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authorCampbell Barton <ideasman42@gmail.com>2017-08-11 04:23:39 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-08-11 04:23:39 +0300
commit317b8d96690cec6255a1e954ba642b08ef5d54fb (patch)
treeeb2c37bc74d60a00fe5a52a77997c559847361e5 /source/blender/editors/transform/transform_snap_object.c
parentd1328feeb125328615bcf832cbc82d9f9a18e023 (diff)
Transform: Snap used multiple eval contexts
Changes for 2.8x to use EvaluationContext caused some confusion - Would use scene layer passed from snap context. - Would generate duplis from Main eval context. - Would take context argument and use it to create another eval context. Adding context args all over and filling in a new eval-context for every ray-cast test isn't ideal either. Remove the context argument since the purpose of SnapObjectContext is to avoid this kind of confusion. Store the EvaluationContext once and re-use.
Diffstat (limited to 'source/blender/editors/transform/transform_snap_object.c')
-rw-r--r--source/blender/editors/transform/transform_snap_object.c95
1 files changed, 45 insertions, 50 deletions
diff --git a/source/blender/editors/transform/transform_snap_object.c b/source/blender/editors/transform/transform_snap_object.c
index ae4190026f8..d9dd4707ff6 100644
--- a/source/blender/editors/transform/transform_snap_object.c
+++ b/source/blender/editors/transform/transform_snap_object.c
@@ -104,7 +104,8 @@ typedef struct SnapObjectData_EditMesh {
struct SnapObjectContext {
Main *bmain;
Scene *scene;
- SceneLayer *scene_layer;
+ EvaluationContext eval_ctx;
+
int flag;
/* Optional: when performing screen-space projection.
@@ -143,7 +144,7 @@ struct SnapObjectContext {
* \{ */
-typedef void(*IterSnapObjsCallback)(const bContext *C, SnapObjectContext *sctx, bool is_obedit, Object *ob, float obmat[4][4], void *data);
+typedef void(*IterSnapObjsCallback)(SnapObjectContext *sctx, bool is_obedit, Object *ob, float obmat[4][4], void *data);
/**
* Walks through all objects in the scene to create the list of objets to snap.
@@ -153,24 +154,23 @@ typedef void(*IterSnapObjsCallback)(const bContext *C, SnapObjectContext *sctx,
* \param obedit : Object Edited to use its coordinates of BMesh(if any) to do the snapping.
*/
static void iter_snap_objects(
- const bContext *C,
SnapObjectContext *sctx,
const SnapSelect snap_select,
Object *obedit,
IterSnapObjsCallback sob_callback,
void *data)
{
- Base *base_act = sctx->scene_layer->basact;
+ Base *base_act = sctx->eval_ctx.scene_layer->basact;
/* Need an exception for particle edit because the base is flagged with BA_HAS_RECALC_DATA
* which makes the loop skip it, even the derived mesh will never change
*
* To solve that problem, we do it first as an exception.
* */
if (base_act && base_act->object && base_act->object->mode & OB_MODE_PARTICLE_EDIT) {
- sob_callback(C, sctx, false, base_act->object, base_act->object->obmat, data);
+ sob_callback(sctx, false, base_act->object, base_act->object->obmat, data);
}
- for (Base *base = sctx->scene_layer->object_bases.first; base != NULL; base = base->next) {
+ for (Base *base = sctx->eval_ctx.scene_layer->object_bases.first; base != NULL; base = base->next) {
if ((BASE_VISIBLE_NEW(base)) && (base->flag_legacy & (BA_HAS_RECALC_OB | BA_HAS_RECALC_DATA)) == 0 &&
!((snap_select == SNAP_NOT_SELECTED && ((base->flag & BASE_SELECTED) || (base->flag_legacy & BA_WAS_SEL))) ||
(snap_select == SNAP_NOT_ACTIVE && base == base_act)))
@@ -179,16 +179,16 @@ static void iter_snap_objects(
Object *obj = base->object;
if (obj->transflag & OB_DUPLI) {
DupliObject *dupli_ob;
- ListBase *lb = object_duplilist(sctx->bmain->eval_ctx, sctx->scene, obj);
+ ListBase *lb = object_duplilist(&sctx->eval_ctx, sctx->scene, obj);
for (dupli_ob = lb->first; dupli_ob; dupli_ob = dupli_ob->next) {
use_obedit = obedit && dupli_ob->ob->data == obedit->data;
- sob_callback(C, sctx, use_obedit, use_obedit ? obedit : dupli_ob->ob, dupli_ob->mat, data);
+ sob_callback(sctx, use_obedit, use_obedit ? obedit : dupli_ob->ob, dupli_ob->mat, data);
}
free_object_duplilist(lb);
}
use_obedit = obedit && obj->data == obedit->data;
- sob_callback(C, sctx, use_obedit, use_obedit ? obedit : obj, obj->obmat, data);
+ sob_callback(sctx, use_obedit, use_obedit ? obedit : obj, obj->obmat, data);
}
}
}
@@ -711,7 +711,7 @@ static bool raycastEditMesh(
* \note Duplicate args here are documented at #snapObjectsRay
*/
static bool raycastObj(
- const bContext *C, SnapObjectContext *sctx,
+ SnapObjectContext *sctx,
const float ray_start[3], const float ray_dir[3],
Object *ob, float obmat[4][4], const unsigned int ob_index,
bool use_obedit,
@@ -722,11 +722,8 @@ static bool raycastObj(
Object **r_ob, float r_obmat[4][4],
ListBase *r_hit_list)
{
- EvaluationContext eval_ctx;
bool retval = false;
- CTX_data_eval_ctx(C, &eval_ctx);
-
if (ob->type == OB_MESH) {
BMEditMesh *em;
@@ -744,10 +741,10 @@ static bool raycastObj(
DerivedMesh *dm;
em = BKE_editmesh_from_object(ob);
if (em) {
- editbmesh_get_derived_cage_and_final(&eval_ctx, sctx->scene, ob, em, CD_MASK_BAREMESH, &dm);
+ editbmesh_get_derived_cage_and_final(&sctx->eval_ctx, sctx->scene, ob, em, CD_MASK_BAREMESH, &dm);
}
else {
- dm = mesh_get_derived_final(&eval_ctx, sctx->scene, ob, CD_MASK_BAREMESH);
+ dm = mesh_get_derived_final(&sctx->eval_ctx, sctx->scene, ob, CD_MASK_BAREMESH);
}
retval = raycastDerivedMesh(
sctx,
@@ -786,11 +783,11 @@ struct RaycastObjUserData {
bool ret;
};
-static void raycast_obj_cb(const bContext *C, SnapObjectContext *sctx, bool is_obedit, Object *ob, float obmat[4][4], void *data)
+static void raycast_obj_cb(SnapObjectContext *sctx, bool is_obedit, Object *ob, float obmat[4][4], void *data)
{
struct RaycastObjUserData *dt = data;
dt->ret |= raycastObj(
- C, sctx,
+ sctx,
dt->ray_start, dt->ray_dir,
ob, obmat, dt->ob_index++, is_obedit,
dt->ray_depth,
@@ -829,7 +826,7 @@ static void raycast_obj_cb(const bContext *C, SnapObjectContext *sctx, bool is_o
*
*/
static bool raycastObjects(
- const bContext *C, SnapObjectContext *sctx,
+ SnapObjectContext *sctx,
const float ray_start[3], const float ray_dir[3],
const SnapSelect snap_select, const bool use_object_edit_cage,
/* read/write args */
@@ -855,7 +852,7 @@ static bool raycastObjects(
.ret = false,
};
- iter_snap_objects(C, sctx, snap_select, obedit, raycast_obj_cb, &data);
+ iter_snap_objects(sctx, snap_select, obedit, raycast_obj_cb, &data);
return data.ret;
}
@@ -1948,7 +1945,7 @@ static bool snapEditMesh(
* \note Duplicate args here are documented at #snapObjectsRay
*/
static bool snapObject(
- const bContext *C, SnapObjectContext *sctx, SnapData *snapdata,
+ SnapObjectContext *sctx, SnapData *snapdata,
Object *ob, float obmat[4][4],
bool use_obedit,
/* read/write args */
@@ -1957,11 +1954,8 @@ static bool snapObject(
float r_loc[3], float r_no[3],
Object **r_ob, float r_obmat[4][4])
{
- EvaluationContext eval_ctx;
bool retval = false;
- CTX_data_eval_ctx(C, &eval_ctx);
-
if (ob->type == OB_MESH) {
BMEditMesh *em;
@@ -1978,10 +1972,10 @@ static bool snapObject(
DerivedMesh *dm;
em = BKE_editmesh_from_object(ob);
if (em) {
- editbmesh_get_derived_cage_and_final(&eval_ctx, sctx->scene, ob, em, CD_MASK_BAREMESH, &dm);
+ editbmesh_get_derived_cage_and_final(&sctx->eval_ctx, sctx->scene, ob, em, CD_MASK_BAREMESH, &dm);
}
else {
- dm = mesh_get_derived_final(&eval_ctx, sctx->scene, ob, CD_MASK_BAREMESH);
+ dm = mesh_get_derived_final(&sctx->eval_ctx, sctx->scene, ob, CD_MASK_BAREMESH);
}
retval = snapDerivedMesh(
sctx, snapdata, ob, dm, obmat,
@@ -2045,11 +2039,11 @@ struct SnapObjUserData {
bool ret;
};
-static void sanp_obj_cb(const bContext *C, SnapObjectContext *sctx, bool is_obedit, Object *ob, float obmat[4][4], void *data)
+static void sanp_obj_cb(SnapObjectContext *sctx, bool is_obedit, Object *ob, float obmat[4][4], void *data)
{
struct SnapObjUserData *dt = data;
dt->ret |= snapObject(
- C, sctx, dt->snapdata,
+ sctx, dt->snapdata,
ob, obmat, is_obedit,
/* read/write args */
dt->ray_depth, dt->dist_px,
@@ -2088,7 +2082,7 @@ static void sanp_obj_cb(const bContext *C, SnapObjectContext *sctx, bool is_obed
*
*/
static bool snapObjectsRay(
- const bContext *C, SnapObjectContext *sctx, SnapData *snapdata,
+ SnapObjectContext *sctx, SnapData *snapdata,
const SnapSelect snap_select, const bool use_object_edit_cage,
/* read/write args */
float *ray_depth, float *dist_px,
@@ -2109,7 +2103,7 @@ static bool snapObjectsRay(
.ret = false,
};
- iter_snap_objects(C, sctx, snap_select, obedit, sanp_obj_cb, &data);
+ iter_snap_objects(sctx, snap_select, obedit, sanp_obj_cb, &data);
return data.ret;
}
@@ -2131,7 +2125,8 @@ SnapObjectContext *ED_transform_snap_object_context_create(
sctx->bmain = bmain;
sctx->scene = scene;
- sctx->scene_layer = sl;
+
+ DEG_evaluation_context_init_from_scene(&sctx->eval_ctx, scene, sl, DAG_EVAL_VIEWPORT);
sctx->cache.object_map = BLI_ghash_ptr_new(__func__);
sctx->cache.mem_arena = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, __func__);
@@ -2205,7 +2200,7 @@ void ED_transform_snap_object_context_set_editmesh_callbacks(
}
bool ED_transform_snap_object_project_ray_ex(
- const bContext *C, SnapObjectContext *sctx,
+ SnapObjectContext *sctx,
const struct SnapObjectParams *params,
const float ray_start[3], const float ray_normal[3],
float *ray_depth,
@@ -2213,7 +2208,7 @@ bool ED_transform_snap_object_project_ray_ex(
Object **r_ob, float r_obmat[4][4])
{
return raycastObjects(
- C, sctx,
+ sctx,
ray_start, ray_normal,
params->snap_select, params->use_object_edit_cage,
ray_depth, r_loc, r_no, r_index, r_ob, r_obmat, NULL);
@@ -2227,7 +2222,7 @@ bool ED_transform_snap_object_project_ray_ex(
* \param r_hit_list: List of #SnapObjectHitDepth (caller must free).
*/
bool ED_transform_snap_object_project_ray_all(
- const bContext *C, SnapObjectContext *sctx,
+ SnapObjectContext *sctx,
const struct SnapObjectParams *params,
const float ray_start[3], const float ray_normal[3],
float ray_depth, bool sort,
@@ -2242,7 +2237,7 @@ bool ED_transform_snap_object_project_ray_all(
#endif
bool retval = raycastObjects(
- C, sctx,
+ sctx,
ray_start, ray_normal,
params->snap_select, params->use_object_edit_cage,
&ray_depth, NULL, NULL, NULL, NULL, NULL,
@@ -2268,7 +2263,7 @@ bool ED_transform_snap_object_project_ray_all(
* \return Snap success
*/
static bool transform_snap_context_project_ray_impl(
- const bContext *C, SnapObjectContext *sctx,
+ SnapObjectContext *sctx,
const struct SnapObjectParams *params,
const float ray_start[3], const float ray_normal[3], float *ray_depth,
float r_co[3], float r_no[3])
@@ -2277,7 +2272,7 @@ static bool transform_snap_context_project_ray_impl(
/* try snap edge, then face if it fails */
ret = ED_transform_snap_object_project_ray_ex(
- C, sctx,
+ sctx,
params,
ray_start, ray_normal, ray_depth,
r_co, r_no, NULL,
@@ -2287,7 +2282,7 @@ static bool transform_snap_context_project_ray_impl(
}
bool ED_transform_snap_object_project_ray(
- const bContext *C, SnapObjectContext *sctx,
+ SnapObjectContext *sctx,
const struct SnapObjectParams *params,
const float ray_origin[3], const float ray_direction[3], float *ray_depth,
float r_co[3], float r_no[3])
@@ -2299,14 +2294,14 @@ bool ED_transform_snap_object_project_ray(
}
return transform_snap_context_project_ray_impl(
- C, sctx,
+ sctx,
params,
ray_origin, ray_direction, ray_depth,
r_co, r_no);
}
static bool transform_snap_context_project_view3d_mixed_impl(
- const bContext *C, SnapObjectContext *sctx,
+ SnapObjectContext *sctx,
const unsigned short snap_to_flag,
const struct SnapObjectParams *params,
const float mval[2], float *dist_px,
@@ -2330,7 +2325,7 @@ static bool transform_snap_context_project_view3d_mixed_impl(
*dist_px = dist_px_orig;
}
if (ED_transform_snap_object_project_view3d(
- C, sctx,
+ sctx,
elem_type[i], params,
mval, dist_px, &ray_depth,
r_co, r_no))
@@ -2347,7 +2342,7 @@ static bool transform_snap_context_project_view3d_mixed_impl(
for (int i = 0; i < 3; i++) {
if (snap_to_flag & (1 << i)) {
if (ED_transform_snap_object_project_view3d(
- C, sctx,
+ sctx,
elem_type[i], params,
mval, dist_px, &ray_depth,
r_co, r_no))
@@ -2376,7 +2371,7 @@ static bool transform_snap_context_project_view3d_mixed_impl(
* \return Snap success
*/
bool ED_transform_snap_object_project_view3d_mixed(
- const bContext *C, SnapObjectContext *sctx,
+ SnapObjectContext *sctx,
const unsigned short snap_to_flag,
const struct SnapObjectParams *params,
const float mval_fl[2], float *dist_px,
@@ -2384,14 +2379,14 @@ bool ED_transform_snap_object_project_view3d_mixed(
float r_co[3], float r_no[3])
{
return transform_snap_context_project_view3d_mixed_impl(
- C, sctx,
+ sctx,
snap_to_flag, params,
mval_fl, dist_px, use_depth,
r_co, r_no);
}
bool ED_transform_snap_object_project_view3d_ex(
- const bContext *C, SnapObjectContext *sctx,
+ SnapObjectContext *sctx,
const unsigned short snap_to,
const struct SnapObjectParams *params,
const float mval[2], float *dist_px,
@@ -2425,7 +2420,7 @@ bool ED_transform_snap_object_project_view3d_ex(
if (snap_to == SCE_SNAP_MODE_FACE) {
return raycastObjects(
- C, sctx,
+ sctx,
ray_start, ray_normal,
params->snap_select, params->use_object_edit_cage,
ray_depth, r_loc, r_no, r_index, NULL, NULL, NULL);
@@ -2437,14 +2432,14 @@ bool ED_transform_snap_object_project_view3d_ex(
ray_origin, ray_start, ray_normal, depth_range);
return snapObjectsRay(
- C, sctx, &snapdata,
+ sctx, &snapdata,
params->snap_select, params->use_object_edit_cage,
ray_depth, dist_px, r_loc, r_no, NULL, NULL);
}
}
bool ED_transform_snap_object_project_view3d(
- const bContext *C, SnapObjectContext *sctx,
+ SnapObjectContext *sctx,
const unsigned short snap_to,
const struct SnapObjectParams *params,
const float mval[2], float *dist_px,
@@ -2452,7 +2447,7 @@ bool ED_transform_snap_object_project_view3d(
float r_loc[3], float r_no[3])
{
return ED_transform_snap_object_project_view3d_ex(
- C, sctx,
+ sctx,
snap_to,
params,
mval, dist_px,
@@ -2464,7 +2459,7 @@ bool ED_transform_snap_object_project_view3d(
* see: #ED_transform_snap_object_project_ray_all
*/
bool ED_transform_snap_object_project_all_view3d_ex(
- const bContext *C, SnapObjectContext *sctx,
+ SnapObjectContext *sctx,
const struct SnapObjectParams *params,
const float mval[2],
float ray_depth, bool sort,
@@ -2480,7 +2475,7 @@ bool ED_transform_snap_object_project_all_view3d_ex(
}
return ED_transform_snap_object_project_ray_all(
- C, sctx,
+ sctx,
params,
ray_start, ray_normal, ray_depth, sort,
r_hit_list);