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authorSergey Sharybin <sergey@blender.org>2022-10-24 15:16:37 +0300
committerSergey Sharybin <sergey@blender.org>2022-11-01 12:48:18 +0300
commitf17fbf80653dc0e1561b30fe03f46e354deb12bf (patch)
tree46003d781a1b9ca0272112a9a9c2cdf45482d640 /source/blender/editors/transform/transform_snap_object.cc
parent8b2b5b0b8384c95d92da41297b1a950e729cd782 (diff)
Refactor: Rename Object->obmat to Object->object_to_world
Motivation is to disambiguate on the naming level what the matrix actually means. It is very easy to understand the meaning backwards, especially since in Python the name goes the opposite way (it is called `world_matrix` in the Python API). It is important to disambiguate the naming without making developers to look into the comment in the header file (which is also not super clear either). Additionally, more clear naming facilitates the unit verification (or, in this case, space validation) when reading an expression. This patch calls the matrix `object_to_world` which makes it clear from the local code what is it exactly going on. This is only done on DNA level, and a lot of local variables still follow the old naming. A DNA rename is setup in a way that there is no change on the file level, so there should be no regressions at all. The possibility is to add `_matrix` or `_mat` suffix to the name to make it explicit that it is a matrix. Although, not sure if it really helps the readability, or is it something redundant. Differential Revision: https://developer.blender.org/D16328
Diffstat (limited to 'source/blender/editors/transform/transform_snap_object.cc')
-rw-r--r--source/blender/editors/transform/transform_snap_object.cc8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/transform/transform_snap_object.cc b/source/blender/editors/transform/transform_snap_object.cc
index 7971e1ca9af..24d76a50117 100644
--- a/source/blender/editors/transform/transform_snap_object.cc
+++ b/source/blender/editors/transform/transform_snap_object.cc
@@ -565,7 +565,7 @@ static void iter_snap_objects(SnapObjectContext *sctx,
free_object_duplilist(lb);
}
- sob_callback(sctx, params, obj_eval, obj_eval->obmat, is_object_active, data);
+ sob_callback(sctx, params, obj_eval, obj_eval->object_to_world, is_object_active, data);
}
}
@@ -1145,7 +1145,7 @@ static void raycast_obj_fn(SnapObjectContext *sctx,
* \param r_index: Hit index or -1 when no valid index is found.
* (currently only set to the polygon index when using `snap_to == SCE_SNAP_MODE_FACE_RAYCAST`).
* \param r_ob: Hit object.
- * \param r_obmat: Object matrix (may not be #Object.obmat with dupli-instances).
+ * \param r_obmat: Object matrix (may not be #Object.object_to_world with dupli-instances).
* \param r_hit_list: List of #SnapObjectHitDepth (caller must free).
*/
static bool raycastObjects(SnapObjectContext *sctx,
@@ -1483,7 +1483,7 @@ static void nearest_world_object_fn(SnapObjectContext *sctx,
* \param r_no: Normal of nearest point on target surface.
* \param r_index: Index of nearest polygon on target surface.
* \param r_ob: Nearest target object.
- * \param r_obmat: Nearest target matrix (may not be #Object.obmat with dupli-instances).
+ * \param r_obmat: Nearest target matrix (may not be #Object.object_to_world with dupli-instances).
*/
static bool nearestWorldObjects(SnapObjectContext *sctx,
const struct SnapObjectParams *params,
@@ -3177,7 +3177,7 @@ static void snap_obj_fn(SnapObjectContext *sctx,
* \param r_index: Hit index or -1 when no valid index is found.
* (currently only set to the polygon index when using `snap_to == SCE_SNAP_MODE_FACE_RAYCAST`).
* \param r_ob: Hit object.
- * \param r_obmat: Object matrix (may not be #Object.obmat with dupli-instances).
+ * \param r_obmat: Object matrix (may not be #Object.object_to_world with dupli-instances).
*/
static eSnapMode snapObjectsRay(SnapObjectContext *sctx,
const SnapObjectParams *params,