diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-12-20 06:59:22 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-12-20 06:59:22 +0300 |
commit | 3bed4cbf2b4c09dcb62197b8a8c4ec4224abc8b7 (patch) | |
tree | fc800fc89f29db4ac9d951ff148b8424c8cb7c73 /source/blender/editors/transform/transform_snap.c | |
parent | 17f37dceccb99d7eb58f7c29908eeb2bd87cd7ff (diff) |
fix [#25283] Edge length display difficult to read
- made theme colors for mesh edge len & face angle/area display.
- use %g rather then %f for float display, trims unneeded zeros.
- store cached 2d and 3d text color as bytes rather then floats, compare when drawing to avoid setting the context.
- use unsigned char for more color functions, avoids casting to glColorubv().
Diffstat (limited to 'source/blender/editors/transform/transform_snap.c')
-rw-r--r-- | source/blender/editors/transform/transform_snap.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c index 3cc50109778..0828ceeaa52 100644 --- a/source/blender/editors/transform/transform_snap.c +++ b/source/blender/editors/transform/transform_snap.c @@ -133,9 +133,10 @@ void drawSnapping(const struct bContext *C, TransInfo *t) if (validSnap(t) && activeSnap(t)) { - char col[4] = {1, 0, 1}; + unsigned char col[4]; UI_GetThemeColor3ubv(TH_TRANSFORM, col); - glColor4ub(col[0], col[1], col[2], 128); + col[3]= 128; + glColor4ubv(col); if (t->spacetype == SPACE_VIEW3D) { TransSnapPoint *p; |