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authorBastien Montagne <montagne29@wanadoo.fr>2016-01-12 11:37:56 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2016-01-12 12:09:00 +0300
commitc6c223ade6470e7a9b61ea4a4a3ab6ed62abe79d (patch)
treefb9323466d1c45ff6a99db96fc649fe3e6374249 /source/blender/editors/transform/transform_snap.c
parent90250f856817b68f29924be8a60152ec3a2486a8 (diff)
Fix T47164: [Scene.raycast] - True result when it should be False.
We cannot use FLT_MAX as initi distance for raycast... Renamed TRANSFORM_DIST_MAX_RAY to BVH_RAYCAST_DIST_MAX, moved it into BLI_kdopbvh, and use in RNA raycast callbacks (and all other places using that API).
Diffstat (limited to 'source/blender/editors/transform/transform_snap.c')
-rw-r--r--source/blender/editors/transform/transform_snap.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c
index 359e191c90d..869f03e416a 100644
--- a/source/blender/editors/transform/transform_snap.c
+++ b/source/blender/editors/transform/transform_snap.c
@@ -1544,7 +1544,7 @@ static bool snapDerivedMesh(
if (totvert > 0) {
float imat[4][4];
float timat[3][3]; /* transpose inverse matrix for normals */
- float ray_start_local[3], ray_normal_local[3], local_scale, len_diff = TRANSFORM_DIST_MAX_RAY;
+ float ray_start_local[3], ray_normal_local[3], local_scale, len_diff = BVH_RAYCAST_DIST_MAX;
invert_m4_m4(imat, obmat);
transpose_m3_m4(timat, imat);
@@ -1637,7 +1637,7 @@ static bool snapDerivedMesh(
hit.index = -1;
hit.dist = *ray_depth;
- if (hit.dist != TRANSFORM_DIST_MAX_RAY) {
+ if (hit.dist != BVH_RAYCAST_DIST_MAX) {
hit.dist *= local_scale;
hit.dist -= len_diff;
}
@@ -2081,7 +2081,7 @@ bool snapObjectsTransform(
TransInfo *t, const float mval[2], SnapSelect snap_select,
float r_loc[3], float r_no[3], float *r_dist_px)
{
- float ray_dist = TRANSFORM_DIST_MAX_RAY;
+ float ray_dist = BVH_RAYCAST_DIST_MAX;
Object *obedit = NULL;
Base *base_act = NULL;
@@ -2109,7 +2109,7 @@ bool snapObjectsContext(
Scene *scene = CTX_data_scene(C);
ARegion *ar = CTX_wm_region(C);
Object *obedit = CTX_data_edit_object(C);
- float ray_dist = TRANSFORM_DIST_MAX_RAY;
+ float ray_dist = BVH_RAYCAST_DIST_MAX;
return snapObjects(
scene, v3d, ar, scene->basact, obedit,