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author | Germano Cavalcante <germano.costa@ig.com.br> | 2017-01-29 19:13:14 +0300 |
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committer | Germano Cavalcante <germano.costa@ig.com.br> | 2017-01-29 19:13:14 +0300 |
commit | dead79a16a8e307d6dc2de21380347460c6ddddb (patch) | |
tree | 7ea56c417dec95db9da23c383adc131e4f5ab7e3 /source/blender/editors/transform | |
parent | 88b0b22914cc2333b022080d2e2f1f235f924db7 (diff) |
Rename func `set_SnapData` to `snap_data_set`
Don't use CamelCase in functions and try to keep area affected first, and action last, in names
Diffstat (limited to 'source/blender/editors/transform')
-rw-r--r-- | source/blender/editors/transform/transform_snap_object.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/transform/transform_snap_object.c b/source/blender/editors/transform/transform_snap_object.c index bd8596ca1bc..0f7b62d7bad 100644 --- a/source/blender/editors/transform/transform_snap_object.c +++ b/source/blender/editors/transform/transform_snap_object.c @@ -258,7 +258,7 @@ typedef struct BVHTreeFromMeshType { * \param ray_direction: Unit length direction of the ray. * \param depth_range: distances of clipe plane min and clip plane max; */ -static void set_SnapData( +static void snap_data_set( SnapData *snapdata, const ARegion *ar, const unsigned short snap_to, const enum eViewProj view_proj, const float mval[2], const float ray_origin[3], const float ray_start[3], @@ -1894,7 +1894,7 @@ bool ED_transform_snap_object_project_ray_ex( const float depth_range[2] = {0.0f, FLT_MAX}; SnapData snapdata; - set_SnapData(&snapdata, sctx->v3d_data.ar, snap_to, VIEW_PROJ_NONE, NULL, r_loc, r_loc, r_no, depth_range); + snap_data_set(&snapdata, sctx->v3d_data.ar, snap_to, VIEW_PROJ_NONE, NULL, r_loc, r_loc, r_no, depth_range); return snapObjectsRay( sctx, &snapdata, @@ -1928,7 +1928,7 @@ bool ED_transform_snap_object_project_ray_all( #endif SnapData snapdata; - set_SnapData(&snapdata, sctx->v3d_data.ar, snap_to, VIEW_PROJ_NONE, NULL, + snap_data_set(&snapdata, sctx->v3d_data.ar, snap_to, VIEW_PROJ_NONE, NULL, ray_start, ray_start, ray_normal, depth_range); bool retval = snapObjectsRay( @@ -2095,7 +2095,7 @@ bool ED_transform_snap_object_project_view3d_ex( SnapData snapdata; const enum eViewProj view_proj = ((RegionView3D *)ar->regiondata)->is_persp ? VIEW_PROJ_PERSP : VIEW_PROJ_ORTHO; - set_SnapData(&snapdata, ar, snap_to, view_proj, mval, + snap_data_set(&snapdata, ar, snap_to, view_proj, mval, ray_start, ray_start, ray_normal, depth_range); return snapObjectsRay( |