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authorCampbell Barton <ideasman42@gmail.com>2010-12-20 06:59:22 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-12-20 06:59:22 +0300
commit3bed4cbf2b4c09dcb62197b8a8c4ec4224abc8b7 (patch)
treefc800fc89f29db4ac9d951ff148b8424c8cb7c73 /source/blender/editors/transform/transform_snap.c
parent17f37dceccb99d7eb58f7c29908eeb2bd87cd7ff (diff)
fix [#25283] Edge length display difficult to read
- made theme colors for mesh edge len & face angle/area display. - use %g rather then %f for float display, trims unneeded zeros. - store cached 2d and 3d text color as bytes rather then floats, compare when drawing to avoid setting the context. - use unsigned char for more color functions, avoids casting to glColorubv().
Diffstat (limited to 'source/blender/editors/transform/transform_snap.c')
-rw-r--r--source/blender/editors/transform/transform_snap.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c
index 3cc50109778..0828ceeaa52 100644
--- a/source/blender/editors/transform/transform_snap.c
+++ b/source/blender/editors/transform/transform_snap.c
@@ -133,9 +133,10 @@ void drawSnapping(const struct bContext *C, TransInfo *t)
if (validSnap(t) && activeSnap(t))
{
- char col[4] = {1, 0, 1};
+ unsigned char col[4];
UI_GetThemeColor3ubv(TH_TRANSFORM, col);
- glColor4ub(col[0], col[1], col[2], 128);
+ col[3]= 128;
+ glColor4ubv(col);
if (t->spacetype == SPACE_VIEW3D) {
TransSnapPoint *p;