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authorjon denning <gfxcoder@gmail.com>2022-06-30 03:52:00 +0300
committerjon denning <gfxcoder@gmail.com>2022-06-30 03:52:00 +0300
commit011327224ecec1312e0780865a1fb0dc83830a30 (patch)
treef6e82e3c116fd7bd18f0277bbeb4f3756124bb67 /source/blender/editors/transform/transform_snap.c
parent0ea282f7462070041b2599389ba61c7ef50426b5 (diff)
Transform Snap: nearest face snap mode, snapping options, refactoring.
This commit adds a new face nearest snapping mode, adds new snapping options, and (lightly) refactors code around snapping. The new face nearest snapping mode will snap transformed geometry to the nearest surface in world space. In contrast, the original face snapping mode uses projection (raycasting) to snap source to target geometry. Face snapping therefore only works with what is visible, while nearest face snapping can snap geometry to occluded parts of the scene. This new mode is critical for retopology work, where some of the target mesh might be occluded (ex: sliding an edge loop that wraps around the backside of target mesh). The nearest face snapping mode has two options: "Snap to Same Target" and "Face Nearest Steps". When the Snap to Same Object option is enabled, the selected source geometry will stay near the target that it is nearest before editing started, which prevents the source geometry from snapping to other targets. The Face Nearest Steps divides the overall transformation for each vertex into n smaller transformations, then applies those n transformations with surface snapping interlacing each step. This steps option handles transformations that cross U-shaped targets better. The new snapping options allow the artist to better control which target objects (objects to which the edited geometry is snapped) are considered when snapping. In particular, the only option for filtering target objects was a "Project onto Self", which allowed the currently edited mesh to be considered as a target. Now, the artist can choose any combination of the following to be considered as a target: the active object, any edited object that isn't active (see note below), any non- edited object. Additionally, the artist has another snapping option to exclude objects that are not selectable as potential targets. The Snapping Options dropdown has been lightly reorganized to allow for the additional options. Included in this patch: - Snap target selection is more controllable for artist with additional snapping options. - Renamed a few of the snap-related functions to better reflect what they actually do now. For example, `applySnapping` implies that this handles the snapping, while `applyProject` implies something entirely different is done there. However, better names would be `applySnappingAsGroup` and `applySnappingIndividual`, respectively, where `applySnappingIndividual` previously only does Face snapping. - Added an initial coordinate parameter to snapping functions so that the nearest target before transforming can be determined(for "Snap to Same Object"), and so the transformation can be broken into smaller steps (for "Face Nearest Steps"). - Separated the BVH Tree getter code from mesh/edit mesh to its own function to reduce code duplication. - Added icon for nearest face snapping. - The original "Project onto Self" was actually not correct! This option should be called "Project onto Active" instead, but that only matters when editing multiple meshes at the same time. This patch makes this change in the UI. Reviewed By: Campbell Barton, Germano Cavalcante Differential Revision: https://developer.blender.org/D14591
Diffstat (limited to 'source/blender/editors/transform/transform_snap.c')
-rw-r--r--source/blender/editors/transform/transform_snap.c381
1 files changed, 258 insertions, 123 deletions
diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c
index 649217092aa..22d062a71dc 100644
--- a/source/blender/editors/transform/transform_snap.c
+++ b/source/blender/editors/transform/transform_snap.c
@@ -126,8 +126,12 @@ bool activeSnap(const TransInfo *t)
((t->modifiers & (MOD_SNAP | MOD_SNAP_INVERT)) == MOD_SNAP_INVERT);
}
-bool activeSnap_with_project(const TransInfo *t)
+bool activeSnap_SnappingIndividual(const TransInfo *t)
{
+ if (activeSnap(t) && t->tsnap.mode & SCE_SNAP_MODE_FACE_NEAREST) {
+ return true;
+ }
+
if (!t->tsnap.project) {
return false;
}
@@ -143,6 +147,27 @@ bool activeSnap_with_project(const TransInfo *t)
return true;
}
+bool activeSnap_SnappingAsGroup(const TransInfo *t)
+{
+ if (!activeSnap(t)) {
+ return false;
+ }
+
+ if (t->tsnap.mode == SCE_SNAP_MODE_FACE_RAYCAST && t->tsnap.project) {
+ return false;
+ }
+
+ if (t->tsnap.mode == SCE_SNAP_MODE_FACE_NEAREST) {
+ return false;
+ }
+
+ if (doForceIncrementSnap(t)) {
+ return false;
+ }
+
+ return true;
+}
+
bool transformModeUseSnap(const TransInfo *t)
{
ToolSettings *ts = t->settings;
@@ -343,93 +368,157 @@ eRedrawFlag handleSnapping(TransInfo *t, const wmEvent *event)
return status;
}
-void applyProject(TransInfo *t)
+static bool applyFaceProject(TransInfo *t, TransDataContainer *tc, TransData *td)
{
- if (!activeSnap_with_project(t)) {
- return;
+ if (!(t->tsnap.mode & SCE_SNAP_MODE_FACE_RAYCAST)) {
+ return false;
+ }
+
+ float iloc[3], loc[3], no[3];
+ float mval_fl[2];
+
+ copy_v3_v3(iloc, td->loc);
+ if (tc->use_local_mat) {
+ mul_m4_v3(tc->mat, iloc);
+ }
+ else if (t->options & CTX_OBJECT) {
+ BKE_object_eval_transform_all(t->depsgraph, t->scene, td->ob);
+ copy_v3_v3(iloc, td->ob->obmat[3]);
+ }
+
+ if (ED_view3d_project_float_global(t->region, iloc, mval_fl, V3D_PROJ_TEST_NOP) !=
+ V3D_PROJ_RET_OK) {
+ return false;
+ }
+
+ eSnapMode hit = ED_transform_snap_object_project_view3d(
+ t->tsnap.object_context,
+ t->depsgraph,
+ t->region,
+ t->view,
+ SCE_SNAP_MODE_FACE_RAYCAST,
+ &(const struct SnapObjectParams){
+ .snap_target_select = t->tsnap.target_select,
+ .edit_mode_type = (t->flag & T_EDIT) != 0 ? SNAP_GEOM_EDIT : SNAP_GEOM_FINAL,
+ .use_occlusion_test = false,
+ .use_backface_culling = t->tsnap.use_backface_culling,
+ },
+ NULL,
+ mval_fl,
+ NULL,
+ 0,
+ loc,
+ no);
+ if (hit != SCE_SNAP_MODE_FACE_RAYCAST) {
+ return false;
}
float tvec[3];
- int i;
+ sub_v3_v3v3(tvec, loc, iloc);
- /* XXX FLICKER IN OBJECT MODE */
- FOREACH_TRANS_DATA_CONTAINER (t, tc) {
- TransData *td = tc->data;
- for (i = 0; i < tc->data_len; i++, td++) {
- float iloc[3], loc[3], no[3];
- float mval_fl[2];
- if (td->flag & TD_SKIP) {
- continue;
- }
+ mul_m3_v3(td->smtx, tvec);
- if ((t->flag & T_PROP_EDIT) && (td->factor == 0.0f)) {
- continue;
- }
+ add_v3_v3(td->loc, tvec);
- copy_v3_v3(iloc, td->loc);
- if (tc->use_local_mat) {
- mul_m4_v3(tc->mat, iloc);
- }
- else if (t->options & CTX_OBJECT) {
- BKE_object_eval_transform_all(t->depsgraph, t->scene, td->ob);
- copy_v3_v3(iloc, td->ob->obmat[3]);
- }
+ if (t->tsnap.align && (t->options & CTX_OBJECT)) {
+ /* handle alignment as well */
+ const float *original_normal;
+ float mat[3][3];
- if (ED_view3d_project_float_global(t->region, iloc, mval_fl, V3D_PROJ_TEST_NOP) ==
- V3D_PROJ_RET_OK) {
- eSnapMode hit = ED_transform_snap_object_project_view3d(
- t->tsnap.object_context,
- t->depsgraph,
- t->region,
- t->view,
- SCE_SNAP_MODE_FACE,
- &(const struct SnapObjectParams){
- .snap_target_select = t->tsnap.target_select,
- .edit_mode_type = (t->flag & T_EDIT) != 0 ? SNAP_GEOM_EDIT : SNAP_GEOM_FINAL,
- .use_occlusion_test = false,
- .use_backface_culling = t->tsnap.use_backface_culling,
- },
- mval_fl,
- NULL,
- 0,
- loc,
- no);
- if (hit != SCE_SNAP_MODE_FACE) {
- return;
- }
+ /* In pose mode, we want to align normals with Y axis of bones. */
+ original_normal = td->axismtx[2];
-#if 0
- if (tc->use_local_mat) {
- mul_m4_v3(tc->imat, loc);
- }
-#endif
+ rotation_between_vecs_to_mat3(mat, original_normal, no);
+
+ transform_data_ext_rotate(td, mat, true);
+
+ /* TODO: support constraints for rotation too? see #ElementRotation. */
+ }
+ return true;
+}
+
+static void applyFaceNearest(TransInfo *t, TransDataContainer *tc, TransData *td)
+{
+ if (!(t->tsnap.mode & SCE_SNAP_MODE_FACE_NEAREST)) {
+ return;
+ }
- sub_v3_v3v3(tvec, loc, iloc);
+ float init_loc[3];
+ float prev_loc[3];
+ float snap_loc[3], snap_no[3];
- mul_m3_v3(td->smtx, tvec);
+ copy_v3_v3(init_loc, td->iloc);
+ copy_v3_v3(prev_loc, td->loc);
+ if (tc->use_local_mat) {
+ mul_m4_v3(tc->mat, init_loc);
+ mul_m4_v3(tc->mat, prev_loc);
+ }
+ else if (t->options & CTX_OBJECT) {
+ BKE_object_eval_transform_all(t->depsgraph, t->scene, td->ob);
+ copy_v3_v3(init_loc, td->ob->obmat[3]);
+ }
- add_v3_v3(td->loc, tvec);
+ eSnapMode hit = ED_transform_snap_object_project_view3d(
+ t->tsnap.object_context,
+ t->depsgraph,
+ t->region,
+ t->view,
+ SCE_SNAP_MODE_FACE_NEAREST,
+ &(const struct SnapObjectParams){
+ .snap_target_select = t->tsnap.target_select,
+ .edit_mode_type = (t->flag & T_EDIT) != 0 ? SNAP_GEOM_EDIT : SNAP_GEOM_FINAL,
+ .use_occlusion_test = false,
+ .use_backface_culling = false,
+ .face_nearest_steps = t->tsnap.face_nearest_steps,
+ .keep_on_same_target = t->tsnap.flag & SCE_SNAP_KEEP_ON_SAME_OBJECT,
+ },
+ init_loc,
+ NULL,
+ prev_loc,
+ 0,
+ snap_loc,
+ snap_no);
+
+ if (hit != SCE_SNAP_MODE_FACE_NEAREST) {
+ return;
+ }
- if (t->tsnap.align && (t->options & CTX_OBJECT)) {
- /* handle alignment as well */
- const float *original_normal;
- float mat[3][3];
+ float tvec[3];
+ sub_v3_v3v3(tvec, snap_loc, prev_loc);
+ mul_m3_v3(td->smtx, tvec);
+ add_v3_v3(td->loc, tvec);
- /* In pose mode, we want to align normals with Y axis of bones... */
- original_normal = td->axismtx[2];
+ /* TODO: support snap alignment similar to #SCE_SNAP_MODE_FACE_RAYCAST? */
+}
- rotation_between_vecs_to_mat3(mat, original_normal, no);
+void applySnappingIndividual(TransInfo *t)
+{
+ if (!activeSnap_SnappingIndividual(t)) {
+ return;
+ }
- transform_data_ext_rotate(td, mat, true);
+ /* XXX FLICKER IN OBJECT MODE */
+ FOREACH_TRANS_DATA_CONTAINER (t, tc) {
+ TransData *td = tc->data;
+ for (int i = 0; i < tc->data_len; i++, td++) {
+ if (td->flag & TD_SKIP) {
+ continue;
+ }
- /* TODO: support constraints for rotation too? see #ElementRotation. */
- }
+ if ((t->flag & T_PROP_EDIT) && (td->factor == 0.0f)) {
+ continue;
}
- }
+ /* If both face ray-cast and face nearest methods are enabled, start with face ray-cast and
+ * fallback to face nearest ray-cast does not hit. */
+ bool hit = applyFaceProject(t, tc, td);
+ if (!hit) {
+ applyFaceNearest(t, tc, td);
+ }
#if 0 /* TODO: support this? */
- constraintTransLim(t, td);
+ constraintTransLim(t, td);
#endif
+ }
}
}
@@ -483,15 +572,9 @@ void applyGridAbsolute(TransInfo *t)
}
}
-void applySnapping(TransInfo *t, float *vec)
+void applySnappingAsGroup(TransInfo *t, float *vec)
{
- /* Each Trans Data already makes the snap to face */
- if (doForceIncrementSnap(t)) {
- return;
- }
-
- if (t->tsnap.project && t->tsnap.mode == SCE_SNAP_MODE_FACE) {
- /* A similar snap will be applied to each transdata in `applyProject`. */
+ if (!activeSnap_SnappingAsGroup(t)) {
return;
}
@@ -644,70 +727,76 @@ static eSnapMode snap_mode_from_spacetype(TransInfo *t)
return SCE_SNAP_MODE_INCREMENT;
}
-static eSnapTargetSelect snap_select_type_get(TransInfo *t)
+static eSnapTargetSelect snap_target_select_from_spacetype(TransInfo *t)
{
ViewLayer *view_layer = t->view_layer;
Base *base_act = view_layer->basact;
+
+ eSnapTargetSelect ret = SCE_SNAP_TARGET_ALL;
+
+ bool use_snap_active = (t->tsnap.target_select & SCE_SNAP_TARGET_NOT_ACTIVE) == 0;
+ bool use_snap_edit = (t->tsnap.target_select & SCE_SNAP_TARGET_NOT_EDITED) == 0;
+ bool use_snap_nonedit = (t->tsnap.target_select & SCE_SNAP_TARGET_NOT_NONEDITED) == 0;
+ bool use_snap_selectable_only = (t->tsnap.target_select & SCE_SNAP_TARGET_ONLY_SELECTABLE) != 0;
+
if (ELEM(t->spacetype, SPACE_VIEW3D, SPACE_IMAGE) && !(t->options & CTX_CAMERA)) {
+ if (base_act && (base_act->object->mode & OB_MODE_PARTICLE_EDIT)) {
+ /* Particles edit mode. */
+ return ret;
+ }
+
+ if (use_snap_selectable_only) {
+ ret |= SCE_SNAP_TARGET_ONLY_SELECTABLE;
+ }
+
if (t->options & (CTX_GPENCIL_STROKES | CTX_CURSOR | CTX_OBMODE_XFORM_OBDATA)) {
/* In "Edit Strokes" mode,
* snap tool can perform snap to selected or active objects (see T49632)
* TODO: perform self snap in gpencil_strokes.
*
* When we're moving the origins, allow snapping onto our own geometry (see T69132). */
- return SCE_SNAP_TARGET_ALL;
+ return ret;
}
const int obedit_type = t->obedit_type;
if (obedit_type != -1) {
/* Edit mode */
- if (ELEM(obedit_type,
- OB_MESH,
- OB_ARMATURE,
- OB_CURVES_LEGACY,
- OB_SURF,
- OB_LATTICE,
- OB_MBALL)) {
- /* Temporary limited to edit mode meshes, armature, curves, lattice and metaballs. */
-
- if ((obedit_type == OB_MESH) && (t->flag & T_PROP_EDIT)) {
- /* Exclude editmesh if using proportional edit */
- return SCE_SNAP_TARGET_NOT_EDITED;
+ if (obedit_type == OB_MESH) {
+ /* Editing a mesh */
+ if ((t->flag & T_PROP_EDIT) != 0) {
+ /* Exclude editmesh when using proportional edit */
+ ret |= SCE_SNAP_TARGET_NOT_EDITED;
}
-
- if (!t->tsnap.snap_self) {
- return SCE_SNAP_TARGET_NOT_ACTIVE;
+ if (!use_snap_active) {
+ ret |= SCE_SNAP_TARGET_NOT_ACTIVE;
+ }
+ if (!use_snap_edit) {
+ ret |= SCE_SNAP_TARGET_NOT_EDITED;
+ }
+ if (!use_snap_nonedit) {
+ ret |= SCE_SNAP_TARGET_NOT_NONEDITED;
}
-
- return SCE_SNAP_TARGET_NOT_SELECTED;
}
-
- return SCE_SNAP_TARGET_ALL;
+ else if (ELEM(obedit_type, OB_ARMATURE, OB_CURVES_LEGACY, OB_SURF, OB_LATTICE, OB_MBALL)) {
+ /* Temporary limited to edit mode armature, curves, surfaces, lattices, and metaballs. */
+ ret |= SCE_SNAP_TARGET_NOT_SELECTED;
+ }
}
-
- if (base_act && (base_act->object->mode & OB_MODE_PARTICLE_EDIT)) {
- /* Particles edit mode. */
- return SCE_SNAP_TARGET_ALL;
+ else {
+ /* Object or pose mode. */
+ ret |= SCE_SNAP_TARGET_NOT_SELECTED | SCE_SNAP_TARGET_NOT_ACTIVE;
}
-
- /* Object or pose mode. */
- return SCE_SNAP_TARGET_NOT_SELECTED;
}
-
- if (ELEM(t->spacetype, SPACE_NODE, SPACE_SEQ)) {
- return SCE_SNAP_TARGET_NOT_SELECTED;
+ else if (ELEM(t->spacetype, SPACE_NODE, SPACE_SEQ)) {
+ ret |= SCE_SNAP_TARGET_NOT_SELECTED;
}
- return SCE_SNAP_TARGET_ALL;
+ return ret;
}
static void initSnappingMode(TransInfo *t)
{
- ToolSettings *ts = t->settings;
- t->tsnap.mode = snap_mode_from_spacetype(t);
- t->tsnap.target_select = snap_select_type_get(t);
-
- if ((t->spacetype != SPACE_VIEW3D) || !(ts->snap_mode & SCE_SNAP_MODE_FACE)) {
+ if ((t->spacetype != SPACE_VIEW3D) || !(t->tsnap.mode & SCE_SNAP_MODE_FACE_RAYCAST)) {
/* Force project off when not supported. */
t->tsnap.project = false;
}
@@ -753,9 +842,14 @@ static void initSnappingMode(TransInfo *t)
void initSnapping(TransInfo *t, wmOperator *op)
{
+ ToolSettings *ts = t->settings;
+ eSnapSourceSelect snap_source = ts->snap_target;
+
resetSnapping(t);
+ t->tsnap.mode = snap_mode_from_spacetype(t);
t->tsnap.flag = snap_flag_from_spacetype(t);
- eSnapSourceSelect snap_source = t->settings->snap_target;
+ t->tsnap.target_select = snap_target_select_from_spacetype(t);
+ t->tsnap.face_nearest_steps = max_ii(ts->snap_face_nearest_steps, 1);
/* if snap property exists */
PropertyRNA *prop;
@@ -764,11 +858,16 @@ void initSnapping(TransInfo *t, wmOperator *op)
if (RNA_property_boolean_get(op->ptr, prop)) {
t->modifiers |= MOD_SNAP;
+ if ((prop = RNA_struct_find_property(op->ptr, "snap_elements")) &&
+ RNA_property_is_set(op->ptr, prop)) {
+ t->tsnap.mode = RNA_property_enum_get(op->ptr, prop);
+ }
+
+ /* TODO(@gfxcoder): Rename `snap_target` to `snap_source` to avoid previous ambiguity of
+ * "target" (now, "source" is geometry to be moved and "target" is geometry to which moved
+ * geometry is snapped). */
if ((prop = RNA_struct_find_property(op->ptr, "snap_target")) &&
RNA_property_is_set(op->ptr, prop)) {
- /* TODO(@gfxcoder): Rename `snap_target` to `snap_source` to avoid
- * previous ambiguity of "target" (now, "source" is geometry to be moved and "target" is
- * geometry to which moved geometry is snapped). */
snap_source = RNA_property_enum_get(op->ptr, prop);
}
@@ -791,9 +890,33 @@ void initSnapping(TransInfo *t, wmOperator *op)
t->tsnap.project = RNA_property_boolean_get(op->ptr, prop);
}
+ /* use_snap_self is misnamed and should be use_snap_active */
if ((prop = RNA_struct_find_property(op->ptr, "use_snap_self")) &&
RNA_property_is_set(op->ptr, prop)) {
- t->tsnap.snap_self = RNA_property_boolean_get(op->ptr, prop);
+ SET_FLAG_FROM_TEST(t->tsnap.target_select,
+ !RNA_property_boolean_get(op->ptr, prop),
+ SCE_SNAP_TARGET_NOT_ACTIVE);
+ }
+
+ if ((prop = RNA_struct_find_property(op->ptr, "use_snap_edit")) &&
+ RNA_property_is_set(op->ptr, prop)) {
+ SET_FLAG_FROM_TEST(t->tsnap.target_select,
+ !RNA_property_boolean_get(op->ptr, prop),
+ SCE_SNAP_TARGET_NOT_EDITED);
+ }
+
+ if ((prop = RNA_struct_find_property(op->ptr, "use_snap_nonedit")) &&
+ RNA_property_is_set(op->ptr, prop)) {
+ SET_FLAG_FROM_TEST(t->tsnap.target_select,
+ !RNA_property_boolean_get(op->ptr, prop),
+ SCE_SNAP_TARGET_NOT_NONEDITED);
+ }
+
+ if ((prop = RNA_struct_find_property(op->ptr, "use_snap_selectable")) &&
+ RNA_property_is_set(op->ptr, prop)) {
+ SET_FLAG_FROM_TEST(t->tsnap.target_select,
+ RNA_property_boolean_get(op->ptr, prop),
+ SCE_SNAP_TARGET_ONLY_SELECTABLE);
}
}
}
@@ -805,8 +928,19 @@ void initSnapping(TransInfo *t, wmOperator *op)
t->tsnap.align = ((t->tsnap.flag & SCE_SNAP_ROTATE) != 0);
t->tsnap.project = ((t->tsnap.flag & SCE_SNAP_PROJECT) != 0);
- t->tsnap.snap_self = !((t->tsnap.flag & SCE_SNAP_NO_SELF) != 0);
t->tsnap.peel = ((t->tsnap.flag & SCE_SNAP_PROJECT) != 0);
+ SET_FLAG_FROM_TEST(t->tsnap.target_select,
+ (ts->snap_flag & SCE_SNAP_NOT_TO_ACTIVE),
+ SCE_SNAP_TARGET_NOT_ACTIVE);
+ SET_FLAG_FROM_TEST(t->tsnap.target_select,
+ !(ts->snap_flag & SCE_SNAP_TO_INCLUDE_EDITED),
+ SCE_SNAP_TARGET_NOT_EDITED);
+ SET_FLAG_FROM_TEST(t->tsnap.target_select,
+ !(ts->snap_flag & SCE_SNAP_TO_INCLUDE_NONEDITED),
+ SCE_SNAP_TARGET_NOT_NONEDITED);
+ SET_FLAG_FROM_TEST(t->tsnap.target_select,
+ (ts->snap_flag & SCE_SNAP_TO_ONLY_SELECTABLE),
+ SCE_SNAP_TARGET_ONLY_SELECTABLE);
}
t->tsnap.source_select = snap_source;
@@ -991,8 +1125,8 @@ static void snap_calc_view3d_fn(TransInfo *t, float *UNUSED(vec))
found = (snap_elem != SCE_SNAP_MODE_NONE);
}
if ((found == false) && (t->tsnap.mode & SCE_SNAP_MODE_VOLUME)) {
- found = peelObjectsTransform(
- t, mval, (t->settings->snap_flag & SCE_SNAP_PEEL_OBJECT) != 0, loc, no, NULL);
+ bool use_peel = (t->settings->snap_flag & SCE_SNAP_PEEL_OBJECT) != 0;
+ found = peelObjectsTransform(t, mval, use_peel, loc, no, NULL);
if (found) {
snap_elem = SCE_SNAP_MODE_VOLUME;
@@ -1026,7 +1160,7 @@ static void snap_calc_uv_fn(TransInfo *t, float *UNUSED(vec))
objects,
objects_len,
t->mval,
- t->tsnap.target_select == SCE_SNAP_TARGET_NOT_SELECTED,
+ t->tsnap.target_select & SCE_SNAP_TARGET_NOT_SELECTED,
&dist_sq,
t->tsnap.snapPoint)) {
t->tsnap.snapPoint[0] *= t->aspect[0];
@@ -1321,9 +1455,10 @@ eSnapMode snapObjectsTransform(
&(const struct SnapObjectParams){
.snap_target_select = t->tsnap.target_select,
.edit_mode_type = (t->flag & T_EDIT) != 0 ? SNAP_GEOM_EDIT : SNAP_GEOM_FINAL,
- .use_occlusion_test = t->settings->snap_mode != SCE_SNAP_MODE_FACE,
+ .use_occlusion_test = t->settings->snap_mode != SCE_SNAP_MODE_FACE_RAYCAST,
.use_backface_culling = t->tsnap.use_backface_culling,
},
+ NULL,
mval,
target,
dist_px,
@@ -1423,7 +1558,7 @@ bool peelObjectsTransform(TransInfo *t,
static bool snapNodeTest(View2D *v2d, bNode *node, eSnapTargetSelect snap_target_select)
{
/* node is use for snapping only if a) snap mode matches and b) node is inside the view */
- return ((snap_target_select == SCE_SNAP_TARGET_NOT_SELECTED && !(node->flag & NODE_SELECT)) ||
+ return (((snap_target_select & SCE_SNAP_TARGET_NOT_SELECTED) && !(node->flag & NODE_SELECT)) ||
(snap_target_select == SCE_SNAP_TARGET_ALL && !(node->flag & NODE_ACTIVE))) &&
(node->totr.xmin < v2d->cur.xmax && node->totr.xmax > v2d->cur.xmin &&
node->totr.ymin < v2d->cur.ymax && node->totr.ymax > v2d->cur.ymin);