diff options
author | Luca Rood <dev@lucarood.com> | 2017-02-02 08:14:52 +0300 |
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committer | Luca Rood <dev@lucarood.com> | 2017-02-02 19:28:46 +0300 |
commit | 47b21dd4c6768e0410e4a73350be75bfb1123188 (patch) | |
tree | 368753c5d92bdfcdabc9124221bbcf97e4b0e570 /source/blender/editors/transform/transform_snap.c | |
parent | 9a22b32e7e2a791e055b67d8c268d11364aeda37 (diff) |
OpenGL immediate mode: transform_snap.c and part of drawnode.c
Also converted ED_node_draw_snap from drawnode.c
Committing these together, as they are inter-dependent.
Part of T49043
Diffstat (limited to 'source/blender/editors/transform/transform_snap.c')
-rw-r--r-- | source/blender/editors/transform/transform_snap.c | 54 |
1 files changed, 33 insertions, 21 deletions
diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c index 87ac54b2bd9..6ca963bc0e3 100644 --- a/source/blender/editors/transform/transform_snap.c +++ b/source/blender/editors/transform/transform_snap.c @@ -49,7 +49,7 @@ #include "BLI_blenlib.h" #include "BLI_utildefines.h" -#include "BIF_gl.h" +#include "GPU_immediate.h" #include "BKE_DerivedMesh.h" #include "BKE_global.h" @@ -163,36 +163,42 @@ void drawSnapping(const struct bContext *C, TransInfo *t) size = 2.5f * UI_GetThemeValuef(TH_VERTEX_SIZE); invert_m4_m4(imat, rv3d->viewmat); - + + unsigned pos = add_attrib(immVertexFormat(), "pos", GL_FLOAT, 3, KEEP_FLOAT); + + immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); + for (p = t->tsnap.points.first; p; p = p->next) { if (p == t->tsnap.selectedPoint) { - glColor4ubv(selectedCol); + immUniformColor4ubv(selectedCol); } else { - glColor4ubv(col); + immUniformColor4ubv(col); } - drawcircball(GL_LINE_LOOP, p->co, ED_view3d_pixel_size(rv3d, p->co) * size * 0.75f, imat); + imm_drawcircball(p->co, ED_view3d_pixel_size(rv3d, p->co) * size * 0.75f, imat, pos); } if (t->tsnap.status & POINT_INIT) { - glColor4ubv(activeCol); + immUniformColor4ubv(activeCol); - drawcircball(GL_LINE_LOOP, t->tsnap.snapPoint, ED_view3d_pixel_size(rv3d, t->tsnap.snapPoint) * size, imat); + imm_drawcircball(t->tsnap.snapPoint, ED_view3d_pixel_size(rv3d, t->tsnap.snapPoint) * size, imat, pos); } /* draw normal if needed */ if (usingSnappingNormal(t) && validSnappingNormal(t)) { - glColor4ubv(activeCol); + immUniformColor4ubv(activeCol); - glBegin(GL_LINES); - glVertex3f(t->tsnap.snapPoint[0], t->tsnap.snapPoint[1], t->tsnap.snapPoint[2]); - glVertex3f(t->tsnap.snapPoint[0] + t->tsnap.snapNormal[0], - t->tsnap.snapPoint[1] + t->tsnap.snapNormal[1], - t->tsnap.snapPoint[2] + t->tsnap.snapNormal[2]); - glEnd(); + immBegin(GL_LINES, 2); + immVertex3f(pos, t->tsnap.snapPoint[0], t->tsnap.snapPoint[1], t->tsnap.snapPoint[2]); + immVertex3f(pos, t->tsnap.snapPoint[0] + t->tsnap.snapNormal[0], + t->tsnap.snapPoint[1] + t->tsnap.snapNormal[1], + t->tsnap.snapPoint[2] + t->tsnap.snapNormal[2]); + immEnd(); } - + + immUnbindProgram(); + if (v3d->zbuf) glEnable(GL_DEPTH_TEST); } @@ -241,23 +247,29 @@ void drawSnapping(const struct bContext *C, TransInfo *t) glEnable(GL_BLEND); + unsigned pos = add_attrib(immVertexFormat(), "pos", GL_FLOAT, 2, KEEP_FLOAT); + + immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); + for (p = t->tsnap.points.first; p; p = p->next) { if (p == t->tsnap.selectedPoint) { - glColor4ubv(selectedCol); + immUniformColor4ubv(selectedCol); } else { - glColor4ubv(col); + immUniformColor4ubv(col); } - ED_node_draw_snap(&ar->v2d, p->co, size, 0); + ED_node_draw_snap(&ar->v2d, p->co, size, 0, pos); } if (t->tsnap.status & POINT_INIT) { - glColor4ubv(activeCol); + immUniformColor4ubv(activeCol); - ED_node_draw_snap(&ar->v2d, t->tsnap.snapPoint, size, t->tsnap.snapNodeBorder); + ED_node_draw_snap(&ar->v2d, t->tsnap.snapPoint, size, t->tsnap.snapNodeBorder, pos); } - + + immUnbindProgram(); + glDisable(GL_BLEND); } } |