diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-04-06 13:07:27 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-04-16 20:55:33 +0300 |
commit | 34ab90f546f097cada951b2c9ca22bf271996980 (patch) | |
tree | ebcdb3d37120ac1d8fb16462b9104badd1800329 /source/blender/editors/transform/transform_snap.c | |
parent | 0c495005dd83913864acb510c1d4194a2275dbb0 (diff) |
Depsgraph: remove EvaluationContext, pass Depsgraph instead.
The depsgraph was always created within a fixed evaluation context. Passing
both risks the depsgraph and evaluation context not matching, and it
complicates the Python API where we'd have to expose both which is not so
easy to understand.
This also removes the global evaluation context in main, which assumed there
to be a single active scene and view layer.
Differential Revision: https://developer.blender.org/D3152
Diffstat (limited to 'source/blender/editors/transform/transform_snap.c')
-rw-r--r-- | source/blender/editors/transform/transform_snap.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c index 4f05727c108..410564a8daa 100644 --- a/source/blender/editors/transform/transform_snap.c +++ b/source/blender/editors/transform/transform_snap.c @@ -304,7 +304,7 @@ void applyProject(TransInfo *t) mul_m4_v3(ob->obmat, iloc); } else if (t->flag & T_OBJECT) { - BKE_object_eval_transform_all(G.main->eval_ctx, t->scene, td->ob); + BKE_object_eval_transform_all(t->depsgraph, t->scene, td->ob); copy_v3_v3(iloc, td->ob->obmat[3]); } @@ -398,7 +398,7 @@ void applyGridAbsolute(TransInfo *t) mul_m4_v3(obmat, iloc); } else if (t->flag & T_OBJECT) { - BKE_object_eval_transform_all(G.main->eval_ctx, t->scene, td->ob); + BKE_object_eval_transform_all(t->depsgraph, t->scene, td->ob); copy_v3_v3(iloc, td->ob->obmat[3]); } @@ -593,7 +593,7 @@ static void initSnappingMode(TransInfo *t) if (t->spacetype == SPACE_VIEW3D) { if (t->tsnap.object_context == NULL) { t->tsnap.object_context = ED_transform_snap_object_context_create_view3d( - G.main, t->scene, t->view_layer, 0, t->ar, t->view); + G.main, t->scene, 0, t->ar, t->view); ED_transform_snap_object_context_set_editmesh_callbacks( t->tsnap.object_context, |