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authorDalai Felinto <dfelinto@gmail.com>2017-11-22 15:52:39 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-11-23 12:48:23 +0300
commit3abe8b3292cf7a50a9200b95401993384df24d9a (patch)
tree6c7a853710f1a4264dd1bb4d7b9bf14f44b75f33 /source/blender/editors/transform/transform_snap_object.c
parentfb7d23bdb2a5c0ed00067045e4acdf6593258b52 (diff)
Rename any instance of scene layer or render layer in code with view layer
The RenderResult struct still has a listbase of RenderLayer, but that's ok since this is strictly for rendering. * Subversion bump (to 2.80.2) * DNA low level doversion (renames) - only for .blend created since 2.80 started Note: We can't use DNA_struct_elem_find or get file version in init_structDNA, so we are manually iterating over the array of the SDNA elements instead. Note 2: This doversion change with renames can be reverted in a few months. But so far it's required for 2.8 files created between October 2016 and now. Reviewers: campbellbarton, sergey Differential Revision: https://developer.blender.org/D2927
Diffstat (limited to 'source/blender/editors/transform/transform_snap_object.c')
-rw-r--r--source/blender/editors/transform/transform_snap_object.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/transform/transform_snap_object.c b/source/blender/editors/transform/transform_snap_object.c
index 135ea406d60..50ae34dd45e 100644
--- a/source/blender/editors/transform/transform_snap_object.c
+++ b/source/blender/editors/transform/transform_snap_object.c
@@ -160,7 +160,7 @@ static void iter_snap_objects(
IterSnapObjsCallback sob_callback,
void *data)
{
- Base *base_act = sctx->eval_ctx.scene_layer->basact;
+ Base *base_act = sctx->eval_ctx.view_layer->basact;
/* Need an exception for particle edit because the base is flagged with BA_HAS_RECALC_DATA
* which makes the loop skip it, even the derived mesh will never change
*
@@ -170,7 +170,7 @@ static void iter_snap_objects(
sob_callback(sctx, false, base_act->object, base_act->object->obmat, data);
}
- for (Base *base = sctx->eval_ctx.scene_layer->object_bases.first; base != NULL; base = base->next) {
+ for (Base *base = sctx->eval_ctx.view_layer->object_bases.first; base != NULL; base = base->next) {
if ((BASE_VISIBLE(base)) && (base->flag_legacy & (BA_HAS_RECALC_OB | BA_HAS_RECALC_DATA)) == 0 &&
!((snap_select == SNAP_NOT_SELECTED && ((base->flag & BASE_SELECTED) || (base->flag_legacy & BA_WAS_SEL))) ||
(snap_select == SNAP_NOT_ACTIVE && base == base_act)))
@@ -2096,7 +2096,7 @@ static bool snapObjectsRay(
* \{ */
SnapObjectContext *ED_transform_snap_object_context_create(
- Main *bmain, Scene *scene, SceneLayer *sl, RenderEngineType *engine, int flag)
+ Main *bmain, Scene *scene, ViewLayer *sl, RenderEngineType *engine, int flag)
{
SnapObjectContext *sctx = MEM_callocN(sizeof(*sctx), __func__);
@@ -2114,7 +2114,7 @@ SnapObjectContext *ED_transform_snap_object_context_create(
}
SnapObjectContext *ED_transform_snap_object_context_create_view3d(
- Main *bmain, Scene *scene, SceneLayer *sl, RenderEngineType *engine, int flag,
+ Main *bmain, Scene *scene, ViewLayer *sl, RenderEngineType *engine, int flag,
/* extra args for view3d */
const ARegion *ar, const View3D *v3d)
{