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author | Hans Goudey <h.goudey@me.com> | 2022-09-07 08:06:31 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-09-07 08:06:31 +0300 |
commit | be038b844cb53bc228d3e98bfe09071560930cde (patch) | |
tree | 13de4a3fc3b49a8b2075a0413dc8261603fbc718 /source/blender/editors/transform/transform_snap_object.cc | |
parent | 20daaeffce4cf9bfe48ab7c84cb9e2b1d71d2c91 (diff) |
Cleanup: Tweak naming for recently added mesh accessors
Use `verts` instead of `vertices` and `polys` instead of `polygons`
in the API added in 05952aa94d33eeb50. This aligns better with
existing naming where the shorter names are much more common.
Diffstat (limited to 'source/blender/editors/transform/transform_snap_object.cc')
-rw-r--r-- | source/blender/editors/transform/transform_snap_object.cc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/transform/transform_snap_object.cc b/source/blender/editors/transform/transform_snap_object.cc index 3bd090850f4..c72511d213d 100644 --- a/source/blender/editors/transform/transform_snap_object.cc +++ b/source/blender/editors/transform/transform_snap_object.cc @@ -244,9 +244,9 @@ static SnapData_Mesh *snap_object_data_mesh_get(SnapObjectContext *sctx, SnapData_Mesh *sod; bool init = false; - const Span<MVert> verts = me_eval->vertices(); + const Span<MVert> verts = me_eval->verts(); const Span<MEdge> edges = me_eval->edges(); - const Span<MPoly> polys = me_eval->polygons(); + const Span<MPoly> polys = me_eval->polys(); const Span<MLoop> loops = me_eval->loops(); if (std::unique_ptr<SnapData_Mesh> *sod_p = sctx->mesh_caches.lookup_ptr(ob_eval)) { |