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authorDalai Felinto <dfelinto@gmail.com>2017-11-22 15:52:39 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-11-23 12:48:23 +0300
commit3abe8b3292cf7a50a9200b95401993384df24d9a (patch)
tree6c7a853710f1a4264dd1bb4d7b9bf14f44b75f33 /source/blender/editors/transform
parentfb7d23bdb2a5c0ed00067045e4acdf6593258b52 (diff)
Rename any instance of scene layer or render layer in code with view layer
The RenderResult struct still has a listbase of RenderLayer, but that's ok since this is strictly for rendering. * Subversion bump (to 2.80.2) * DNA low level doversion (renames) - only for .blend created since 2.80 started Note: We can't use DNA_struct_elem_find or get file version in init_structDNA, so we are manually iterating over the array of the SDNA elements instead. Note 2: This doversion change with renames can be reverted in a few months. But so far it's required for 2.8 files created between October 2016 and now. Reviewers: campbellbarton, sergey Differential Revision: https://developer.blender.org/D2927
Diffstat (limited to 'source/blender/editors/transform')
-rw-r--r--source/blender/editors/transform/transform.c2
-rw-r--r--source/blender/editors/transform/transform.h6
-rw-r--r--source/blender/editors/transform/transform_conversions.c38
-rw-r--r--source/blender/editors/transform/transform_generics.c24
-rw-r--r--source/blender/editors/transform/transform_manipulator.c6
-rw-r--r--source/blender/editors/transform/transform_orientations.c2
-rw-r--r--source/blender/editors/transform/transform_snap.c4
-rw-r--r--source/blender/editors/transform/transform_snap_object.c8
8 files changed, 45 insertions, 45 deletions
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index e036ffd526c..9db17f3e2e5 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -1905,7 +1905,7 @@ static void drawTransformPixel(const struct bContext *UNUSED(C), ARegion *ar, vo
{
TransInfo *t = arg;
Scene *scene = t->scene;
- SceneLayer *sl = t->scene_layer;
+ ViewLayer *sl = t->view_layer;
Object *ob = OBACT(sl);
/* draw autokeyframing hint in the corner
diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h
index 60ad61e3475..39e88f199fc 100644
--- a/source/blender/editors/transform/transform.h
+++ b/source/blender/editors/transform/transform.h
@@ -52,7 +52,7 @@ struct Object;
struct View3D;
struct ScrArea;
struct Scene;
-struct SceneLayer;
+struct ViewLayer;
struct bConstraint;
struct wmKeyMap;
struct wmKeyConfig;
@@ -469,7 +469,7 @@ typedef struct TransInfo {
struct ScrArea *sa;
struct ARegion *ar;
struct Scene *scene;
- struct SceneLayer *scene_layer;
+ struct ViewLayer *view_layer;
struct RenderEngineType *engine;
struct ToolSettings *settings;
struct wmTimer *animtimer;
@@ -661,7 +661,7 @@ bool transdata_check_local_islands(TransInfo *t, short around);
int count_set_pose_transflags(int *out_mode, short around, struct Object *ob);
/* auto-keying stuff used by special_aftertrans_update */
-void autokeyframe_ob_cb_func(struct bContext *C, struct Scene *scene, struct SceneLayer *sl, struct View3D *v3d, struct Object *ob, int tmode);
+void autokeyframe_ob_cb_func(struct bContext *C, struct Scene *scene, struct ViewLayer *sl, struct View3D *v3d, struct Object *ob, int tmode);
void autokeyframe_pose_cb_func(struct bContext *C, struct Scene *scene, struct View3D *v3d, struct Object *ob, int tmode, short targetless_ik);
/*********************** Constraints *****************************/
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index 0905e3785da..afe9e149b24 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -286,7 +286,7 @@ static void set_prop_dist(TransInfo *t, const bool with_dist)
static void createTransTexspace(TransInfo *t)
{
- SceneLayer *sl = t->scene_layer;
+ ViewLayer *sl = t->view_layer;
TransData *td;
Object *ob;
ID *id;
@@ -1893,7 +1893,7 @@ static void createTransParticleVerts(bContext *C, TransInfo *t)
Base *base = CTX_data_active_base(C);
Object *ob = CTX_data_active_object(C);
ParticleEditSettings *pset = PE_settings(t->scene);
- PTCacheEdit *edit = PE_get_current(t->scene, t->scene_layer, ob);
+ PTCacheEdit *edit = PE_get_current(t->scene, t->view_layer, ob);
ParticleSystem *psys = NULL;
ParticleSystemModifierData *psmd = NULL;
PTCacheEditPoint *point;
@@ -2010,7 +2010,7 @@ static void createTransParticleVerts(bContext *C, TransInfo *t)
void flushTransParticles(TransInfo *t)
{
Scene *scene = t->scene;
- SceneLayer *sl = t->scene_layer;
+ ViewLayer *sl = t->view_layer;
Object *ob = OBACT(sl);
PTCacheEdit *edit = PE_get_current(scene, sl, ob);
ParticleSystem *psys = edit->psys;
@@ -2485,7 +2485,7 @@ static void createTransEditVerts(TransInfo *t)
int *island_vert_map = NULL;
DEG_evaluation_context_init_from_scene(&eval_ctx,
- t->scene, t->scene_layer, t->engine,
+ t->scene, t->view_layer, t->engine,
DAG_EVAL_VIEWPORT);
/* Even for translation this is needed because of island-orientation, see: T51651. */
@@ -5538,7 +5538,7 @@ static void set_trans_object_base_flags(TransInfo *t)
{
/* TODO(sergey): Get rid of global, use explicit main. */
Main *bmain = G.main;
- SceneLayer *sl = t->scene_layer;
+ ViewLayer *sl = t->view_layer;
Scene *scene = t->scene;
Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene, sl, true);
@@ -5553,7 +5553,7 @@ static void set_trans_object_base_flags(TransInfo *t)
return;
/* makes sure base flags and object flags are identical */
- BKE_scene_base_flag_to_objects(t->scene_layer);
+ BKE_scene_base_flag_to_objects(t->view_layer);
/* Make sure depsgraph is here. */
DEG_graph_relations_update(depsgraph, bmain, scene, sl);
@@ -5561,7 +5561,7 @@ static void set_trans_object_base_flags(TransInfo *t)
/* handle pending update events, otherwise they got copied below */
EvaluationContext eval_ctx;
DEG_evaluation_context_init_from_scene(&eval_ctx,
- t->scene, t->scene_layer, t->engine,
+ t->scene, t->view_layer, t->engine,
DAG_EVAL_VIEWPORT);
for (base = sl->object_bases.first; base; base = base->next) {
if (base->object->recalc & OB_RECALC_ALL) {
@@ -5580,7 +5580,7 @@ static void set_trans_object_base_flags(TransInfo *t)
/* if parent selected, deselect */
while (parsel) {
if (parsel->base_flag & BASE_SELECTED) {
- Base *parbase = BKE_scene_layer_base_find(sl, parsel);
+ Base *parbase = BKE_view_layer_base_find(sl, parsel);
if (parbase) { /* in rare cases this can fail */
if (TESTBASELIB_BGMODE(parbase)) {
break;
@@ -5639,7 +5639,7 @@ static int count_proportional_objects(TransInfo *t)
int total = 0;
/* TODO(sergey): Get rid of global, use explicit main. */
Main *bmain = G.main;
- SceneLayer *sl = t->scene_layer;
+ ViewLayer *sl = t->view_layer;
Scene *scene = t->scene;
Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene, sl, true);
Base *base;
@@ -5707,7 +5707,7 @@ static int count_proportional_objects(TransInfo *t)
static void clear_trans_object_base_flags(TransInfo *t)
{
- SceneLayer *sl = t->scene_layer;
+ ViewLayer *sl = t->view_layer;
Base *base;
for (base = sl->object_bases.first; base; base = base->next) {
@@ -5723,7 +5723,7 @@ static void clear_trans_object_base_flags(TransInfo *t)
* tmode: should be a transform mode
*/
// NOTE: context may not always be available, so must check before using it as it's a luxury for a few cases
-void autokeyframe_ob_cb_func(bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, Object *ob, int tmode)
+void autokeyframe_ob_cb_func(bContext *C, Scene *scene, ViewLayer *sl, View3D *v3d, Object *ob, int tmode)
{
ID *id = &ob->id;
FCurve *fcu;
@@ -6500,10 +6500,10 @@ void special_aftertrans_update(bContext *C, TransInfo *t)
else if (t->options & CTX_PAINT_CURVE) {
/* pass */
}
- else if ((t->scene_layer->basact) &&
- (ob = t->scene_layer->basact->object) &&
+ else if ((t->view_layer->basact) &&
+ (ob = t->view_layer->basact->object) &&
(ob->mode & OB_MODE_PARTICLE_EDIT) &&
- PE_get_current(t->scene, t->scene_layer, ob))
+ PE_get_current(t->scene, t->view_layer, ob))
{
/* do nothing */
}
@@ -6544,7 +6544,7 @@ void special_aftertrans_update(bContext *C, TransInfo *t)
/* Set autokey if necessary */
if (!canceled) {
- autokeyframe_ob_cb_func(C, t->scene, t->scene_layer, (View3D *)t->view, ob, t->mode);
+ autokeyframe_ob_cb_func(C, t->scene, t->view_layer, (View3D *)t->view, ob, t->mode);
}
/* restore rigid body transform */
@@ -6628,10 +6628,10 @@ static void createTransObject(bContext *C, TransInfo *t)
CTX_DATA_END;
if (is_prop_edit) {
- SceneLayer *sl = t->scene_layer;
+ ViewLayer *view_layer = t->view_layer;
Base *base;
- for (base = sl->object_bases.first; base; base = base->next) {
+ for (base = view_layer->object_bases.first; base; base = base->next) {
Object *ob = base->object;
/* if base is not selected, not a parent of selection or not a child of selection and it is editable */
@@ -8084,7 +8084,7 @@ static void createTransGPencil(bContext *C, TransInfo *t)
void createTransData(bContext *C, TransInfo *t)
{
Scene *scene = t->scene;
- SceneLayer *sl = t->scene_layer;
+ ViewLayer *sl = t->view_layer;
Object *ob = OBACT(sl);
/* if tests must match recalcData for correct updates */
@@ -8250,7 +8250,7 @@ void createTransData(bContext *C, TransInfo *t)
* lines below just check is also visible */
Object *ob_armature = modifiers_isDeformedByArmature(ob);
if (ob_armature && ob_armature->mode & OB_MODE_POSE) {
- Base *base_arm = BKE_scene_layer_base_find(t->scene_layer, ob_armature);
+ Base *base_arm = BKE_view_layer_base_find(t->view_layer, ob_armature);
if (base_arm) {
if (BASE_VISIBLE(base_arm)) {
createTransPose(t, ob_armature);
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c
index 8d2fb595e24..90c4b1a17c0 100644
--- a/source/blender/editors/transform/transform_generics.c
+++ b/source/blender/editors/transform/transform_generics.c
@@ -318,7 +318,7 @@ static bool fcu_test_selected(FCurve *fcu)
/* helper for recalcData() - for Action Editor transforms */
static void recalcData_actedit(TransInfo *t)
{
- SceneLayer *sl = t->scene_layer;
+ ViewLayer *sl = t->view_layer;
SpaceAction *saction = (SpaceAction *)t->sa->spacedata.first;
bAnimContext ac = {NULL};
@@ -329,7 +329,7 @@ static void recalcData_actedit(TransInfo *t)
/* initialize relevant anim-context 'context' data from TransInfo data */
/* NOTE: sync this with the code in ANIM_animdata_get_context() */
ac.scene = t->scene;
- ac.scene_layer = t->scene_layer;
+ ac.view_layer = t->view_layer;
ac.obact = OBACT(sl);
ac.sa = t->sa;
ac.ar = t->ar;
@@ -367,7 +367,7 @@ static void recalcData_actedit(TransInfo *t)
static void recalcData_graphedit(TransInfo *t)
{
SpaceIpo *sipo = (SpaceIpo *)t->sa->spacedata.first;
- SceneLayer *sl = t->scene_layer;
+ ViewLayer *sl = t->view_layer;
ListBase anim_data = {NULL, NULL};
bAnimContext ac = {NULL};
@@ -379,7 +379,7 @@ static void recalcData_graphedit(TransInfo *t)
/* initialize relevant anim-context 'context' data from TransInfo data */
/* NOTE: sync this with the code in ANIM_animdata_get_context() */
ac.scene = t->scene;
- ac.scene_layer = t->scene_layer;
+ ac.view_layer = t->view_layer;
ac.obact = OBACT(sl);
ac.sa = t->sa;
ac.ar = t->ar;
@@ -714,7 +714,7 @@ static void recalcData_spaceclip(TransInfo *t)
/* helper for recalcData() - for object transforms, typically in the 3D view */
static void recalcData_objects(TransInfo *t)
{
- Base *base = t->scene_layer->basact;
+ Base *base = t->view_layer->basact;
EvaluationContext eval_ctx;
CTX_data_eval_ctx(t->context, &eval_ctx);
@@ -904,7 +904,7 @@ static void recalcData_objects(TransInfo *t)
else
BKE_pose_where_is(&eval_ctx, t->scene, ob);
}
- else if (base && (base->object->mode & OB_MODE_PARTICLE_EDIT) && PE_get_current(t->scene, t->scene_layer, base->object)) {
+ else if (base && (base->object->mode & OB_MODE_PARTICLE_EDIT) && PE_get_current(t->scene, t->view_layer, base->object)) {
if (t->state != TRANS_CANCEL) {
applyProject(t);
}
@@ -934,7 +934,7 @@ static void recalcData_objects(TransInfo *t)
// TODO: autokeyframe calls need some setting to specify to add samples (FPoints) instead of keyframes?
if ((t->animtimer) && IS_AUTOKEY_ON(t->scene)) {
animrecord_check_state(t->scene, &ob->id, t->animtimer);
- autokeyframe_ob_cb_func(t->context, t->scene, t->scene_layer, (View3D *)t->view, ob, t->mode);
+ autokeyframe_ob_cb_func(t->context, t->scene, t->view_layer, (View3D *)t->view, ob, t->mode);
}
/* sets recalc flags fully, instead of flushing existing ones
@@ -1116,7 +1116,7 @@ static int initTransInfo_edit_pet_to_flag(const int proportional)
void initTransInfo(bContext *C, TransInfo *t, wmOperator *op, const wmEvent *event)
{
Scene *sce = CTX_data_scene(C);
- SceneLayer *sl = CTX_data_scene_layer(C);
+ ViewLayer *sl = CTX_data_view_layer(C);
ToolSettings *ts = CTX_data_tool_settings(C);
ARegion *ar = CTX_wm_region(C);
ScrArea *sa = CTX_wm_area(C);
@@ -1127,7 +1127,7 @@ void initTransInfo(bContext *C, TransInfo *t, wmOperator *op, const wmEvent *eve
PropertyRNA *prop;
t->scene = sce;
- t->scene_layer = sl;
+ t->view_layer = sl;
t->engine = engine;
t->sa = sa;
t->ar = ar;
@@ -1802,7 +1802,7 @@ bool calculateCenterActive(TransInfo *t, bool select_only, float r_center[3])
}
}
else if (t->flag & T_POSE) {
- SceneLayer *sl = t->scene_layer;
+ ViewLayer *sl = t->view_layer;
Object *ob = OBACT(sl);
if (ob) {
bPoseChannel *pchan = BKE_pose_channel_active(ob);
@@ -1813,7 +1813,7 @@ bool calculateCenterActive(TransInfo *t, bool select_only, float r_center[3])
}
}
else if (t->options & CTX_PAINT_CURVE) {
- Paint *p = BKE_paint_get_active(t->scene, t->scene_layer);
+ Paint *p = BKE_paint_get_active(t->scene, t->view_layer);
Brush *br = p->brush;
PaintCurve *pc = br->paint_curve;
copy_v3_v3(r_center, pc->points[pc->add_index - 1].bez.vec[1]);
@@ -1822,7 +1822,7 @@ bool calculateCenterActive(TransInfo *t, bool select_only, float r_center[3])
}
else {
/* object mode */
- SceneLayer *sl = t->scene_layer;
+ ViewLayer *sl = t->view_layer;
Object *ob = OBACT(sl);
Base *base = BASACT(sl);
if (ob && ((!select_only) || ((base->flag & BASE_SELECTED) != 0))) {
diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c
index be33cb85f0e..e23e7f6e1bb 100644
--- a/source/blender/editors/transform/transform_manipulator.c
+++ b/source/blender/editors/transform/transform_manipulator.c
@@ -591,7 +591,7 @@ static int calc_manipulator_stats(
ScrArea *sa = CTX_wm_area(C);
ARegion *ar = CTX_wm_region(C);
Scene *scene = CTX_data_scene(C);
- SceneLayer *sl = CTX_data_scene_layer(C);
+ ViewLayer *sl = CTX_data_view_layer(C);
Object *obedit = CTX_data_edit_object(C);
View3D *v3d = sa->spacedata.first;
RegionView3D *rv3d = ar->regiondata;
@@ -1055,7 +1055,7 @@ static void manipulator_prepare_mat(
const bContext *C, View3D *v3d, RegionView3D *rv3d, const struct TransformBounds *tbounds)
{
Scene *scene = CTX_data_scene(C);
- SceneLayer *sl = CTX_data_scene_layer(C);
+ ViewLayer *sl = CTX_data_view_layer(C);
switch (v3d->around) {
case V3D_AROUND_CENTER_BOUNDS:
@@ -1590,7 +1590,7 @@ static void WIDGETGROUP_xform_cage_draw_prepare(const bContext *C, wmManipulator
struct XFormCageWidgetGroup *xmgroup = mgroup->customdata;
wmManipulator *mpr = xmgroup->manipulator;
- SceneLayer *sl = CTX_data_scene_layer(C);
+ ViewLayer *sl = CTX_data_view_layer(C);
Object *ob = OBACT(sl);
if (ob && ob->mode & OB_MODE_EDIT) {
copy_m4_m4(mpr->matrix_space, ob->obmat);
diff --git a/source/blender/editors/transform/transform_orientations.c b/source/blender/editors/transform/transform_orientations.c
index 86f99c4fed2..09f3613358e 100644
--- a/source/blender/editors/transform/transform_orientations.c
+++ b/source/blender/editors/transform/transform_orientations.c
@@ -578,7 +578,7 @@ static unsigned int bm_mesh_faces_select_get_n(BMesh *bm, BMVert **elems, const
int getTransformOrientation_ex(const bContext *C, float normal[3], float plane[3], const short around)
{
- SceneLayer *sl = CTX_data_scene_layer(C);
+ ViewLayer *sl = CTX_data_view_layer(C);
Object *obedit = CTX_data_edit_object(C);
Base *base;
Object *ob = OBACT(sl);
diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c
index 3a71800e9cd..52c3f135473 100644
--- a/source/blender/editors/transform/transform_snap.c
+++ b/source/blender/editors/transform/transform_snap.c
@@ -503,7 +503,7 @@ static void initSnappingMode(TransInfo *t)
{
ToolSettings *ts = t->settings;
Object *obedit = t->obedit;
- SceneLayer *sl = t->scene_layer;
+ ViewLayer *sl = t->view_layer;
Base *base_act = sl->basact;
if (t->spacetype == SPACE_NODE) {
@@ -585,7 +585,7 @@ static void initSnappingMode(TransInfo *t)
if (t->spacetype == SPACE_VIEW3D) {
if (t->tsnap.object_context == NULL) {
t->tsnap.object_context = ED_transform_snap_object_context_create_view3d(
- G.main, t->scene, t->scene_layer, t->engine, 0,
+ G.main, t->scene, t->view_layer, t->engine, 0,
t->ar, t->view);
ED_transform_snap_object_context_set_editmesh_callbacks(
diff --git a/source/blender/editors/transform/transform_snap_object.c b/source/blender/editors/transform/transform_snap_object.c
index 135ea406d60..50ae34dd45e 100644
--- a/source/blender/editors/transform/transform_snap_object.c
+++ b/source/blender/editors/transform/transform_snap_object.c
@@ -160,7 +160,7 @@ static void iter_snap_objects(
IterSnapObjsCallback sob_callback,
void *data)
{
- Base *base_act = sctx->eval_ctx.scene_layer->basact;
+ Base *base_act = sctx->eval_ctx.view_layer->basact;
/* Need an exception for particle edit because the base is flagged with BA_HAS_RECALC_DATA
* which makes the loop skip it, even the derived mesh will never change
*
@@ -170,7 +170,7 @@ static void iter_snap_objects(
sob_callback(sctx, false, base_act->object, base_act->object->obmat, data);
}
- for (Base *base = sctx->eval_ctx.scene_layer->object_bases.first; base != NULL; base = base->next) {
+ for (Base *base = sctx->eval_ctx.view_layer->object_bases.first; base != NULL; base = base->next) {
if ((BASE_VISIBLE(base)) && (base->flag_legacy & (BA_HAS_RECALC_OB | BA_HAS_RECALC_DATA)) == 0 &&
!((snap_select == SNAP_NOT_SELECTED && ((base->flag & BASE_SELECTED) || (base->flag_legacy & BA_WAS_SEL))) ||
(snap_select == SNAP_NOT_ACTIVE && base == base_act)))
@@ -2096,7 +2096,7 @@ static bool snapObjectsRay(
* \{ */
SnapObjectContext *ED_transform_snap_object_context_create(
- Main *bmain, Scene *scene, SceneLayer *sl, RenderEngineType *engine, int flag)
+ Main *bmain, Scene *scene, ViewLayer *sl, RenderEngineType *engine, int flag)
{
SnapObjectContext *sctx = MEM_callocN(sizeof(*sctx), __func__);
@@ -2114,7 +2114,7 @@ SnapObjectContext *ED_transform_snap_object_context_create(
}
SnapObjectContext *ED_transform_snap_object_context_create_view3d(
- Main *bmain, Scene *scene, SceneLayer *sl, RenderEngineType *engine, int flag,
+ Main *bmain, Scene *scene, ViewLayer *sl, RenderEngineType *engine, int flag,
/* extra args for view3d */
const ARegion *ar, const View3D *v3d)
{