v3(iloc, td->ob->obmat[3]); + } + + mul_v3_v3fl(loc, iloc, 1.0f / grid_size); + loc[0] = roundf(loc[0]); + loc[1] = roundf(loc[1]); + loc[2] = roundf(loc[2]); + mul_v3_fl(loc, grid_size); + + sub_v3_v3v3(tvec, loc, iloc); + mul_m3_v3(td->smtx, tvec); + add_v3_v3(td->loc, tvec); } - - mul_v3_v3fl(loc, iloc, 1.0f / grid_size); - loc[0] = roundf(loc[0]); - loc[1] = roundf(loc[1]); - loc[2] = roundf(loc[2]); - mul_v3_fl(loc, grid_size); - - sub_v3_v3v3(tvec, loc, iloc); - mul_m3_v3(td->smtx, tvec); - add_v3_v3(td->loc, tvec); - } } } @@ -1130,21 +1132,39 @@ static void TargetSnapClosest(TransInfo *t) if (t->flag & T_OBJECT) { int i; FOREACH_TRANS_DATA_CONTAINER(t, tc) { - TransData *td = tc->data; - for (td = tc->data, i = 0; i < tc->data_len && td->flag & TD_SELECTED; i++, td++) { - struct BoundBox *bb = BKE_object_boundbox_get(td->ob); - - /* use boundbox if possible */ - if (bb) { - int j; - - for (j = 0; j < 8; j++) { + TransData *td = tc->data; + for (td = tc->data, i = 0; i < tc->data_len && td->flag & TD_SELECTED; i++, td++) { + struct BoundBox *bb = BKE_object_boundbox_get(td->ob); + + /* use boundbox if possible */ + if (bb) { + int j; + + for (j = 0; j < 8; j++) { + float loc[3]; + float dist; + + copy_v3_v3(loc, bb->vec[j]); + mul_m4_v3(td->ext->obmat, loc); + + dist = t->tsnap.distance(t, loc, t->tsnap.snapPoint); + + if ((dist != TRANSFORM_DIST_INVALID) && + (closest == NULL || fabsf(dist) < fabsf(dist_closest))) + { + copy_v3_v3(t->tsnap.snapTarget, loc); + closest = td; + dist_closest = dist; + } + } + } + /* use element center otherwise */ + else { float loc[3]; float dist; - - copy_v3_v3(loc, bb->vec[j]); - mul_m4_v3(td->ext->obmat, loc); - + + copy_v3_v3(loc, td->center); + dist = t->tsnap.distance(t, loc, t->tsnap.snapPoint); if ((dist != TRANSFORM_DIST_INVALID) && @@ -1152,17 +1172,26 @@ static void TargetSnapClosest(TransInfo *t) { copy_v3_v3(t->tsnap.snapTarget, loc); closest = td; - dist_closest = dist; } } } - /* use element center otherwise */ - else { + } + } + else { + FOREACH_TRANS_DATA_CONTAINER(t, tc) { + TransData *td = tc->data; + int i; + for (i = 0; i < tc->data_len && td->flag & TD_SELECTED; i++, td++) { float loc[3]; float dist; - + copy_v3_v3(loc, td->center); - + + if (t->flag & (T_EDIT | T_POSE)) { + Object *ob = tc->obedit ? tc->obedit : tc->poseobj; + mul_m4_v3(ob->obmat, loc); + } + dist = t->tsnap.distance(t, loc, t->tsnap.snapPoint); if ((dist != TRANSFORM_DIST_INVALID) && @@ -1170,37 +1199,10 @@ static void TargetSnapClosest(TransInfo *t) { copy_v3_v3(t->tsnap.snapTarget, loc); closest = td; + dist_closest = dist; } } } - } - } - else { - FOREACH_TRANS_DATA_CONTAINER(t, tc) { - TransData *td = tc->data; - int i; - for (i = 0; i < tc->data_len && td->flag & TD_SELECTED; i++, td++) { - float loc[3]; - float dist; - - copy_v3_v3(loc, td->center); - - if (t->flag & (T_EDIT | T_POSE)) { - Object *ob = tc->obedit ? tc->obedit : tc->poseobj; - mul_m4_v3(ob->obmat, loc); - } - - dist = t->tsnap.distance(t, loc, t->tsnap.snapPoint); - - if ((dist != TRANSFORM_DIST_INVALID) && - (closest == NULL || fabsf(dist) < fabsf(dist_closest))) - { - copy_v3_v3(t->tsnap.snapTarget, loc); - closest = td; - dist_closest = dist; - } - } - } } TargetSnapOffset(t, closest); |