diff options
author | Germano <germano.costa@ig.com.br> | 2018-05-25 01:09:01 +0300 |
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committer | Germano <germano.costa@ig.com.br> | 2018-05-25 01:09:01 +0300 |
commit | a0dbaf1d9db90a225bea723e0053241bcbc6a457 (patch) | |
tree | 67ed3fdf1e1e0111639a34745f978d81c2030fdc /source/blender/editors/transform/transform_snap_object.c | |
parent | 302fea6b6113f480f5961ddef4a4b967e873f0ef (diff) |
ED_transform_snap_object: remove unused bmain parameter in context creation.
Diffstat (limited to 'source/blender/editors/transform/transform_snap_object.c')
-rw-r--r-- | source/blender/editors/transform/transform_snap_object.c | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/source/blender/editors/transform/transform_snap_object.c b/source/blender/editors/transform/transform_snap_object.c index 5817601e662..2b95c0fcc41 100644 --- a/source/blender/editors/transform/transform_snap_object.c +++ b/source/blender/editors/transform/transform_snap_object.c @@ -113,7 +113,6 @@ typedef struct SnapObjectData_EditMesh { } SnapObjectData_EditMesh; struct SnapObjectContext { - Main *bmain; Scene *scene; Depsgraph *depsgraph; @@ -2269,13 +2268,12 @@ static short snapObjectsRay( * \{ */ SnapObjectContext *ED_transform_snap_object_context_create( - Main *bmain, Scene *scene, Depsgraph *depsgraph, int flag) + Scene *scene, Depsgraph *depsgraph, int flag) { SnapObjectContext *sctx = MEM_callocN(sizeof(*sctx), __func__); sctx->flag = flag; - sctx->bmain = bmain; sctx->scene = scene; sctx->depsgraph = depsgraph; @@ -2286,11 +2284,11 @@ SnapObjectContext *ED_transform_snap_object_context_create( } SnapObjectContext *ED_transform_snap_object_context_create_view3d( - Main *bmain, Scene *scene, Depsgraph *depsgraph, int flag, + Scene *scene, Depsgraph *depsgraph, int flag, /* extra args for view3d */ const ARegion *ar, const View3D *v3d) { - SnapObjectContext *sctx = ED_transform_snap_object_context_create(bmain, scene, depsgraph, flag); + SnapObjectContext *sctx = ED_transform_snap_object_context_create(scene, depsgraph, flag); sctx->use_v3d = true; sctx->v3d_data.ar = ar; |