diff options
author | Julian Eisel <julian@blender.org> | 2020-04-03 14:25:03 +0300 |
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committer | Julian Eisel <julian@blender.org> | 2020-04-03 14:34:50 +0300 |
commit | 905c0269f302e8e0e7a27dda8d5256fdcd06ce60 (patch) | |
tree | 1c720d4f0069879d5b4c0c9ea8db867106920d4f /source/blender/editors/transform/transform_snap.c | |
parent | 1a69384e76e2b1ab11c87a582eb2cdf26386ac59 (diff) |
Cleanup: Rename ScrArea variables from sa to area
Follow up of b2ee1770d4c3 and 10c2254d412d, part of T74432.
Now the area and region naming conventions should be less confusing.
Mostly a careful batch rename but had to do few smaller fixes.
Also ran clang-format on affected files.
Diffstat (limited to 'source/blender/editors/transform/transform_snap.c')
-rw-r--r-- | source/blender/editors/transform/transform_snap.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c index dffe52745e4..cb4446deb99 100644 --- a/source/blender/editors/transform/transform_snap.c +++ b/source/blender/editors/transform/transform_snap.c @@ -1106,7 +1106,7 @@ static void CalcSnapGeometry(TransInfo *t, float *UNUSED(vec)) } else if (t->spacetype == SPACE_IMAGE && t->obedit_type == OB_MESH) { if (t->tsnap.mode & SCE_SNAP_MODE_VERTEX) { - Image *ima = ED_space_image(t->sa->spacedata.first); + Image *ima = ED_space_image(t->area->spacedata.first); float co[2]; UI_view2d_region_to_view(&t->region->v2d, t->mval[0], t->mval[1], &co[0], &co[1]); @@ -1581,7 +1581,7 @@ bool snapNodesTransform( TransInfo *t, const int mval[2], float r_loc[2], float *r_dist_px, char *r_node_border) { return snapNodes(t->settings, - t->sa->spacedata.first, + t->area->spacedata.first, t->region, mval, t->tsnap.modeSelect, @@ -1716,7 +1716,7 @@ static void applyGridIncrement( if (t->spacetype == SPACE_GRAPH) { View2D *v2d = &t->region->v2d; Scene *scene = t->scene; - SpaceGraph *sipo = t->sa->spacedata.first; + SpaceGraph *sipo = t->area->spacedata.first; asp_local[0] = UI_view2d_grid_resolution_x__frames_or_seconds( v2d, scene, sipo->flag & SIPO_DRAWTIME); asp_local[1] = UI_view2d_grid_resolution_y__values(v2d); |