diff options
author | Campbell Barton <ideasman42@gmail.com> | 2020-05-27 09:54:34 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-05-27 09:54:34 +0300 |
commit | 783624206593899c52b0744519a1991ae0133243 (patch) | |
tree | 74ef6f7e55add3c946aceea3ff29c5462b43d97b /source/blender/editors/transform/transform_snap_object.c | |
parent | 355d1299654aa9861318df500e4d532c612a1cb9 (diff) |
Cleanup: remove unused Main struct from snap context
Diffstat (limited to 'source/blender/editors/transform/transform_snap_object.c')
-rw-r--r-- | source/blender/editors/transform/transform_snap_object.c | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/source/blender/editors/transform/transform_snap_object.c b/source/blender/editors/transform/transform_snap_object.c index acd76a2e3f5..77bb0c1c785 100644 --- a/source/blender/editors/transform/transform_snap_object.c +++ b/source/blender/editors/transform/transform_snap_object.c @@ -110,7 +110,6 @@ typedef struct SnapObjectData { } SnapObjectData; struct SnapObjectContext { - Main *bmain; Scene *scene; int flag; @@ -2851,13 +2850,12 @@ static short snapObjectsRay(SnapObjectContext *sctx, /** \name Public Object Snapping API * \{ */ -SnapObjectContext *ED_transform_snap_object_context_create(Main *bmain, Scene *scene, int flag) +SnapObjectContext *ED_transform_snap_object_context_create(Scene *scene, int flag) { SnapObjectContext *sctx = MEM_callocN(sizeof(*sctx), __func__); sctx->flag = flag; - sctx->bmain = bmain; sctx->scene = scene; sctx->cache.object_map = BLI_ghash_ptr_new(__func__); @@ -2868,14 +2866,13 @@ SnapObjectContext *ED_transform_snap_object_context_create(Main *bmain, Scene *s return sctx; } -SnapObjectContext *ED_transform_snap_object_context_create_view3d(Main *bmain, - Scene *scene, +SnapObjectContext *ED_transform_snap_object_context_create_view3d(Scene *scene, int flag, /* extra args for view3d */ const ARegion *region, const View3D *v3d) { - SnapObjectContext *sctx = ED_transform_snap_object_context_create(bmain, scene, flag); + SnapObjectContext *sctx = ED_transform_snap_object_context_create(scene, flag); sctx->use_v3d = true; sctx->v3d_data.region = region; |