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authorCampbell Barton <ideasman42@gmail.com>2013-04-25 13:39:03 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-04-25 13:39:03 +0400
commita25703eb36c6d88d93e2d0645d413c339ce82d36 (patch)
treecf92024773423db01538b3cda2cc926526a3e2e8 /source/blender/editors/transform
parent16f61b8b0b7c29aab69f359c2b0d172d960d425f (diff)
ruler snap adjustments
- when in wireframe mode: don't snap to faces, instead snap to the closest edge/vertex. - when not in wireframe mode: snap to the front-most element (was a problem that it could snap to an edge/vert behind the face) - reduce the distance for selecting ruler points, was too easy to accidentally drag a ruler.
Diffstat (limited to 'source/blender/editors/transform')
-rw-r--r--source/blender/editors/transform/transform_snap.c19
1 files changed, 12 insertions, 7 deletions
diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c
index bb2ba2b6e3b..6b529e13aec 100644
--- a/source/blender/editors/transform/transform_snap.c
+++ b/source/blender/editors/transform/transform_snap.c
@@ -1615,10 +1615,10 @@ static bool snapObjectsRay(Scene *scene, short snap_mode, Base *base_act, View3D
return retval;
}
static bool snapObjects(Scene *scene, short snap_mode, Base *base_act, View3D *v3d, ARegion *ar, Object *obedit,
- const float mval[2], float *r_dist_px, float r_loc[3], float r_no[3], SnapMode mode)
+ const float mval[2], float *r_dist_px,
+ float r_loc[3], float r_no[3], float *r_ray_dist, SnapMode mode)
{
float ray_start[3], ray_normal[3];
- float ray_dist = TRANSFORM_DIST_MAX_RAY;
if (ED_view3d_win_to_ray(ar, v3d, mval, ray_start, ray_normal, true) == false) {
return false;
@@ -1626,14 +1626,15 @@ static bool snapObjects(Scene *scene, short snap_mode, Base *base_act, View3D *v
return snapObjectsRay(scene, snap_mode, base_act, v3d, ar, obedit,
NULL, NULL,
- ray_start, ray_normal, &ray_dist,
+ ray_start, ray_normal, r_ray_dist,
mval, r_dist_px, r_loc, r_no, mode);
}
bool snapObjectsTransform(TransInfo *t, const float mval[2], float *r_dist_px, float r_loc[3], float r_no[3], SnapMode mode)
{
+ float ray_dist = TRANSFORM_DIST_MAX_RAY;
return snapObjects(t->scene, t->scene->toolsettings->snap_mode, t->scene->basact, t->view, t->ar, t->obedit,
- mval, r_dist_px, r_loc, r_no, mode);
+ mval, r_dist_px, r_loc, r_no, &ray_dist, mode);
}
bool snapObjectsContext(bContext *C, const float mval[2], float *r_dist_px, float r_loc[3], float r_no[3], SnapMode mode)
@@ -1643,15 +1644,19 @@ bool snapObjectsContext(bContext *C, const float mval[2], float *r_dist_px, floa
Scene *scene = CTX_data_scene(C);
ARegion *ar = CTX_wm_region(C);
Object *obedit = CTX_data_edit_object(C);
+ float ray_dist = TRANSFORM_DIST_MAX_RAY;
- return snapObjects(scene, scene->toolsettings->snap_mode, scene->basact, v3d, ar, obedit, mval, r_dist_px, r_loc, r_no, mode);
+ return snapObjects(scene, scene->toolsettings->snap_mode, scene->basact, v3d, ar, obedit,
+ mval, r_dist_px, r_loc, r_no, &ray_dist, mode);
}
bool snapObjectsEx(Scene *scene, Base *base_act, View3D *v3d, ARegion *ar, Object *obedit, short snap_mode,
- const float mval[2], float *r_dist_px, float r_loc[3], float r_no[3], SnapMode mode)
+ const float mval[2], float *r_dist_px,
+ float r_loc[3], float r_no[3], float *r_ray_dist, SnapMode mode)
{
return snapObjects(scene, snap_mode, base_act, v3d, ar, obedit,
- mval, r_dist_px, r_loc, r_no, mode);
+ mval, r_dist_px,
+ r_loc, r_no, r_ray_dist, mode);
}
bool snapObjectsRayEx(Scene *scene, Base *base_act, View3D *v3d, ARegion *ar, Object *obedit, short snap_mode,
Object **r_ob, float r_obmat[4][4],