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authorCampbell Barton <ideasman42@gmail.com>2019-11-24 17:14:39 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-11-24 17:51:11 +0300
commit249f4423ee1c28e7f8ad6fdfff6c61a1f3e6d53d (patch)
tree41f7476be0d4d2ac9856602d1094c542d74afeef /source/blender/editors/transform
parentace5677ef0db996a4236073d1e1d6895fd5cf4bd (diff)
Cleanup: doxygen comments
Also correct some outdated symbol references, add missing 'name' commands.
Diffstat (limited to 'source/blender/editors/transform')
-rw-r--r--source/blender/editors/transform/transform.h6
-rw-r--r--source/blender/editors/transform/transform_convert_mesh.c4
-rw-r--r--source/blender/editors/transform/transform_snap_object.c8
3 files changed, 10 insertions, 8 deletions
diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h
index e5e7be025e4..4b529765ab0 100644
--- a/source/blender/editors/transform/transform.h
+++ b/source/blender/editors/transform/transform.h
@@ -213,8 +213,10 @@ typedef struct TransData2D {
float ih1[2], ih2[2];
} TransData2D;
-/** Used to store 2 handles for each #TransData in case the other handle wasn't selected. Also to
- * unset temporary flags. */
+/**
+ * Used to store 2 handles for each #TransData in case the other handle wasn't selected.
+ * Also to unset temporary flags.
+ */
typedef struct TransDataCurveHandleFlags {
char ih1, ih2;
char *h1, *h2;
diff --git a/source/blender/editors/transform/transform_convert_mesh.c b/source/blender/editors/transform/transform_convert_mesh.c
index b9d69cafd0c..8b7dcecf9e8 100644
--- a/source/blender/editors/transform/transform_convert_mesh.c
+++ b/source/blender/editors/transform/transform_convert_mesh.c
@@ -192,8 +192,8 @@ static void editmesh_set_connectivity_distance(BMesh *bm,
if (e_iter->l) {
BMLoop *l_iter_radial, *l_first_radial;
/**
- * imaginary edge diagonally across quad,
- * \note, this takes advantage of the rules of winding that we
+ * imaginary edge diagonally across quad.
+ * \note This takes advantage of the rules of winding that we
* know 2 or more of a verts edges wont reference the same face twice.
* Also, if the edge is hidden, the face will be hidden too.
*/
diff --git a/source/blender/editors/transform/transform_snap_object.c b/source/blender/editors/transform/transform_snap_object.c
index 14e8b8f97e0..41486a2f767 100644
--- a/source/blender/editors/transform/transform_snap_object.c
+++ b/source/blender/editors/transform/transform_snap_object.c
@@ -65,7 +65,7 @@
#include "transform.h"
/* -------------------------------------------------------------------- */
-/** Internal Data Types
+/** \name Internal Data Types
* \{ */
#define MAX_CLIPPLANE_LEN 3
@@ -147,7 +147,7 @@ struct SnapObjectContext {
/** \} */
/* -------------------------------------------------------------------- */
-/** Common Utilities
+/** \name Common Utilities
* \{ */
/**
@@ -1003,7 +1003,7 @@ static bool raycastObjects(SnapObjectContext *sctx,
/** \} */
/* -------------------------------------------------------------------- */
-/** Snap Nearest utilities
+/** \name Snap Nearest utilities
* \{ */
/* Test BoundBox */
@@ -1161,7 +1161,7 @@ static bool test_projected_edge_dist(const struct DistProjectedAABBPrecalc *prec
/** \} */
/* -------------------------------------------------------------------- */
-/** Walk DFS
+/** \name Walk DFS
* \{ */
typedef void (*Nearest2DGetVertCoCallback)(const int index, const float **co, void *data);