Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorGermano Cavalcante <germano.costa@ig.com.br>2021-08-19 15:52:09 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2021-08-19 16:34:13 +0300
commit46aafbbf6683d20c57f3668d04ce1cf6cd14e0e8 (patch)
treeb37cf4a1e3eff5a21592cd47b5942a7e1b547415 /source/blender/editors/transform/transform_snap_animation.c
parente648e388874a317f7846efe9ba7242a5b11a5650 (diff)
Cleanup: move animation snap utilities to a separate compilation unit
The snap functions of animation editors were scattered in `transform_mode` and `transform_snap`.
Diffstat (limited to 'source/blender/editors/transform/transform_snap_animation.c')
-rw-r--r--source/blender/editors/transform/transform_snap_animation.c156
1 files changed, 156 insertions, 0 deletions
diff --git a/source/blender/editors/transform/transform_snap_animation.c b/source/blender/editors/transform/transform_snap_animation.c
new file mode 100644
index 00000000000..ac7c47e408f
--- /dev/null
+++ b/source/blender/editors/transform/transform_snap_animation.c
@@ -0,0 +1,156 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup edtransform
+ */
+
+#include "DNA_anim_types.h"
+
+#include "BLI_math.h"
+
+#include "BKE_context.h"
+#include "BKE_nla.h"
+
+#include "ED_markers.h"
+#include "ED_screen.h"
+
+#include "transform.h"
+#include "transform_snap.h"
+
+/* -------------------------------------------------------------------- */
+/** \name Snappint in Anim Editors
+ * \{ */
+
+/**
+ * This function returns the snapping 'mode' for Animation Editors only.
+ * We cannot use the standard snapping due to NLA-strip scaling complexities.
+ *
+ * TODO: these modifier checks should be key-mappable.
+ */
+short getAnimEdit_SnapMode(TransInfo *t)
+{
+ short autosnap = SACTSNAP_OFF;
+
+ if (t->spacetype == SPACE_ACTION) {
+ SpaceAction *saction = (SpaceAction *)t->area->spacedata.first;
+
+ if (saction) {
+ autosnap = saction->autosnap;
+ }
+ }
+ else if (t->spacetype == SPACE_GRAPH) {
+ SpaceGraph *sipo = (SpaceGraph *)t->area->spacedata.first;
+
+ if (sipo) {
+ autosnap = sipo->autosnap;
+ }
+ }
+ else if (t->spacetype == SPACE_NLA) {
+ SpaceNla *snla = (SpaceNla *)t->area->spacedata.first;
+
+ if (snla) {
+ autosnap = snla->autosnap;
+ }
+ }
+ else {
+ autosnap = SACTSNAP_OFF;
+ }
+
+ /* toggle autosnap on/off
+ * - when toggling on, prefer nearest frame over 1.0 frame increments
+ */
+ if (t->modifiers & MOD_SNAP_INVERT) {
+ if (autosnap) {
+ autosnap = SACTSNAP_OFF;
+ }
+ else {
+ autosnap = SACTSNAP_FRAME;
+ }
+ }
+
+ return autosnap;
+}
+
+void snapFrameTransform(TransInfo *t,
+ const eAnimEdit_AutoSnap autosnap,
+ const bool is_frame_value,
+ const float delta,
+ /* return args */
+ float *r_val)
+{
+ double val = delta;
+ switch (autosnap) {
+ case SACTSNAP_STEP:
+ case SACTSNAP_FRAME:
+ val = floor(val + 0.5);
+ break;
+ case SACTSNAP_MARKER:
+ /* snap to nearest marker */
+ /* TODO: need some more careful checks for where data comes from. */
+ val = ED_markers_find_nearest_marker_time(&t->scene->markers, (float)val);
+ break;
+ case SACTSNAP_SECOND:
+ case SACTSNAP_TSTEP: {
+ /* second step */
+ const Scene *scene = t->scene;
+ const double secf = FPS;
+ val = floor((val / secf) + 0.5);
+ if (is_frame_value) {
+ val *= secf;
+ }
+ break;
+ }
+ case SACTSNAP_OFF: {
+ break;
+ }
+ }
+ *r_val = (float)val;
+}
+
+/* This function is used by Animation Editor specific transform functions to do
+ * the Snap Keyframe to Nearest Frame/Marker
+ */
+void doAnimEdit_SnapFrame(
+ TransInfo *t, TransData *td, TransData2D *td2d, AnimData *adt, short autosnap)
+{
+ if (autosnap != SACTSNAP_OFF) {
+ float val;
+
+ /* convert frame to nla-action time (if needed) */
+ if (adt && (t->spacetype != SPACE_SEQ)) {
+ val = BKE_nla_tweakedit_remap(adt, *(td->val), NLATIME_CONVERT_MAP);
+ }
+ else {
+ val = *(td->val);
+ }
+
+ snapFrameTransform(t, autosnap, true, val, &val);
+
+ /* convert frame out of nla-action time */
+ if (adt && (t->spacetype != SPACE_SEQ)) {
+ *(td->val) = BKE_nla_tweakedit_remap(adt, val, NLATIME_CONVERT_UNMAP);
+ }
+ else {
+ *(td->val) = val;
+ }
+ }
+}
+
+/** \} */