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author | Campbell Barton <ideasman42@gmail.com> | 2018-09-19 02:54:36 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-09-19 02:54:36 +0300 |
commit | 900b7127ebba9b5d5fc14799191fe746acf06b34 (patch) | |
tree | 3f602350fab010a8c5bac89dda62393965996409 /source/blender/editors/transform/transform_snap.c | |
parent | e6766287d60fbcd4778779e244831cfbd3fd27a1 (diff) |
UV Snap: minor uv-nearest optimizations
- Pass in the snap distance
(to avoid comparisons in the multi-object version).
- Loop directly over BMLoop's (without using the iterator).
- Use squared distance instead of manhattan.
Diffstat (limited to 'source/blender/editors/transform/transform_snap.c')
-rw-r--r-- | source/blender/editors/transform/transform_snap.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c index 23daee61d71..fe8b833281a 100644 --- a/source/blender/editors/transform/transform_snap.c +++ b/source/blender/editors/transform/transform_snap.c @@ -996,7 +996,8 @@ static void CalcSnapGeometry(TransInfo *t, float *UNUSED(vec)) Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs( t->view_layer, &objects_len); - if (ED_uvedit_nearest_uv_multi(t->scene, ima, objects, objects_len, co, t->tsnap.snapPoint)) { + float dist_sq = FLT_MAX; + if (ED_uvedit_nearest_uv_multi(t->scene, ima, objects, objects_len, co, &dist_sq, t->tsnap.snapPoint)) { t->tsnap.snapPoint[0] *= t->aspect[0]; t->tsnap.snapPoint[1] *= t->aspect[1]; |