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authorCampbell Barton <ideasman42@gmail.com>2018-12-19 12:51:04 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-12-19 12:57:51 +0300
commitf7dc6a63fb5a62eb6141fee375e30d94c1d83fa8 (patch)
treecdf3a5c3d50bc893a98e52c48a7a71a9a70a7c72 /source/blender/editors/transform
parent231ea39ed154b8284f45e97b10fbb699e79358c3 (diff)
Gizmo: optional custom orientations for transform
This aims to resolve a conflict where some users want to keep keyboard axis setting global, even when the orientation is set to something else. Move/rotate/scale can optionally each have a separate orientation. Some UI changes will be made next.
Diffstat (limited to 'source/blender/editors/transform')
-rw-r--r--source/blender/editors/transform/transform.c7
-rw-r--r--source/blender/editors/transform/transform.h2
-rw-r--r--source/blender/editors/transform/transform_generics.c6
-rw-r--r--source/blender/editors/transform/transform_gizmo_3d.c83
-rw-r--r--source/blender/editors/transform/transform_gizmo_extrude_3d.c4
-rw-r--r--source/blender/editors/transform/transform_ops.c10
-rw-r--r--source/blender/editors/transform/transform_orientations.c26
7 files changed, 92 insertions, 46 deletions
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index 0f555bcc5b7..7509b88ccff 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -2147,10 +2147,11 @@ void saveTransform(bContext *C, TransInfo *t, wmOperator *op)
!RNA_property_is_set(op->ptr, prop) &&
(t->orientation.user != V3D_MANIP_CUSTOM_MATRIX))
{
- t->scene->orientation_type = t->orientation.user;
- BLI_assert(((t->scene->orientation_index_custom == -1) && (t->orientation.custom == NULL)) ||
+ TransformOrientationSlot *orient_slot = &t->scene->orientation_slots[SCE_ORIENT_DEFAULT];
+ orient_slot->type = t->orientation.user;
+ BLI_assert(((orient_slot->index_custom == -1) && (t->orientation.custom == NULL)) ||
(BKE_scene_transform_orientation_get_index(
- t->scene, t->orientation.custom) == t->scene->orientation_index_custom));
+ t->scene, t->orientation.custom) == orient_slot->index_custom));
}
}
}
diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h
index 75044e77110..3970261ac02 100644
--- a/source/blender/editors/transform/transform.h
+++ b/source/blender/editors/transform/transform.h
@@ -509,7 +509,7 @@ typedef struct TransInfo {
short user_alt;
short index;
short *types[2];
- /* this gets used when current_orientation is V3D_MANIP_CUSTOM */
+ /* this gets used when custom_orientation is V3D_MANIP_CUSTOM */
TransformOrientation *custom;
} orientation;
short gizmo_flag; /* backup from view3d, to restore on end */
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c
index c1a2eb218cf..f1dc5525dbc 100644
--- a/source/blender/editors/transform/transform_generics.c
+++ b/source/blender/editors/transform/transform_generics.c
@@ -1401,9 +1401,9 @@ void initTransInfo(bContext *C, TransInfo *t, wmOperator *op, const wmEvent *eve
t->around = V3D_AROUND_CURSOR;
}
- t->orientation.user = t->scene->orientation_type;
- t->orientation.custom = BKE_scene_transform_orientation_find(
- t->scene, t->scene->orientation_index_custom);
+ TransformOrientationSlot *orient_slot = &t->scene->orientation_slots[SCE_ORIENT_DEFAULT];
+ t->orientation.user = orient_slot->type;
+ t->orientation.custom = BKE_scene_transform_orientation_find(t->scene, orient_slot->index_custom);
t->orientation.index = 0;
ARRAY_SET_ITEMS(
diff --git a/source/blender/editors/transform/transform_gizmo_3d.c b/source/blender/editors/transform/transform_gizmo_3d.c
index 5a26245c14d..b17a345ee09 100644
--- a/source/blender/editors/transform/transform_gizmo_3d.c
+++ b/source/blender/editors/transform/transform_gizmo_3d.c
@@ -638,19 +638,21 @@ void ED_transform_calc_orientation_from_type(
Object *obedit = CTX_data_edit_object(C);
RegionView3D *rv3d = ar->regiondata;
Object *ob = OBACT(view_layer);
- const short orientation_type = scene->orientation_type;
+ const short orientation_type = scene->orientation_slots[SCE_ORIENT_DEFAULT].type;
+ const short orientation_index_custom = scene->orientation_slots[SCE_ORIENT_DEFAULT].index_custom;
const int pivot_point = scene->toolsettings->transform_pivot_point;
ED_transform_calc_orientation_from_type_ex(
C, r_mat,
- scene, rv3d, ob, obedit, orientation_type, pivot_point);
+ scene, rv3d, ob, obedit, orientation_type, orientation_index_custom, pivot_point);
}
void ED_transform_calc_orientation_from_type_ex(
const bContext *C, float r_mat[3][3],
/* extra args (can be accessed from context) */
Scene *scene, RegionView3D *rv3d, Object *ob, Object *obedit,
- const short orientation_type, const int pivot_point)
+ const short orientation_type, int orientation_index_custom,
+ const int pivot_point)
{
bool ok = false;
@@ -712,7 +714,7 @@ void ED_transform_calc_orientation_from_type_ex(
case V3D_MANIP_CUSTOM:
{
TransformOrientation *custom_orientation = BKE_scene_transform_orientation_find(
- scene, scene->orientation_index_custom);
+ scene, orientation_index_custom);
if (applyTransformOrientation(custom_orientation, r_mat, NULL)) {
ok = true;
}
@@ -759,11 +761,14 @@ int ED_transform_calc_gizmo_stats(
/* global, local or normal orientation?
* if we could check 'totsel' now, this should be skipped with no selection. */
if (ob) {
- const short orientation_type = params->orientation_type ? (params->orientation_type - 1) : scene->orientation_type;
+ const short orientation_type = params->orientation_type ?
+ (params->orientation_type - 1) : scene->orientation_slots[SCE_ORIENT_DEFAULT].type;
+ const short orientation_index_custom = params->orientation_type ?
+ params->orientation_index_custom : scene->orientation_slots[SCE_ORIENT_DEFAULT].index_custom;
float mat[3][3];
ED_transform_calc_orientation_from_type_ex(
C, mat,
- scene, rv3d, ob, obedit, orientation_type, pivot_point);
+ scene, rv3d, ob, obedit, orientation_type, orientation_index_custom, pivot_point);
copy_m4_m3(rv3d->twmat, mat);
}
@@ -1206,6 +1211,8 @@ static void gizmo_xform_message_subscribe(
wmGizmoGroup *gzgroup, struct wmMsgBus *mbus,
Scene *scene, bScreen *UNUSED(screen), ScrArea *UNUSED(sa), ARegion *ar, const void *type_fn)
{
+ GizmoGroup *ggd = gzgroup->customdata;
+
/* Subscribe to view properties */
wmMsgSubscribeValue msg_sub_value_gz_tag_refresh = {
.owner = ar,
@@ -1217,10 +1224,10 @@ static void gizmo_xform_message_subscribe(
RNA_id_pointer_create(&scene->id, &scene_ptr);
{
- extern PropertyRNA rna_Scene_transform_orientation;
+ extern PropertyRNA rna_Scene_transform_orientation_slots;
extern PropertyRNA rna_Scene_cursor_location;
const PropertyRNA *props[] = {
- &rna_Scene_transform_orientation,
+ &rna_Scene_transform_orientation_slots,
(scene->toolsettings->transform_pivot_point == V3D_AROUND_CURSOR) ? &rna_Scene_cursor_location : NULL,
};
for (int i = 0; i < ARRAY_SIZE(props); i++) {
@@ -1230,15 +1237,30 @@ static void gizmo_xform_message_subscribe(
}
}
+ TransformOrientationSlot *orient_slot = BKE_scene_orientation_slot_get(scene, ggd->twtype_init);
+ PointerRNA orient_ref_ptr;
+ RNA_pointer_create(&scene->id, &RNA_TransformOrientationSlot, orient_slot, &orient_ref_ptr);
+ {
+ extern PropertyRNA rna_TransformOrientationSlot_type;
+ extern PropertyRNA rna_TransformOrientationSlot_use;
+ const PropertyRNA *props[] = {
+ &rna_TransformOrientationSlot_type,
+ &rna_TransformOrientationSlot_use,
+ };
+ for (int i = 0; i < ARRAY_SIZE(props); i++) {
+ if (props[i]) {
+ WM_msg_subscribe_rna(mbus, &orient_ref_ptr, props[i], &msg_sub_value_gz_tag_refresh, __func__);
+ }
+ }
+ }
+
PointerRNA toolsettings_ptr;
RNA_pointer_create(&scene->id, &RNA_ToolSettings, scene->toolsettings, &toolsettings_ptr);
if (type_fn == TRANSFORM_GGT_gizmo) {
extern PropertyRNA rna_ToolSettings_transform_pivot_point;
- extern PropertyRNA rna_ToolSettings_use_gizmo_mode;
const PropertyRNA *props[] = {
&rna_ToolSettings_transform_pivot_point,
- &rna_ToolSettings_use_gizmo_mode,
};
for (int i = 0; i < ARRAY_SIZE(props); i++) {
WM_msg_subscribe_rna(mbus, &toolsettings_ptr, props[i], &msg_sub_value_gz_tag_refresh, __func__);
@@ -1610,12 +1632,12 @@ static void WIDGETGROUP_gizmo_setup(const bContext *C, wmGizmoGroup *gzgroup)
static void WIDGETGROUP_gizmo_refresh(const bContext *C, wmGizmoGroup *gzgroup)
{
GizmoGroup *ggd = gzgroup->customdata;
+ Scene *scene = CTX_data_scene(C);
ARegion *ar = CTX_wm_region(C);
RegionView3D *rv3d = ar->regiondata;
struct TransformBounds tbounds;
if (ggd->use_twtype_refresh) {
- Scene *scene = CTX_data_scene(C);
ggd->twtype = scene->toolsettings->gizmo_flag & ggd->twtype_init;
if (ggd->twtype != ggd->twtype_prev) {
ggd->twtype_prev = ggd->twtype;
@@ -1623,11 +1645,15 @@ static void WIDGETGROUP_gizmo_refresh(const bContext *C, wmGizmoGroup *gzgroup)
}
}
+ const TransformOrientationSlot *orient_slot = BKE_scene_orientation_slot_get(scene, ggd->twtype_init);
+
/* skip, we don't draw anything anyway */
if ((ggd->all_hidden =
(ED_transform_calc_gizmo_stats(
C, &(struct TransformCalcParams){
.use_only_center = true,
+ .orientation_type = orient_slot->type + 1,
+ .orientation_index_custom = orient_slot->index_custom,
}, &tbounds) == 0)))
{
return;
@@ -1757,7 +1783,8 @@ static void WIDGETGROUP_gizmo_draw_prepare(const bContext *C, wmGizmoGroup *gzgr
if (!equals_m3m3(viewinv_m3, ggd->prev.viewinv_m3)) {
{
Scene *scene = CTX_data_scene(C);
- switch (scene->orientation_type) {
+ const TransformOrientationSlot *orient_slot = BKE_scene_orientation_slot_get(scene, ggd->twtype_init);
+ switch (orient_slot->type) {
case V3D_MANIP_VIEW:
{
WIDGETGROUP_gizmo_refresh(C, gzgroup);
@@ -1774,8 +1801,26 @@ static void WIDGETGROUP_gizmo_invoke_prepare(
const bContext *C, wmGizmoGroup *gzgroup, wmGizmo *gz)
{
- /* Support shift click to constrain axis. */
GizmoGroup *ggd = gzgroup->customdata;
+
+ /* Support gizmo spesific orientation. */
+ {
+ Scene *scene = CTX_data_scene(C);
+ wmGizmoOpElem *gzop = WM_gizmo_operator_get(gz, 0);
+ PointerRNA *ptr = &gzop->ptr;
+ PropertyRNA *prop_constraint_orientation = RNA_struct_find_property(ptr, "constraint_orientation");
+ const TransformOrientationSlot *orient_slot = BKE_scene_orientation_slot_get(scene, ggd->twtype_init);
+ if (orient_slot == &scene->orientation_slots[SCE_ORIENT_DEFAULT]) {
+ RNA_property_unset(ptr, prop_constraint_orientation);
+ }
+ else {
+ /* TODO: APIfunction */
+ int index = BKE_scene_orientation_slot_get_index(orient_slot);
+ RNA_property_enum_set(ptr, prop_constraint_orientation, index);
+ }
+ }
+
+ /* Support shift click to constrain axis. */
const int axis_idx = BLI_array_findindex(ggd->gizmos, ARRAY_SIZE(ggd->gizmos), &gz);
int axis = -1;
switch (axis_idx) {
@@ -1932,15 +1977,20 @@ static void WIDGETGROUP_xform_cage_refresh(const bContext *C, wmGizmoGroup *gzgr
{
ARegion *ar = CTX_wm_region(C);
RegionView3D *rv3d = ar->regiondata;
+ Scene *scene = CTX_data_scene(C);
struct XFormCageWidgetGroup *xgzgroup = gzgroup->customdata;
wmGizmo *gz = xgzgroup->gizmo;
struct TransformBounds tbounds;
+ const TransformOrientationSlot *orient_slot = BKE_scene_orientation_slot_get(scene, SCE_GIZMO_SHOW_SCALE);
+
if ((ED_transform_calc_gizmo_stats(
C, &(struct TransformCalcParams) {
.use_local_axis = true,
+ .orientation_type = orient_slot->type + 1,
+ .orientation_index_custom = orient_slot->index_custom,
}, &tbounds) == 0) ||
equals_v3v3(rv3d->tw_axis_min, rv3d->tw_axis_max))
{
@@ -2016,7 +2066,8 @@ static void WIDGETGROUP_xform_cage_draw_prepare(const bContext *C, wmGizmoGroup
RegionView3D *rv3d = CTX_wm_region_view3d(C);
{
Scene *scene = CTX_data_scene(C);
- switch (scene->orientation_type) {
+ const TransformOrientationSlot *orient_slot = BKE_scene_orientation_slot_get(scene, SCE_GIZMO_SHOW_SCALE);
+ switch (orient_slot->type) {
case V3D_MANIP_VIEW:
{
float viewinv_m3[3][3];
@@ -2173,7 +2224,9 @@ static void WIDGETGROUP_xform_shear_draw_prepare(const bContext *C, wmGizmoGroup
RegionView3D *rv3d = CTX_wm_region_view3d(C);
{
Scene *scene = CTX_data_scene(C);
- switch (scene->orientation_type) {
+ /* Shear is like rotate, use the rotate setting. */
+ const TransformOrientationSlot *orient_slot = BKE_scene_orientation_slot_get(scene, SCE_GIZMO_SHOW_ROTATE);
+ switch (orient_slot->type) {
case V3D_MANIP_VIEW:
{
float viewinv_m3[3][3];
diff --git a/source/blender/editors/transform/transform_gizmo_extrude_3d.c b/source/blender/editors/transform/transform_gizmo_extrude_3d.c
index 1dc50f476fa..441141e9718 100644
--- a/source/blender/editors/transform/transform_gizmo_extrude_3d.c
+++ b/source/blender/editors/transform/transform_gizmo_extrude_3d.c
@@ -233,7 +233,7 @@ static void gizmo_mesh_extrude_refresh(const bContext *C, wmGizmoGroup *gzgroup)
axis_type = RNA_property_enum_get(&ptr, ggd->gzgt_axis_type_prop);
}
- ggd->data.orientation_type = scene->orientation_type;
+ ggd->data.orientation_type = scene->orientation_slots[SCE_ORIENT_DEFAULT].type;
const bool use_normal = (
(ggd->data.orientation_type != V3D_MANIP_NORMAL) ||
(axis_type == EXTRUDE_AXIS_NORMAL));
@@ -431,7 +431,7 @@ static void gizmo_mesh_extrude_message_subscribe(
};
{
- WM_msg_subscribe_rna_anon_prop(mbus, Scene, transform_orientation, &msg_sub_value_gz_tag_refresh);
+ WM_msg_subscribe_rna_anon_prop(mbus, TransformOrientationSlot, type, &msg_sub_value_gz_tag_refresh);
}
diff --git a/source/blender/editors/transform/transform_ops.c b/source/blender/editors/transform/transform_ops.c
index d11cfa8d3d3..5a3575c04d9 100644
--- a/source/blender/editors/transform/transform_ops.c
+++ b/source/blender/editors/transform/transform_ops.c
@@ -39,6 +39,7 @@
#include "BKE_global.h"
#include "BKE_report.h"
#include "BKE_editmesh.h"
+#include "BKE_scene.h"
#include "RNA_access.h"
#include "RNA_define.h"
@@ -168,12 +169,12 @@ static int select_orientation_exec(bContext *C, wmOperator *op)
Scene *scene = CTX_data_scene(C);
int orientation = RNA_enum_get(op->ptr, "orientation");
- BIF_selectTransformOrientationValue(scene, orientation);
+ BKE_scene_orientation_slot_set_index(&scene->orientation_slots[SCE_ORIENT_DEFAULT], orientation);
WM_event_add_notifier(C, NC_SCENE | ND_TOOLSETTINGS, NULL);
struct wmMsgBus *mbus = CTX_wm_message_bus(C);
- WM_msg_publish_rna_prop(mbus, &scene->id, scene, Scene, transform_orientation);
+ WM_msg_publish_rna_prop(mbus, &scene->id, scene, TransformOrientationSlot, type);
return OPERATOR_FINISHED;
}
@@ -215,7 +216,7 @@ static void TRANSFORM_OT_select_orientation(struct wmOperatorType *ot)
static int delete_orientation_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
- BIF_removeTransformOrientationIndex(C, scene->orientation_index_custom);
+ BIF_removeTransformOrientationIndex(C, scene->orientation_slots[SCE_ORIENT_DEFAULT].index_custom);
WM_event_add_notifier(C, NC_SCENE | NA_EDITED, scene);
@@ -234,7 +235,8 @@ static bool delete_orientation_poll(bContext *C)
if (ED_operator_areaactive(C) == 0)
return 0;
- return (scene->orientation_type >= V3D_MANIP_CUSTOM) && (scene->orientation_index_custom != -1);
+ return ((scene->orientation_slots[SCE_ORIENT_DEFAULT].type >= V3D_MANIP_CUSTOM) &&
+ (scene->orientation_slots[SCE_ORIENT_DEFAULT].index_custom != -1));
}
static void TRANSFORM_OT_delete_orientation(struct wmOperatorType *ot)
diff --git a/source/blender/editors/transform/transform_orientations.c b/source/blender/editors/transform/transform_orientations.c
index a21882fc206..04999213c63 100644
--- a/source/blender/editors/transform/transform_orientations.c
+++ b/source/blender/editors/transform/transform_orientations.c
@@ -71,9 +71,12 @@ void BIF_clearTransformOrientation(bContext *C)
BLI_freelistN(transform_orientations);
- if (scene->orientation_type == V3D_MANIP_CUSTOM) {
- scene->orientation_type = V3D_MANIP_GLOBAL; /* fallback to global */
- scene->orientation_index_custom = -1;
+ for (int i = 0; i < ARRAY_SIZE(scene->orientation_slots); i++) {
+ TransformOrientationSlot *orient_slot = &scene->orientation_slots[i];
+ if (orient_slot->type == V3D_MANIP_CUSTOM) {
+ orient_slot->type = V3D_MANIP_GLOBAL; /* fallback to global */
+ orient_slot->index_custom = -1;
+ }
}
}
@@ -366,21 +369,8 @@ void BIF_selectTransformOrientation(bContext *C, TransformOrientation *target)
BLI_assert(index != -1);
- scene->orientation_type = V3D_MANIP_CUSTOM;
- scene->orientation_index_custom = index;
-}
-
-/**
- * Activate a transform orientation in a 3D view based on an enum value.
- *
- * \param orientation: If this is #V3D_MANIP_CUSTOM or greater, the custom transform orientation
- * with index \a orientation - #V3D_MANIP_CUSTOM gets activated.
- */
-void BIF_selectTransformOrientationValue(Scene *scene, int orientation)
-{
- const bool is_custom = orientation >= V3D_MANIP_CUSTOM;
- scene->orientation_type = is_custom ? V3D_MANIP_CUSTOM : orientation;
- scene->orientation_index_custom = is_custom ? (orientation - V3D_MANIP_CUSTOM) : -1;
+ scene->orientation_slots[SCE_ORIENT_DEFAULT].type = V3D_MANIP_CUSTOM;
+ scene->orientation_slots[SCE_ORIENT_DEFAULT].index_custom = index;
}
int BIF_countTransformOrientation(const bContext *C)