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author | Sebastian Parborg <darkdefende@gmail.com> | 2019-04-09 13:29:02 +0300 |
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committer | Sebastian Parborg <darkdefende@gmail.com> | 2019-04-09 13:29:02 +0300 |
commit | cc74020b5ac7d974e91279e23efc80141c229b3c (patch) | |
tree | b48fe326706a8974f30385f8d861bcdd2bda0e7e /source/blender/editors/transform/transform_snap_object.c | |
parent | f55026d46861a3cb0108ad3f7bab8ed0610f660d (diff) |
Fix T62114: Wireframe mode selection: selects backside objects when clicking frontside object in 3d-window
Now the depth order of objects when trying to select them is only used when not in X-ray mode.
Before, this was only the case in wireframe mode regardless of X-ray settings.
I've also unified the usage of V3D_XRAY and XRAY_FLAG as they were basically copies of each other.
Reviewed By: Clément
Differential Revision: http://developer.blender.org/D4504
Diffstat (limited to 'source/blender/editors/transform/transform_snap_object.c')
-rw-r--r-- | source/blender/editors/transform/transform_snap_object.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/transform/transform_snap_object.c b/source/blender/editors/transform/transform_snap_object.c index 7ca62b89bf9..f2692f57a35 100644 --- a/source/blender/editors/transform/transform_snap_object.c +++ b/source/blender/editors/transform/transform_snap_object.c @@ -678,7 +678,7 @@ static bool raycastObj( { if (use_occlusion_test) { if (use_obedit && sctx->use_v3d && - !V3D_IS_ZBUF(sctx->v3d_data.v3d)) + XRAY_ENABLED(sctx->v3d_data.v3d)) { /* Use of occlude geometry in editing mode disabled. */ return false; @@ -2541,7 +2541,7 @@ static short transform_snap_context_project_view3d_mixed_impl( const RegionView3D *rv3d = ar->regiondata; bool use_occlusion_test = - params->use_occlusion_test && V3D_IS_ZBUF(sctx->v3d_data.v3d); + params->use_occlusion_test && !XRAY_ENABLED(sctx->v3d_data.v3d); if (snap_to_flag & SCE_SNAP_MODE_FACE || use_occlusion_test) { float ray_start[3], ray_normal[3]; |