diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-03-07 08:53:43 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-07 08:53:43 +0400 |
commit | 46045fbb09684ebc74835168ff4c5924261e3fc0 (patch) | |
tree | d233bc2baea422008e5f330ff457291907a387bc /source/blender/editors/transform/transform_snap.c | |
parent | 71e5edeb6a769e2fd861f5fe374e75391415402a (diff) |
style cleanup - braces & else / if's
Diffstat (limited to 'source/blender/editors/transform/transform_snap.c')
-rw-r--r-- | source/blender/editors/transform/transform_snap.c | 55 |
1 files changed, 19 insertions, 36 deletions
diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c index 1ee87b395b2..c4e871f83c5 100644 --- a/source/blender/editors/transform/transform_snap.c +++ b/source/blender/editors/transform/transform_snap.c @@ -198,8 +198,7 @@ void drawSnapping(const struct bContext *C, TransInfo *t) if(v3d->zbuf) glEnable(GL_DEPTH_TEST); } - else if (t->spacetype==SPACE_IMAGE) - { + else if (t->spacetype==SPACE_IMAGE) { /* This will not draw, and Im nor sure why - campbell */ #if 0 float xuser_asp, yuser_asp; @@ -288,8 +287,7 @@ void applyProject(TransInfo *t) Object *ob = t->obedit?t->obedit:t->poseobj; mul_m4_v3(ob->obmat, iloc); } - else if (t->flag & T_OBJECT) - { + else if (t->flag & T_OBJECT) { td->ob->recalc |= OB_RECALC_OB|OB_RECALC_DATA|OB_RECALC_TIME; object_handle_update(t->scene, td->ob); copy_v3_v3(iloc, td->ob->obmat[3]); @@ -327,8 +325,7 @@ void applySnapping(TransInfo *t, float *vec) t->tsnap.applySnap(t, vec); } - else if ((t->tsnap.mode != SCE_SNAP_MODE_INCREMENT) && activeSnap(t)) - { + else if ((t->tsnap.mode != SCE_SNAP_MODE_INCREMENT) && activeSnap(t)) { double current = PIL_check_seconds_timer(); // Time base quirky code to go around findnearest slowness @@ -478,10 +475,8 @@ void initSnapping(TransInfo *t, wmOperator *op) } } /* use scene defaults only when transform is modal */ - else if (t->flag & T_MODAL) - { - if(ELEM(t->spacetype, SPACE_VIEW3D, SPACE_IMAGE)) - { + else if (t->flag & T_MODAL) { + if(ELEM(t->spacetype, SPACE_VIEW3D, SPACE_IMAGE)) { if (ts->snap_flag & SCE_SNAP) { t->modifiers |= MOD_SNAP; } @@ -895,8 +890,7 @@ static void CalcSnapGeometry(TransInfo *t, float *UNUSED(vec)) t->tsnap.status &= ~POINT_INIT; } } - else if (t->spacetype == SPACE_IMAGE && t->obedit != NULL && t->obedit->type==OB_MESH) - { /* same as above but for UV's */ + else if (t->spacetype == SPACE_IMAGE && t->obedit != NULL && t->obedit->type==OB_MESH) { /* same as above but for UV's */ Image *ima= ED_space_image(t->sa->spacedata.first); float aspx, aspy, co[2]; @@ -1306,8 +1300,7 @@ static int snapArmature(short snap_mode, ARegion *ar, Object *ob, bArmature *arm } } } - else if (ob->pose && ob->pose->chanbase.first) - { + else if (ob->pose && ob->pose->chanbase.first) { bPoseChannel *pchan; Bone *bone; @@ -1630,8 +1623,7 @@ static int snapObject(Scene *scene, ARegion *ar, Object *ob, int editobject, flo dm->release(dm); } - else if (ob->type == OB_ARMATURE) - { + else if (ob->type == OB_ARMATURE) { retval = snapArmature(ts->snap_mode, ar, ob, ob->data, obmat, ray_start, ray_normal, mval, r_loc, r_no, r_dist, r_depth); } @@ -1648,8 +1640,7 @@ static int snapObjects(Scene *scene, View3D *v3d, ARegion *ar, Object *obedit, c ED_view3d_win_to_ray(ar, v3d, mval, ray_start, ray_normal); - if (mode == SNAP_ALL && obedit) - { + if (mode == SNAP_ALL && obedit) { Object *ob = obedit; retval |= snapObject(scene, ar, ob, 1, ob->obmat, ray_start, ray_normal, mval, r_loc, r_no, r_dist, &depth); @@ -1661,8 +1652,7 @@ static int snapObjects(Scene *scene, View3D *v3d, ARegion *ar, Object *obedit, c * To solve that problem, we do it first as an exception. * */ base= BASACT; - if(base && base->object && base->object->mode & OB_MODE_PARTICLE_EDIT) - { + if (base && base->object && base->object->mode & OB_MODE_PARTICLE_EDIT) { Object *ob = base->object; retval |= snapObject(scene, ar, ob, 0, ob->obmat, ray_start, ray_normal, mval, r_loc, r_no, r_dist, &depth); } @@ -1676,8 +1666,7 @@ static int snapObjects(Scene *scene, View3D *v3d, ARegion *ar, Object *obedit, c { Object *ob = base->object; - if (ob->transflag & OB_DUPLI) - { + if (ob->transflag & OB_DUPLI) { DupliObject *dupli_ob; ListBase *lb = object_duplilist(scene, ob); @@ -1720,12 +1709,10 @@ static int cmpPeel(void *arg1, void *arg2) DepthPeel *p2 = arg2; int val = 0; - if (p1->depth < p2->depth) - { + if (p1->depth < p2->depth) { val = -1; } - else if (p1->depth > p2->depth) - { + else if (p1->depth > p2->depth) { val = 1; } @@ -1739,13 +1726,11 @@ static void removeDoublesPeel(ListBase *depth_peels) for (peel = depth_peels->first; peel; peel = peel->next) { DepthPeel *next_peel = peel->next; - - if (next_peel && ABS(peel->depth - next_peel->depth) < 0.0015f) - { + + if (next_peel && ABS(peel->depth - next_peel->depth) < 0.0015f) { peel->next = next_peel->next; - if (next_peel->next) - { + if (next_peel->next) { next_peel->next->prev = peel; } @@ -1841,8 +1826,7 @@ static int peelDerivedMesh(Object *ob, DerivedMesh *dm, float obmat[][4], addDepthPeel(depth_peels, new_depth, location, normal, ob); } - if (f->v4 && result == 0) - { + if (f->v4 && result == 0) { result = isect_ray_tri_threshold_v3(ray_start_local, ray_normal_local, verts[f->v3].co, verts[f->v4].co, verts[f->v1].co, &lambda, NULL, 0.001); if (result) { @@ -1886,12 +1870,11 @@ static int peelObjects(Scene *scene, View3D *v3d, ARegion *ar, Object *obedit, L ED_view3d_win_to_ray(ar, v3d, mval, ray_start, ray_normal); - for ( base = scene->base.first; base != NULL; base = base->next ) { + for (base = scene->base.first; base != NULL; base = base->next) { if ( BASE_SELECTABLE(v3d, base) ) { Object *ob = base->object; - if (ob->transflag & OB_DUPLI) - { + if (ob->transflag & OB_DUPLI) { DupliObject *dupli_ob; ListBase *lb = object_duplilist(scene, ob); |