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authorCampbell Barton <ideasman42@gmail.com>2020-05-27 09:54:34 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-05-27 09:54:34 +0300
commit783624206593899c52b0744519a1991ae0133243 (patch)
tree74ef6f7e55add3c946aceea3ff29c5462b43d97b /source/blender/editors/transform/transform_snap_object.c
parent355d1299654aa9861318df500e4d532c612a1cb9 (diff)
Cleanup: remove unused Main struct from snap context
Diffstat (limited to 'source/blender/editors/transform/transform_snap_object.c')
-rw-r--r--source/blender/editors/transform/transform_snap_object.c9
1 files changed, 3 insertions, 6 deletions
diff --git a/source/blender/editors/transform/transform_snap_object.c b/source/blender/editors/transform/transform_snap_object.c
index acd76a2e3f5..77bb0c1c785 100644
--- a/source/blender/editors/transform/transform_snap_object.c
+++ b/source/blender/editors/transform/transform_snap_object.c
@@ -110,7 +110,6 @@ typedef struct SnapObjectData {
} SnapObjectData;
struct SnapObjectContext {
- Main *bmain;
Scene *scene;
int flag;
@@ -2851,13 +2850,12 @@ static short snapObjectsRay(SnapObjectContext *sctx,
/** \name Public Object Snapping API
* \{ */
-SnapObjectContext *ED_transform_snap_object_context_create(Main *bmain, Scene *scene, int flag)
+SnapObjectContext *ED_transform_snap_object_context_create(Scene *scene, int flag)
{
SnapObjectContext *sctx = MEM_callocN(sizeof(*sctx), __func__);
sctx->flag = flag;
- sctx->bmain = bmain;
sctx->scene = scene;
sctx->cache.object_map = BLI_ghash_ptr_new(__func__);
@@ -2868,14 +2866,13 @@ SnapObjectContext *ED_transform_snap_object_context_create(Main *bmain, Scene *s
return sctx;
}
-SnapObjectContext *ED_transform_snap_object_context_create_view3d(Main *bmain,
- Scene *scene,
+SnapObjectContext *ED_transform_snap_object_context_create_view3d(Scene *scene,
int flag,
/* extra args for view3d */
const ARegion *region,
const View3D *v3d)
{
- SnapObjectContext *sctx = ED_transform_snap_object_context_create(bmain, scene, flag);
+ SnapObjectContext *sctx = ED_transform_snap_object_context_create(scene, flag);
sctx->use_v3d = true;
sctx->v3d_data.region = region;