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authorJoshua Leung <aligorith@gmail.com>2009-07-10 05:57:55 +0400
committerJoshua Leung <aligorith@gmail.com>2009-07-10 05:57:55 +0400
commit0051f1be8ea6e329649d4a476e6c4cb5d1d101ef (patch)
treeb96dd939058d529f88a990876e2ec002ea6a0c8f /source/blender/editors/transform
parentd7a7081e633f458d3c68f6ccff5376c0340fe42e (diff)
parent9241559ab4c223d30a949f2e06c776642b69715c (diff)
NLA SoC: Merge from 2.5
21330 to 21469
Diffstat (limited to 'source/blender/editors/transform')
-rw-r--r--source/blender/editors/transform/transform.c4
-rw-r--r--source/blender/editors/transform/transform.h9
-rw-r--r--source/blender/editors/transform/transform_conversions.c9
-rw-r--r--source/blender/editors/transform/transform_generics.c9
-rw-r--r--source/blender/editors/transform/transform_input.c58
-rw-r--r--source/blender/editors/transform/transform_manipulator.c1074
-rw-r--r--source/blender/editors/transform/transform_ndofinput.c10
-rw-r--r--source/blender/editors/transform/transform_ops.c105
-rw-r--r--source/blender/editors/transform/transform_orientations.c4
-rw-r--r--source/blender/editors/transform/transform_snap.c3
10 files changed, 672 insertions, 613 deletions
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index 9fbcfc71082..368730b1cfa 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -457,6 +457,7 @@ static void view_editmove(unsigned short event)
#endif
}
+#if 0
static char *transform_to_undostr(TransInfo *t)
{
switch (t->mode) {
@@ -503,6 +504,7 @@ static char *transform_to_undostr(TransInfo *t)
}
return "Transform";
}
+#endif
/* ************************************************* */
@@ -1463,6 +1465,8 @@ int transformEnd(bContext *C, TransInfo *t)
void initManipulator(int mode)
{
+ printf("init manipulator mode %d\n", mode);
+
#if 0 // TRANSFORM_FIX_ME
Trans.state = TRANS_RUNNING;
diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h
index 65edae6fca8..74cf1df1fa5 100644
--- a/source/blender/editors/transform/transform.h
+++ b/source/blender/editors/transform/transform.h
@@ -30,7 +30,7 @@
#ifndef TRANSFORM_H
#define TRANSFORM_H
-#include "BIF_transform.h"
+#include "ED_transform.h"
/* ************************** Types ***************************** */
@@ -496,8 +496,7 @@ void flushTransNodes(TransInfo *t);
void flushTransSeq(TransInfo *t);
/*********************** exported from transform_manipulator.c ********** */
-void draw_manipulator_ext(struct ScrArea *sa, int type, char axis, int col, float vec[3], float mat[][3]);
-int calc_manipulator_stats(struct ScrArea *sa);
+int calc_manipulator_stats(const struct bContext *C);
float get_drawsize(struct ARegion *ar, float *co);
/*********************** TransData Creation and General Handling *********** */
@@ -646,7 +645,7 @@ int createSpaceNormalTangent(float mat[3][3], float normal[3], float tangent[3])
int addMatrixSpace(struct bContext *C, float mat[3][3], char name[]);
int addObjectSpace(struct bContext *C, struct Object *ob);
-void applyTransformOrientation(struct bContext *C, TransInfo *t);
+void applyTransformOrientation(const struct bContext *C, TransInfo *t);
#define ORIENTATION_NONE 0
@@ -655,7 +654,7 @@ void applyTransformOrientation(struct bContext *C, TransInfo *t);
#define ORIENTATION_EDGE 3
#define ORIENTATION_FACE 4
-int getTransformOrientation(struct bContext *C, float normal[3], float plane[3], int activeOnly);
+int getTransformOrientation(const struct bContext *C, float normal[3], float plane[3], int activeOnly);
int createSpaceNormal(float mat[3][3], float normal[3]);
int createSpaceNormalTangent(float mat[3][3], float normal[3], float tangent[3]);
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index 0d19eeb913e..47f9159d87f 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -112,7 +112,6 @@
//#include "BIF_meshtools.h"
//#include "BIF_mywindow.h"
//#include "BIF_resources.h"
-#include "BIF_retopo.h"
//#include "BIF_screen.h"
//#include "BIF_space.h"
//#include "BIF_toolbox.h"
@@ -126,6 +125,7 @@
#include "ED_object.h"
#include "ED_markers.h"
#include "ED_mesh.h"
+#include "ED_retopo.h"
#include "ED_types.h"
#include "ED_uvedit.h"
#include "ED_view3d.h"
@@ -2768,6 +2768,7 @@ static void createTransNlaData(bContext *C, TransInfo *t)
* It also makes sure gp-frames are still stored in chronological order after
* transform.
*/
+#if 0
static void posttrans_gpd_clean (bGPdata *gpd)
{
bGPDlayer *gpl;
@@ -2852,6 +2853,7 @@ static void posttrans_gpd_clean (bGPdata *gpd)
}
}
}
+#endif
/* Called during special_aftertrans_update to make sure selected keyframes replace
* any other keyframes which may reside on that frame (that is not selected).
@@ -2911,6 +2913,7 @@ static void posttrans_fcurve_clean (FCurve *fcu)
}
+
/* Called by special_aftertrans_update to make sure selected keyframes replace
* any other keyframes which may reside on that frame (that is not selected).
* remake_action_ipos should have already been called
@@ -2972,6 +2975,7 @@ static int count_fcurve_keys(FCurve *fcu, char side, float cfra)
}
/* fully select selected beztriples, but only include if it's on the right side of cfra */
+#if 0
static int count_gplayer_frames(bGPDlayer *gpl, char side, float cfra)
{
bGPDframe *gpf;
@@ -2990,6 +2994,7 @@ static int count_gplayer_frames(bGPDlayer *gpl, char side, float cfra)
return count;
}
+#endif
/* This function assigns the information to transdata */
static void TimeToTransData(TransData *td, float *time, AnimData *adt)
@@ -3071,6 +3076,7 @@ void flushTransGPactionData (TransInfo *t)
* The 'side' argument is needed for the extend mode. 'B' = both sides, 'R'/'L' mean only data
* on the named side are used.
*/
+#if 0
static int GPLayerToTransData (TransData *td, tGPFtransdata *tfd, bGPDlayer *gpl, char side, float cfra)
{
bGPDframe *gpf;
@@ -3097,6 +3103,7 @@ static int GPLayerToTransData (TransData *td, tGPFtransdata *tfd, bGPDlayer *gpl
return count;
}
+#endif
static void createTransActionData(bContext *C, TransInfo *t)
{
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c
index 9d111f39b6d..3415c266cf1 100644
--- a/source/blender/editors/transform/transform_generics.c
+++ b/source/blender/editors/transform/transform_generics.c
@@ -63,7 +63,6 @@
//#include "BIF_editsima.h"
//#include "BIF_editparticle.h"
//#include "BIF_meshtools.h"
-#include "BIF_retopo.h"
#include "BKE_action.h"
#include "BKE_anim.h"
@@ -91,6 +90,7 @@
#include "ED_keyframing.h"
#include "ED_markers.h"
#include "ED_mesh.h"
+#include "ED_retopo.h"
#include "ED_space_api.h"
#include "ED_uvedit.h"
#include "ED_view3d.h"
@@ -116,8 +116,6 @@
extern ListBase editelems;
-extern TransInfo Trans; /* From transform.c */
-
/* ************************** Functions *************************** */
void getViewVector(TransInfo *t, float coord[3], float vec[3])
@@ -1364,9 +1362,12 @@ void calculatePropRatio(TransInfo *t)
}
}
+/* XXX only to make manipulators run now */
TransInfo *BIF_GetTransInfo()
{
- return NULL;
+ static struct TransInfo trans;
+ memset(&trans, 0, sizeof(struct TransInfo));
+ return &trans;
}
float get_drawsize(ARegion *ar, float *co)
diff --git a/source/blender/editors/transform/transform_input.c b/source/blender/editors/transform/transform_input.c
index 631eb1eb134..ae8aacb3477 100644
--- a/source/blender/editors/transform/transform_input.c
+++ b/source/blender/editors/transform/transform_input.c
@@ -35,7 +35,7 @@
#include "transform.h"
-
+
/* ************************** INPUT FROM MOUSE *************************** */
void InputVector(TransInfo *t, MouseInput *mi, short mval[2], float output[3])
@@ -53,7 +53,7 @@ void InputVector(TransInfo *t, MouseInput *mi, short mval[2], float output[3])
{
convertViewVec(t, output, (short)(mval[0] - t->imval[0]), (short)(mval[1] - t->imval[1]));
}
-
+
}
void InputSpring(TransInfo *t, MouseInput *mi, short mval[2], float output[3])
@@ -65,11 +65,11 @@ void InputSpring(TransInfo *t, MouseInput *mi, short mval[2], float output[3])
dx = (float)(mi->center[0] - mi->precision_mval[0]);
dy = (float)(mi->center[1] - mi->precision_mval[1]);
ratio = (float)sqrt( dx*dx + dy*dy);
-
+
dx= (float)(mi->center[0] - mval[0]);
dy= (float)(mi->center[1] - mval[1]);
precise_ratio = (float)sqrt( dx*dx + dy*dy);
-
+
ratio = (ratio + (precise_ratio - ratio) / 10.0f) / mi->factor;
}
else
@@ -78,16 +78,16 @@ void InputSpring(TransInfo *t, MouseInput *mi, short mval[2], float output[3])
dy = (float)(mi->center[1] - mval[1]);
ratio = (float)sqrt( dx*dx + dy*dy) / mi->factor;
}
-
+
output[0] = ratio;
}
void InputSpringFlip(TransInfo *t, MouseInput *mi, short mval[2], float output[3])
{
InputSpring(t, mi, mval, output);
-
+
/* flip scale */
- if ((mi->center[0] - mval[0]) * (mi->center[0] - mi->imval[0]) +
+ if ((mi->center[0] - mval[0]) * (mi->center[0] - mi->imval[0]) +
(mi->center[1] - mval[1]) * (mi->center[1] - mi->imval[1]) < 0)
{
output[0] *= -1.0f;
@@ -96,7 +96,7 @@ void InputSpringFlip(TransInfo *t, MouseInput *mi, short mval[2], float output[3
void InputTrackBall(TransInfo *t, MouseInput *mi, short mval[2], float output[3])
{
-
+
if(mi->precision)
{
output[0] = ( mi->imval[1] - mi->precision_mval[1] ) + ( mi->precision_mval[1] - mval[1] ) * 0.1f;
@@ -107,7 +107,7 @@ void InputTrackBall(TransInfo *t, MouseInput *mi, short mval[2], float output[3]
output[0] = (float)( mi->imval[1] - mval[1] );
output[1] = (float)( mval[0] - mi->imval[0] );
}
-
+
output[0] *= mi->factor;
output[1] *= mi->factor;
}
@@ -125,7 +125,7 @@ void InputHorizontalRatio(TransInfo *t, MouseInput *mi, short mval[2], float out
else {
x = mval[0];
}
-
+
output[0] = (x - pad) / (t->ar->winx - 2 * pad);
}
@@ -134,7 +134,7 @@ void InputHorizontalAbsolute(TransInfo *t, MouseInput *mi, short mval[2], float
InputVector(t, mi, mval, vec);
Projf(vec, vec, t->viewinv[0]);
-
+
output[0] = Inpf(t->viewinv[0], vec) * 2.0f;
}
@@ -150,7 +150,7 @@ void InputVerticalRatio(TransInfo *t, MouseInput *mi, short mval[2], float outpu
else {
y = mval[0];
}
-
+
output[0] = (y - pad) / (t->ar->winy - 2 * pad);
}
@@ -159,7 +159,7 @@ void InputVerticalAbsolute(TransInfo *t, MouseInput *mi, short mval[2], float ou
InputVector(t, mi, mval, vec);
Projf(vec, vec, t->viewinv[1]);
-
+
output[0] = Inpf(t->viewinv[1], vec) * 2.0f;
}
@@ -182,7 +182,7 @@ void InputAngle(TransInfo *t, MouseInput *mi, short mval[2], float output[3])
/* (A*B?A*B:1.0f) this takes care of potential divide by zero errors */
float dphi;
-
+
dphi = saacos((float)deler);
if( (dx1*dy2-dx2*dy1)>0.0 ) dphi= -dphi;
@@ -190,33 +190,33 @@ void InputAngle(TransInfo *t, MouseInput *mi, short mval[2], float output[3])
* approximate the angle with the oposite side of the normalized triangle
* This is a good approximation here since the smallest acos value seems to be around
* 0.02 degree and lower values don't even have a 0.01% error compared to the approximation
- * */
+ * */
if (dphi == 0)
{
double dx, dy;
-
+
dx2 /= A;
dy2 /= A;
-
+
dx1 /= B;
dy1 /= B;
-
+
dx = dx1 - dx2;
dy = dy1 - dy2;
-
+
dphi = sqrt(dx*dx + dy*dy);
if( (dx1*dy2-dx2*dy1)>0.0 ) dphi= -dphi;
}
-
+
if(mi->precision) dphi = dphi/30.0f;
-
+
/* if no delta angle, don't update initial position */
if (dphi != 0)
{
mi->imval[0] = mval[0];
mi->imval[1] = mval[1];
}
-
+
output[0] += dphi;
}
@@ -227,7 +227,7 @@ void initMouseInput(TransInfo *t, MouseInput *mi, int center[2], short mval[2])
mi->center[0] = center[0];
mi->center[1] = center[1];
-
+
mi->imval[0] = mval[0];
mi->imval[1] = mval[1];
}
@@ -247,7 +247,7 @@ static void calcSpringFactor(MouseInput *mi)
void initMouseInputMode(TransInfo *t, MouseInput *mi, MouseInputMode mode)
{
-
+
switch(mode)
{
case INPUT_VECTOR:
@@ -270,7 +270,7 @@ void initMouseInputMode(TransInfo *t, MouseInput *mi, MouseInputMode mode)
break;
case INPUT_TRACKBALL:
/* factor has to become setting or so */
- mi->factor = 0.1f;
+ mi->factor = 0.01f;
mi->apply = InputTrackBall;
t->helpline = HLP_TRACKBALL;
break;
@@ -296,8 +296,8 @@ void initMouseInputMode(TransInfo *t, MouseInput *mi, MouseInputMode mode)
mi->apply = NULL;
break;
}
-
- /* bootstrap mouse input with initial values */
+
+ /* bootstrap mouse input with initial values */
applyMouseInput(t, mi, mi->imval, t->values);
}
@@ -312,7 +312,7 @@ void applyMouseInput(TransInfo *t, MouseInput *mi, short mval[2], float output[3
int handleMouseInput(TransInfo *t, MouseInput *mi, wmEvent *event)
{
int redraw = 0;
-
+
switch (event->type)
{
case LEFTSHIFTKEY:
@@ -334,6 +334,6 @@ int handleMouseInput(TransInfo *t, MouseInput *mi, wmEvent *event)
redraw = 1;
break;
}
-
+
return redraw;
}
diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c
index 99d7805b938..7c71e89f948 100644
--- a/source/blender/editors/transform/transform_manipulator.c
+++ b/source/blender/editors/transform/transform_manipulator.c
@@ -27,18 +27,10 @@
* ***** END GPL LICENSE BLOCK *****
*/
-// TRANSFORM_FIX_ME
-// Disable everything here, don't need it for now
-#if 0
-
#include <stdlib.h>
#include <string.h>
#include <math.h>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifndef WIN32
#include <unistd.h>
#else
@@ -61,9 +53,13 @@
#include "DNA_userdef_types.h"
#include "DNA_view3d_types.h"
+#include "RNA_access.h"
+
#include "BKE_armature.h"
+#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_lattice.h"
+#include "BKE_mesh.h"
#include "BKE_object.h"
#include "BKE_particle.h"
#include "BKE_utildefines.h"
@@ -71,21 +67,21 @@
#include "BLI_arithb.h"
#include "BLI_editVert.h"
-#include "BIF_editarmature.h"
#include "BIF_gl.h"
-#include "BIF_mywindow.h"
-#include "BIF_resources.h"
-#include "BIF_screen.h"
-#include "BIF_space.h"
-#include "BIF_transform.h"
-#include "BIF_editmesh.h"
-#include "BIF_editparticle.h"
-
-#include "BSE_edit.h"
-#include "BSE_view.h"
-#include "BDR_drawobject.h"
-
-#include "blendef.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "ED_armature.h"
+#include "ED_mesh.h"
+#include "ED_particle.h"
+#include "ED_space_api.h"
+#include "ED_transform.h"
+#include "ED_view3d.h"
+
+#include "UI_resources.h"
+
+/* local module include */
#include "transform.h"
/* return codes for select, and drawing flags */
@@ -113,26 +109,23 @@
#define MAN_GHOST 1
#define MAN_MOVECOL 2
-/* GLOBAL VARIABLE THAT SHOULD MOVED TO SCREEN MEMBER OR SOMETHING */
-extern TransInfo Trans;
-
static int is_mat4_flipped(float mat[][4])
{
float vec[3];
-
+
Crossf(vec, mat[0], mat[1]);
if( Inpf(vec, mat[2]) < 0.0 ) return 1;
return 0;
-}
+}
/* transform widget center calc helper for below */
-static void calc_tw_center(float *co)
+static void calc_tw_center(Scene *scene, float *co)
{
- float *twcent= G.scene->twcent;
- float *min= G.scene->twmin;
- float *max= G.scene->twmax;
-
+ float *twcent= scene->twcent;
+ float *min= scene->twmin;
+ float *max= scene->twmax;
+
DO_MINMAX(co, min, max);
VecAddf(twcent, twcent, co);
}
@@ -145,7 +138,7 @@ static void protectflag_to_drawflags(short protectflag, short *drawflags)
*drawflags &= ~MAN_TRANS_Y;
if(protectflag & OB_LOCK_LOCZ)
*drawflags &= ~MAN_TRANS_Z;
-
+
if(protectflag & OB_LOCK_ROTX)
*drawflags &= ~MAN_ROT_X;
if(protectflag & OB_LOCK_ROTY)
@@ -162,13 +155,13 @@ static void protectflag_to_drawflags(short protectflag, short *drawflags)
}
/* for pose mode */
-static void stats_pose(View3D *v3d, bPoseChannel *pchan)
+static void stats_pose(Scene *scene, View3D *v3d, bPoseChannel *pchan)
{
Bone *bone= pchan->bone;
-
+
if(bone) {
if (bone->flag & BONE_TRANSFORM) {
- calc_tw_center(pchan->pose_head);
+ calc_tw_center(scene, pchan->pose_head);
protectflag_to_drawflags(pchan->protectflag, &v3d->twdrawflag);
}
}
@@ -183,11 +176,11 @@ static void stats_editbone(View3D *v3d, EditBone *ebo)
/* only counts the parent selection, and tags transform flag */
/* bad call... should re-use method from transform_conversion once */
-static void count_bone_select(TransInfo *t, bArmature *arm, ListBase *lb, int do_it)
+static void count_bone_select(TransInfo *t, bArmature *arm, ListBase *lb, int do_it)
{
Bone *bone;
int do_next;
-
+
for(bone= lb->first; bone; bone= bone->next) {
bone->flag &= ~BONE_TRANSFORM;
do_next= do_it;
@@ -209,63 +202,66 @@ static void count_bone_select(TransInfo *t, bArmature *arm, ListBase *lb, int do
/* centroid, boundbox, of selection */
/* returns total items selected */
-int calc_manipulator_stats(ScrArea *sa)
+int calc_manipulator_stats(const bContext *C)
{
- TransInfo *t;
+ TransInfo *t= BIF_GetTransInfo(); // XXX
+ ScrArea *sa= CTX_wm_area(C);
+ ARegion *ar= CTX_wm_region(C);
+ Scene *scene= CTX_data_scene(C);
+ Object *obedit= CTX_data_edit_object(C);
View3D *v3d= sa->spacedata.first;
+ RegionView3D *rv3d= ar->regiondata;
Base *base;
Object *ob= OBACT;
float normal[3]={0.0, 0.0, 0.0};
float plane[3]={0.0, 0.0, 0.0};
- int a, totsel=0;
+ int a, totsel= 0;
-//XXX t = BIF_GetTransInfo();
-
/* transform widget matrix */
- Mat4One(v3d->twmat);
-
+ Mat4One(rv3d->twmat);
+
v3d->twdrawflag= 0xFFFF;
-
+
/* transform widget centroid/center */
- G.scene->twcent[0]= G.scene->twcent[1]= G.scene->twcent[2]= 0.0f;
- INIT_MINMAX(G.scene->twmin, G.scene->twmax);
-
- if(t->obedit) {
- ob= t->obedit;
- if((ob->lay & G.vd->lay)==0) return 0;
-
- if(t->obedit->type==OB_MESH) {
- EditMesh *em = NULL; // TRANSFORM_FIX_ME
+ scene->twcent[0]= scene->twcent[1]= scene->twcent[2]= 0.0f;
+ INIT_MINMAX(scene->twmin, scene->twmax);
+
+ if(obedit) {
+ ob= obedit;
+ if((ob->lay & v3d->lay)==0) return 0;
+
+ if(obedit->type==OB_MESH) {
+ EditMesh *em = BKE_mesh_get_editmesh(obedit->data);
EditVert *eve;
EditSelection ese;
float vec[3]= {0,0,0};
-
+
/* USE LAST SELECTE WITH ACTIVE */
- if (G.vd->around==V3D_ACTIVE && EM_get_actSelection(&ese)) {
+ if (v3d->around==V3D_ACTIVE && EM_get_actSelection(em, &ese)) {
EM_editselection_center(vec, &ese);
- calc_tw_center(vec);
+ calc_tw_center(scene, vec);
totsel= 1;
} else {
/* do vertices for center, and if still no normal found, use vertex normals */
for(eve= em->verts.first; eve; eve= eve->next) {
if(eve->f & SELECT) {
totsel++;
- calc_tw_center(eve->co);
+ calc_tw_center(scene, eve->co);
}
}
}
} /* end editmesh */
- else if (t->obedit->type==OB_ARMATURE){
- bArmature *arm= t->obedit->data;
+ else if (obedit->type==OB_ARMATURE){
+ bArmature *arm= obedit->data;
EditBone *ebo;
- for (ebo=G.edbo.first;ebo;ebo=ebo->next){
+ for (ebo= arm->edbo->first; ebo; ebo=ebo->next){
if(ebo->layer & arm->layer) {
if (ebo->flag & BONE_TIPSEL) {
- calc_tw_center(ebo->tail);
+ calc_tw_center(scene, ebo->tail);
totsel++;
}
if (ebo->flag & BONE_ROOTSEL) {
- calc_tw_center(ebo->head);
+ calc_tw_center(scene, ebo->head);
totsel++;
}
if (ebo->flag & BONE_SELECTED) {
@@ -274,12 +270,12 @@ int calc_manipulator_stats(ScrArea *sa)
}
}
}
- else if ELEM(t->obedit->type, OB_CURVE, OB_SURF) {
- Curve *cu= t->obedit->data;
+ else if ELEM(obedit->type, OB_CURVE, OB_SURF) {
+ Curve *cu= obedit->data;
Nurb *nu;
BezTriple *bezt;
BPoint *bp;
-
+
nu= cu->editnurb->first;
while(nu) {
if((nu->type & 7)==CU_BEZIER) {
@@ -292,25 +288,25 @@ int calc_manipulator_stats(ScrArea *sa)
*/
if (G.f & G_HIDDENHANDLES) {
if (bezt->f2 & SELECT) {
- calc_tw_center(bezt->vec[1]);
+ calc_tw_center(scene, bezt->vec[1]);
totsel++;
}
}
else if ( (bezt->f1 & SELECT) + (bezt->f2 & SELECT) + (bezt->f3 & SELECT) > SELECT ) {
- calc_tw_center(bezt->vec[1]);
+ calc_tw_center(scene, bezt->vec[1]);
totsel++;
}
else {
if(bezt->f1) {
- calc_tw_center(bezt->vec[0]);
+ calc_tw_center(scene, bezt->vec[0]);
totsel++;
}
if(bezt->f2) {
- calc_tw_center(bezt->vec[1]);
+ calc_tw_center(scene, bezt->vec[1]);
totsel++;
}
if(bezt->f3) {
- calc_tw_center(bezt->vec[2]);
+ calc_tw_center(scene, bezt->vec[2]);
totsel++;
}
}
@@ -322,7 +318,7 @@ int calc_manipulator_stats(ScrArea *sa)
a= nu->pntsu*nu->pntsv;
while(a--) {
if(bp->f1 & SELECT) {
- calc_tw_center(bp->vec);
+ calc_tw_center(scene, bp->vec);
totsel++;
}
bp++;
@@ -331,76 +327,78 @@ int calc_manipulator_stats(ScrArea *sa)
nu= nu->next;
}
}
- else if(t->obedit->type==OB_MBALL) {
+ else if(obedit->type==OB_MBALL) {
/* editmball.c */
- extern ListBase editelems; /* go away ! */
+ ListBase editelems= {NULL, NULL}; /* XXX */
MetaElem *ml, *ml_sel=NULL;
-
+
ml= editelems.first;
while(ml) {
if(ml->flag & SELECT) {
- calc_tw_center(&ml->x);
+ calc_tw_center(scene, &ml->x);
ml_sel = ml;
totsel++;
}
ml= ml->next;
}
}
- else if(t->obedit->type==OB_LATTICE) {
+ else if(obedit->type==OB_LATTICE) {
BPoint *bp;
- bp= editLatt->def;
-
- a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
+ Lattice *lt= obedit->data;
+
+ bp= lt->editlatt->def;
+
+ a= lt->editlatt->pntsu*lt->editlatt->pntsv*lt->editlatt->pntsw;
while(a--) {
if(bp->f1 & SELECT) {
- calc_tw_center(bp->vec);
+ calc_tw_center(scene, bp->vec);
totsel++;
}
bp++;
}
}
-
+
/* selection center */
if(totsel) {
- VecMulf(G.scene->twcent, 1.0f/(float)totsel); // centroid!
- Mat4MulVecfl(t->obedit->obmat, G.scene->twcent);
- Mat4MulVecfl(t->obedit->obmat, G.scene->twmin);
- Mat4MulVecfl(t->obedit->obmat, G.scene->twmax);
+ VecMulf(scene->twcent, 1.0f/(float)totsel); // centroid!
+ Mat4MulVecfl(obedit->obmat, scene->twcent);
+ Mat4MulVecfl(obedit->obmat, scene->twmin);
+ Mat4MulVecfl(obedit->obmat, scene->twmax);
}
}
else if(ob && (ob->flag & OB_POSEMODE)) {
bArmature *arm = ob->data;
bPoseChannel *pchan;
int mode;
-
- if((ob->lay & G.vd->lay)==0) return 0;
-
- mode = Trans.mode;
- Trans.mode = TFM_ROTATION; // mislead counting bones... bah
-
+
+ if((ob->lay & v3d->lay)==0) return 0;
+
+ mode = t->mode;
+ t->mode = TFM_ROTATION; // mislead counting bones... bah
+
/* count total, we use same method as transform will do */
- Trans.total= 0;
- count_bone_select(&Trans, arm, &arm->bonebase, 1);
- totsel = Trans.total;
+ t->total= 0;
+ count_bone_select(t, arm, &arm->bonebase, 1);
+ totsel = t->total;
if(totsel) {
/* use channels to get stats */
for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
- stats_pose(v3d, pchan);
+ stats_pose(scene, v3d, pchan);
}
-
- VecMulf(G.scene->twcent, 1.0f/(float)totsel); // centroid!
- Mat4MulVecfl(ob->obmat, G.scene->twcent);
- Mat4MulVecfl(ob->obmat, G.scene->twmin);
- Mat4MulVecfl(ob->obmat, G.scene->twmax);
+
+ VecMulf(scene->twcent, 1.0f/(float)totsel); // centroid!
+ Mat4MulVecfl(ob->obmat, scene->twcent);
+ Mat4MulVecfl(ob->obmat, scene->twmin);
+ Mat4MulVecfl(ob->obmat, scene->twmax);
}
/* restore, mode can be TFM_INIT */
- Trans.mode = mode;
+ t->mode = mode;
}
else if(G.f & (G_VERTEXPAINT + G_TEXTUREPAINT + G_WEIGHTPAINT + G_SCULPTMODE)) {
;
}
else if(G.f & G_PARTICLEEDIT) {
- ParticleSystem *psys=PE_get_current(OBACT);
+ ParticleSystem *psys= PE_get_current(scene, ob);
ParticleData *pa = psys->particles;
ParticleEditKey *ek;
int k;
@@ -411,7 +409,7 @@ int calc_manipulator_stats(ScrArea *sa)
for(k=0, ek=psys->edit->keys[a]; k<pa->totkey; k++, ek++) {
if(ek->flag & PEK_SELECT) {
- calc_tw_center(ek->world_co);
+ calc_tw_center(scene, ek->world_co);
totsel++;
}
}
@@ -419,48 +417,48 @@ int calc_manipulator_stats(ScrArea *sa)
/* selection center */
if(totsel)
- VecMulf(G.scene->twcent, 1.0f/(float)totsel); // centroid!
+ VecMulf(scene->twcent, 1.0f/(float)totsel); // centroid!
}
}
else {
-
+
/* we need the one selected object, if its not active */
ob= OBACT;
if(ob && !(ob->flag & SELECT)) ob= NULL;
-
- for(base= G.scene->base.first; base; base= base->next) {
- if TESTBASELIB(base) {
- if(ob==NULL)
+
+ for(base= scene->base.first; base; base= base->next) {
+ if TESTBASELIB(scene, base) {
+ if(ob==NULL)
ob= base->object;
- calc_tw_center(base->object->obmat[3]);
+ calc_tw_center(scene, base->object->obmat[3]);
protectflag_to_drawflags(base->object->protectflag, &v3d->twdrawflag);
totsel++;
}
}
-
+
/* selection center */
if(totsel) {
- VecMulf(G.scene->twcent, 1.0f/(float)totsel); // centroid!
+ VecMulf(scene->twcent, 1.0f/(float)totsel); // centroid!
}
}
-
+
/* global, local or normal orientation? */
if(ob && totsel) {
-
+
switch(v3d->twmode) {
case V3D_MANIP_GLOBAL:
strcpy(t->spacename, "global");
break;
-
+
case V3D_MANIP_NORMAL:
- if(t->obedit || ob->flag & OB_POSEMODE) {
+ if(obedit || ob->flag & OB_POSEMODE) {
float mat[3][3];
int type;
-
+
strcpy(t->spacename, "normal");
-
- type = getTransformOrientation(normal, plane, (G.vd->around == V3D_ACTIVE));
-
+
+ type = getTransformOrientation(C, normal, plane, (v3d->around == V3D_ACTIVE));
+
switch (type)
{
case ORIENTATION_NORMAL:
@@ -488,57 +486,57 @@ int calc_manipulator_stats(ScrArea *sa)
}
break;
}
-
+
if (type == ORIENTATION_NONE)
{
- Mat4One(v3d->twmat);
+ Mat4One(rv3d->twmat);
}
else
{
- Mat4CpyMat3(v3d->twmat, mat);
+ Mat4CpyMat3(rv3d->twmat, mat);
}
break;
}
/* no break we define 'normal' as 'local' in Object mode */
case V3D_MANIP_LOCAL:
strcpy(t->spacename, "local");
- Mat4CpyMat4(v3d->twmat, ob->obmat);
- Mat4Ortho(v3d->twmat);
+ Mat4CpyMat4(rv3d->twmat, ob->obmat);
+ Mat4Ortho(rv3d->twmat);
break;
-
+
case V3D_MANIP_VIEW:
{
float mat[3][3];
strcpy(t->spacename, "view");
- Mat3CpyMat4(mat, v3d->viewinv);
+ Mat3CpyMat4(mat, rv3d->viewinv);
Mat3Ortho(mat);
- Mat4CpyMat3(v3d->twmat, mat);
+ Mat4CpyMat3(rv3d->twmat, mat);
}
break;
default: /* V3D_MANIP_CUSTOM */
- applyTransformOrientation();
+ applyTransformOrientation(C, t);
break;
}
-
+
}
-
+
return totsel;
}
/* ******************** DRAWING STUFFIES *********** */
-static float screen_aligned(float mat[][4])
+static float screen_aligned(RegionView3D *rv3d, float mat[][4])
{
float vec[3], size;
-
+
VECCOPY(vec, mat[0]);
size= Normalize(vec);
-
+
glTranslatef(mat[3][0], mat[3][1], mat[3][2]);
-
+
/* sets view screen aligned */
- glRotatef( -360.0f*saacos(G.vd->viewquat[0])/(float)M_PI, G.vd->viewquat[1], G.vd->viewquat[2], G.vd->viewquat[3]);
-
+ glRotatef( -360.0f*saacos(rv3d->viewquat[0])/(float)M_PI, rv3d->viewquat[1], rv3d->viewquat[2], rv3d->viewquat[3]);
+
return size;
}
@@ -557,32 +555,32 @@ static void partial_donut(float radring, float radhole, int start, int end, int
float cos_theta1, sin_theta1;
float ring_delta, side_delta;
int i, j, docaps= 1;
-
+
if(start==0 && end==nrings) docaps= 0;
-
+
ring_delta= 2.0f*(float)M_PI/(float)nrings;
side_delta= 2.0f*(float)M_PI/(float)nsides;
-
+
theta= (float)M_PI+0.5f*ring_delta;
cos_theta= (float)cos(theta);
sin_theta= (float)sin(theta);
-
+
for(i= nrings - 1; i >= 0; i--) {
theta1= theta + ring_delta;
cos_theta1= (float)cos(theta1);
sin_theta1= (float)sin(theta1);
-
+
if(docaps && i==start) { // cap
glBegin(GL_POLYGON);
phi= 0.0;
for(j= nsides; j >= 0; j--) {
float cos_phi, sin_phi, dist;
-
+
phi += side_delta;
cos_phi= (float)cos(phi);
sin_phi= (float)sin(phi);
dist= radhole + radring * cos_phi;
-
+
glVertex3f(cos_theta1 * dist, -sin_theta1 * dist, radring * sin_phi);
}
glEnd();
@@ -592,35 +590,35 @@ static void partial_donut(float radring, float radhole, int start, int end, int
phi= 0.0;
for(j= nsides; j >= 0; j--) {
float cos_phi, sin_phi, dist;
-
+
phi += side_delta;
cos_phi= (float)cos(phi);
sin_phi= (float)sin(phi);
dist= radhole + radring * cos_phi;
-
+
glVertex3f(cos_theta1 * dist, -sin_theta1 * dist, radring * sin_phi);
glVertex3f(cos_theta * dist, -sin_theta * dist, radring * sin_phi);
}
glEnd();
}
-
+
if(docaps && i==end) { // cap
glBegin(GL_POLYGON);
phi= 0.0;
for(j= nsides; j >= 0; j--) {
float cos_phi, sin_phi, dist;
-
+
phi -= side_delta;
cos_phi= (float)cos(phi);
sin_phi= (float)sin(phi);
dist= radhole + radring * cos_phi;
-
+
glVertex3f(cos_theta * dist, -sin_theta * dist, radring * sin_phi);
}
glEnd();
}
-
-
+
+
theta= theta1;
cos_theta= cos_theta1;
sin_theta= sin_theta1;
@@ -632,30 +630,30 @@ static void partial_donut(float radring, float radhole, int start, int end, int
moving: in transform theme color
else the red/green/blue
*/
-static void manipulator_setcolor(char axis, int colcode)
+static void manipulator_setcolor(View3D *v3d, char axis, int colcode)
{
float vec[4];
char col[4];
-
+
vec[3]= 0.7f; // alpha set on 0.5, can be glEnabled or not
-
+
if(colcode==MAN_GHOST) {
glColor4ub(0, 0, 0, 70);
}
else if(colcode==MAN_MOVECOL) {
- BIF_GetThemeColor3ubv(TH_TRANSFORM, col);
+ UI_GetThemeColor3ubv(TH_TRANSFORM, col);
glColor4ub(col[0], col[1], col[2], 128);
}
else {
switch(axis) {
case 'c':
- BIF_GetThemeColor3ubv(TH_TRANSFORM, col);
- if(G.vd->twmode == V3D_MANIP_LOCAL) {
+ UI_GetThemeColor3ubv(TH_TRANSFORM, col);
+ if(v3d->twmode == V3D_MANIP_LOCAL) {
col[0]= col[0]>200?255:col[0]+55;
col[1]= col[1]>200?255:col[1]+55;
col[2]= col[2]>200?255:col[2]+55;
}
- else if(G.vd->twmode == V3D_MANIP_NORMAL) {
+ else if(v3d->twmode == V3D_MANIP_NORMAL) {
col[0]= col[0]<55?0:col[0]-55;
col[1]= col[1]<55?0:col[1]-55;
col[2]= col[2]<55?0:col[2]-55;
@@ -676,32 +674,32 @@ static void manipulator_setcolor(char axis, int colcode)
}
/* viewmatrix should have been set OK, also no shademode! */
-static void draw_manipulator_axes(int colcode, int flagx, int flagy, int flagz)
+static void draw_manipulator_axes(View3D *v3d, int colcode, int flagx, int flagy, int flagz)
{
-
+
/* axes */
if(flagx) {
- manipulator_setcolor('x', colcode);
+ manipulator_setcolor(v3d, 'x', colcode);
if(flagx & MAN_SCALE_X) glLoadName(MAN_SCALE_X);
else if(flagx & MAN_TRANS_X) glLoadName(MAN_TRANS_X);
glBegin(GL_LINES);
glVertex3f(0.2f, 0.0f, 0.0f);
glVertex3f(1.0f, 0.0f, 0.0f);
glEnd();
- }
+ }
if(flagy) {
if(flagy & MAN_SCALE_Y) glLoadName(MAN_SCALE_Y);
else if(flagy & MAN_TRANS_Y) glLoadName(MAN_TRANS_Y);
- manipulator_setcolor('y', colcode);
+ manipulator_setcolor(v3d, 'y', colcode);
glBegin(GL_LINES);
glVertex3f(0.0f, 0.2f, 0.0f);
glVertex3f(0.0f, 1.0f, 0.0f);
glEnd();
- }
+ }
if(flagz) {
if(flagz & MAN_SCALE_Z) glLoadName(MAN_SCALE_Z);
else if(flagz & MAN_TRANS_Z) glLoadName(MAN_TRANS_Z);
- manipulator_setcolor('z', colcode);
+ manipulator_setcolor(v3d, 'z', colcode);
glBegin(GL_LINES);
glVertex3f(0.0f, 0.0f, 0.2f);
glVertex3f(0.0f, 0.0f, 1.0f);
@@ -710,68 +708,69 @@ static void draw_manipulator_axes(int colcode, int flagx, int flagy, int flagz)
}
/* only called while G.moving */
-static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags)
+static void draw_manipulator_rotate_ghost(View3D *v3d, RegionView3D *rv3d, int drawflags)
{
+ TransInfo *t= BIF_GetTransInfo(); // XXX
GLUquadricObj *qobj;
float size, phi, startphi, vec[3], svec[3], matt[4][4], cross[3], tmat[3][3];
int arcs= (G.rt!=2);
-
+
glDisable(GL_DEPTH_TEST);
- qobj= gluNewQuadric();
- gluQuadricDrawStyle(qobj, GLU_FILL);
-
+ qobj= gluNewQuadric();
+ gluQuadricDrawStyle(qobj, GLU_FILL);
+
glColor4ub(0,0,0,64);
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
-
- /* we need both [4][4] transforms, Trans.mat seems to be premul, not post for mat[][4] */
- Mat4CpyMat4(matt, mat); // to copy the parts outside of [3][3]
- Mat4MulMat34(matt, Trans.mat, mat);
+
+ /* we need both [4][4] transforms, t->mat seems to be premul, not post for mat[][4] */
+ Mat4CpyMat4(matt, rv3d->twmat); // to copy the parts outside of [3][3]
+ Mat4MulMat34(matt, t->mat, rv3d->twmat);
/* Screen aligned view rot circle */
if(drawflags & MAN_ROT_V) {
-
+
/* prepare for screen aligned draw */
glPushMatrix();
- size= screen_aligned(mat);
-
- vec[0]= (float)(Trans.con.imval[0] - Trans.center2d[0]);
- vec[1]= (float)(Trans.con.imval[1] - Trans.center2d[1]);
+ size= screen_aligned(rv3d, rv3d->twmat);
+
+ vec[0]= (float)(t->con.imval[0] - t->center2d[0]);
+ vec[1]= (float)(t->con.imval[1] - t->center2d[1]);
vec[2]= 0.0f;
Normalize(vec);
-
+
startphi= saacos( vec[1] );
if(vec[0]<0.0) startphi= -startphi;
-
- phi= (float)fmod(180.0*Trans.val/M_PI, 360.0);
+
+ phi= (float)fmod(180.0*t->val/M_PI, 360.0);
if(phi > 180.0) phi-= 360.0;
else if(phi<-180.0) phi+= 360.0;
-
+
gluPartialDisk(qobj, 0.0, size, 32, 1, 180.0*startphi/M_PI, phi);
-
+
glPopMatrix();
}
else if(arcs) {
float imat[3][3], ivmat[3][3];
/* try to get the start rotation */
-
- svec[0]= (float)(Trans.con.imval[0] - Trans.center2d[0]);
- svec[1]= (float)(Trans.con.imval[1] - Trans.center2d[1]);
+
+ svec[0]= (float)(t->con.imval[0] - t->center2d[0]);
+ svec[1]= (float)(t->con.imval[1] - t->center2d[1]);
svec[2]= 0.0f;
-
+
/* screen aligned vec transform back to manipulator space */
- Mat3CpyMat4(ivmat, G.vd->viewinv);
- Mat3CpyMat4(tmat, mat);
+ Mat3CpyMat4(ivmat, rv3d->viewinv);
+ Mat3CpyMat4(tmat, rv3d->twmat);
Mat3Inv(imat, tmat);
Mat3MulMat3(tmat, imat, ivmat);
-
+
Mat3MulVecfl(tmat, svec); // tmat is used further on
Normalize(svec);
- }
-
- mymultmatrix(mat); // aligns with original widget
-
+ }
+
+ wmMultMatrix(rv3d->twmat); // aligns with original widget
+
/* Z disk */
if(drawflags & MAN_ROT_Z) {
if(arcs) {
@@ -779,18 +778,18 @@ static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags)
svec[0]+= tmat[2][0];
svec[1]+= tmat[2][1];
Normalize(svec);
-
+
startphi= (float)atan2(svec[0], svec[1]);
}
else startphi= 0.5f*(float)M_PI;
-
- VECCOPY(vec, mat[0]); // use x axis to detect rotation
+
+ VECCOPY(vec, rv3d->twmat[0]); // use x axis to detect rotation
Normalize(vec);
Normalize(matt[0]);
phi= saacos( Inpf(vec, matt[0]) );
if(phi!=0.0) {
Crossf(cross, vec, matt[0]); // results in z vector
- if(Inpf(cross, mat[2]) > 0.0) phi= -phi;
+ if(Inpf(cross, rv3d->twmat[2]) > 0.0) phi= -phi;
gluPartialDisk(qobj, 0.0, 1.0, 32, 1, 180.0*startphi/M_PI, 180.0*(phi)/M_PI);
}
}
@@ -801,23 +800,23 @@ static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags)
svec[1]+= tmat[2][1];
svec[2]+= tmat[2][2];
Normalize(svec);
-
+
startphi= (float)(M_PI + atan2(svec[2], -svec[1]));
}
else startphi= 0.0f;
-
- VECCOPY(vec, mat[1]); // use y axis to detect rotation
+
+ VECCOPY(vec, rv3d->twmat[1]); // use y axis to detect rotation
Normalize(vec);
Normalize(matt[1]);
phi= saacos( Inpf(vec, matt[1]) );
if(phi!=0.0) {
Crossf(cross, vec, matt[1]); // results in x vector
- if(Inpf(cross, mat[0]) > 0.0) phi= -phi;
+ if(Inpf(cross, rv3d->twmat[0]) > 0.0) phi= -phi;
glRotatef(90.0, 0.0, 1.0, 0.0);
gluPartialDisk(qobj, 0.0, 1.0, 32, 1, 180.0*startphi/M_PI, 180.0*phi/M_PI);
glRotatef(-90.0, 0.0, 1.0, 0.0);
}
- }
+ }
/* Y circle */
if(drawflags & MAN_ROT_Y) {
if(arcs) {
@@ -825,83 +824,84 @@ static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags)
svec[0]+= tmat[2][0];
svec[2]+= tmat[2][2];
Normalize(svec);
-
+
startphi= (float)(M_PI + atan2(-svec[0], svec[2]));
}
else startphi= (float)M_PI;
-
- VECCOPY(vec, mat[2]); // use z axis to detect rotation
+
+ VECCOPY(vec, rv3d->twmat[2]); // use z axis to detect rotation
Normalize(vec);
Normalize(matt[2]);
phi= saacos( Inpf(vec, matt[2]) );
if(phi!=0.0) {
Crossf(cross, vec, matt[2]); // results in y vector
- if(Inpf(cross, mat[1]) > 0.0) phi= -phi;
+ if(Inpf(cross, rv3d->twmat[1]) > 0.0) phi= -phi;
glRotatef(-90.0, 1.0, 0.0, 0.0);
gluPartialDisk(qobj, 0.0, 1.0, 32, 1, 180.0*startphi/M_PI, 180.0*phi/M_PI);
glRotatef(90.0, 1.0, 0.0, 0.0);
}
}
-
+
glDisable(GL_BLEND);
- myloadmatrix(G.vd->viewmat);
+ wmLoadMatrix(rv3d->viewmat);
}
-static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, int combo)
+static void draw_manipulator_rotate(View3D *v3d, RegionView3D *rv3d, int moving, int drawflags, int combo)
{
- GLUquadricObj *qobj;
+ TransInfo *t= BIF_GetTransInfo(); // XXX
+ GLUquadricObj *qobj;
double plane[4];
float size, vec[3], unitmat[4][4];
- float cywid= 0.33f*0.01f*(float)U.tw_handlesize;
+ float cywid= 0.33f*0.01f*(float)U.tw_handlesize;
float cusize= cywid*0.65f;
int arcs= (G.rt!=2);
int colcode;
-
+
if(moving) colcode= MAN_MOVECOL;
else colcode= MAN_RGB;
-
+
/* when called while moving in mixed mode, do not draw when... */
if((drawflags & MAN_ROT_C)==0) return;
-
+
/* Init stuff */
glDisable(GL_DEPTH_TEST);
Mat4One(unitmat);
qobj= gluNewQuadric();
- gluQuadricDrawStyle(qobj, GLU_FILL);
-
+ gluQuadricDrawStyle(qobj, GLU_FILL);
+
/* prepare for screen aligned draw */
- VECCOPY(vec, mat[0]);
+ VECCOPY(vec, rv3d->twmat[0]);
size= Normalize(vec);
glPushMatrix();
- glTranslatef(mat[3][0], mat[3][1], mat[3][2]);
-
+ glTranslatef(rv3d->twmat[3][0], rv3d->twmat[3][1], rv3d->twmat[3][2]);
+
if(arcs) {
/* clipplane makes nice handles, calc here because of multmatrix but with translate! */
- VECCOPY(plane, G.vd->viewinv[2]);
+ VECCOPY(plane, rv3d->viewinv[2]);
plane[3]= -0.02*size; // clip just a bit more
glClipPlane(GL_CLIP_PLANE0, plane);
}
/* sets view screen aligned */
- glRotatef( -360.0f*saacos(G.vd->viewquat[0])/(float)M_PI, G.vd->viewquat[1], G.vd->viewquat[2], G.vd->viewquat[3]);
-
+ glRotatef( -360.0f*saacos(rv3d->viewquat[0])/(float)M_PI, rv3d->viewquat[1], rv3d->viewquat[2], rv3d->viewquat[3]);
+
/* Screen aligned help circle */
if(arcs) {
if((G.f & G_PICKSEL)==0) {
- BIF_ThemeColorShade(TH_BACK, -30);
+ UI_ThemeColorShade(TH_BACK, -30);
drawcircball(GL_LINE_LOOP, unitmat[3], size, unitmat);
}
}
/* Screen aligned view rot circle */
if(drawflags & MAN_ROT_V) {
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_V);
- BIF_ThemeColor(TH_TRANSFORM);
+ UI_ThemeColor(TH_TRANSFORM);
drawcircball(GL_LINE_LOOP, unitmat[3], 1.2f*size, unitmat);
-
- if(moving) {
+
+ if(moving) {
float vec[3];
- vec[0]= (float)(Trans.imval[0] - Trans.center2d[0]);
- vec[1]= (float)(Trans.imval[1] - Trans.center2d[1]);
+ vec[0]= (float)(t->imval[0] - t->center2d[0]);
+ vec[1]= (float)(t->imval[1] - t->center2d[1]);
vec[2]= 0.0f;
Normalize(vec);
VecMulf(vec, 1.2f*size);
@@ -912,20 +912,20 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, i
}
}
glPopMatrix();
-
+
/* apply the transform delta */
if(moving) {
float matt[4][4];
- Mat4CpyMat4(matt, mat); // to copy the parts outside of [3][3]
- Mat4MulMat34(matt, Trans.mat, mat);
- mymultmatrix(matt);
+ Mat4CpyMat4(matt, rv3d->twmat); // to copy the parts outside of [3][3]
+ Mat4MulMat34(matt, t->mat, rv3d->twmat);
+ wmMultMatrix(matt);
glFrontFace( is_mat4_flipped(matt)?GL_CW:GL_CCW);
}
else {
- glFrontFace( is_mat4_flipped(mat)?GL_CW:GL_CCW);
- mymultmatrix(mat);
+ glFrontFace( is_mat4_flipped(rv3d->twmat)?GL_CW:GL_CCW);
+ wmMultMatrix(rv3d->twmat);
}
-
+
/* axes */
if(arcs==0) {
if(!(G.f & G_PICKSEL)) {
@@ -933,17 +933,17 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, i
/* axis */
glBegin(GL_LINES);
if( (drawflags & MAN_ROT_X) || (moving && (drawflags & MAN_ROT_Z)) ) {
- manipulator_setcolor('x', colcode);
+ manipulator_setcolor(v3d, 'x', colcode);
glVertex3f(0.2f, 0.0f, 0.0f);
glVertex3f(1.0f, 0.0f, 0.0f);
- }
+ }
if( (drawflags & MAN_ROT_Y) || (moving && (drawflags & MAN_ROT_X)) ) {
- manipulator_setcolor('y', colcode);
+ manipulator_setcolor(v3d, 'y', colcode);
glVertex3f(0.0f, 0.2f, 0.0f);
glVertex3f(0.0f, 1.0f, 0.0f);
- }
+ }
if( (drawflags & MAN_ROT_Z) || (moving && (drawflags & MAN_ROT_Y)) ) {
- manipulator_setcolor('z', colcode);
+ manipulator_setcolor(v3d, 'z', colcode);
glVertex3f(0.0f, 0.0f, 0.2f);
glVertex3f(0.0f, 0.0f, 1.0f);
}
@@ -951,183 +951,249 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, i
}
}
}
-
+
if(arcs==0 && moving) {
-
+
/* Z circle */
if(drawflags & MAN_ROT_Z) {
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z);
- manipulator_setcolor('z', colcode);
+ manipulator_setcolor(v3d, 'z', colcode);
drawcircball(GL_LINE_LOOP, unitmat[3], 1.0, unitmat);
}
/* X circle */
if(drawflags & MAN_ROT_X) {
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X);
glRotatef(90.0, 0.0, 1.0, 0.0);
- manipulator_setcolor('x', colcode);
+ manipulator_setcolor(v3d, 'x', colcode);
drawcircball(GL_LINE_LOOP, unitmat[3], 1.0, unitmat);
glRotatef(-90.0, 0.0, 1.0, 0.0);
- }
+ }
/* Y circle */
if(drawflags & MAN_ROT_Y) {
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y);
glRotatef(-90.0, 1.0, 0.0, 0.0);
- manipulator_setcolor('y', colcode);
+ manipulator_setcolor(v3d, 'y', colcode);
drawcircball(GL_LINE_LOOP, unitmat[3], 1.0, unitmat);
glRotatef(90.0, 1.0, 0.0, 0.0);
}
-
+
if(arcs) glDisable(GL_CLIP_PLANE0);
}
// donut arcs
if(arcs) {
glEnable(GL_CLIP_PLANE0);
-
+
/* Z circle */
if(drawflags & MAN_ROT_Z) {
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z);
- manipulator_setcolor('z', colcode);
+ manipulator_setcolor(v3d, 'z', colcode);
partial_donut(cusize/4.0f, 1.0f, 0, 48, 8, 48);
}
/* X circle */
if(drawflags & MAN_ROT_X) {
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X);
glRotatef(90.0, 0.0, 1.0, 0.0);
- manipulator_setcolor('x', colcode);
+ manipulator_setcolor(v3d, 'x', colcode);
partial_donut(cusize/4.0f, 1.0f, 0, 48, 8, 48);
glRotatef(-90.0, 0.0, 1.0, 0.0);
- }
+ }
/* Y circle */
if(drawflags & MAN_ROT_Y) {
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y);
glRotatef(-90.0, 1.0, 0.0, 0.0);
- manipulator_setcolor('y', colcode);
+ manipulator_setcolor(v3d, 'y', colcode);
partial_donut(cusize/4.0f, 1.0f, 0, 48, 8, 48);
glRotatef(90.0, 1.0, 0.0, 0.0);
}
-
+
glDisable(GL_CLIP_PLANE0);
}
-
+
if(arcs==0) {
-
+
/* Z handle on X axis */
if(drawflags & MAN_ROT_Z) {
glPushMatrix();
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z);
- manipulator_setcolor('z', colcode);
+ manipulator_setcolor(v3d, 'z', colcode);
partial_donut(0.7f*cusize, 1.0f, 31, 33, 8, 64);
glPopMatrix();
- }
+ }
/* Y handle on X axis */
if(drawflags & MAN_ROT_Y) {
glPushMatrix();
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y);
- manipulator_setcolor('y', colcode);
-
+ manipulator_setcolor(v3d, 'y', colcode);
+
glRotatef(90.0, 1.0, 0.0, 0.0);
glRotatef(90.0, 0.0, 0.0, 1.0);
partial_donut(0.7f*cusize, 1.0f, 31, 33, 8, 64);
-
+
glPopMatrix();
}
-
+
/* X handle on Z axis */
if(drawflags & MAN_ROT_X) {
glPushMatrix();
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X);
- manipulator_setcolor('x', colcode);
-
+ manipulator_setcolor(v3d, 'x', colcode);
+
glRotatef(-90.0, 0.0, 1.0, 0.0);
glRotatef(90.0, 0.0, 0.0, 1.0);
partial_donut(0.7f*cusize, 1.0f, 31, 33, 8, 64);
glPopMatrix();
}
-
+
}
-
+
/* restore */
- myloadmatrix(G.vd->viewmat);
+ wmLoadMatrix(rv3d->viewmat);
gluDeleteQuadric(qobj);
- if(G.vd->zbuf) glEnable(GL_DEPTH_TEST);
-
+ if(v3d->zbuf) glEnable(GL_DEPTH_TEST);
+
+}
+
+static void drawsolidcube(float size)
+{
+ static float cube[8][3] = {
+ {-1.0, -1.0, -1.0},
+ {-1.0, -1.0, 1.0},
+ {-1.0, 1.0, 1.0},
+ {-1.0, 1.0, -1.0},
+ { 1.0, -1.0, -1.0},
+ { 1.0, -1.0, 1.0},
+ { 1.0, 1.0, 1.0},
+ { 1.0, 1.0, -1.0}, };
+ float n[3];
+
+ glPushMatrix();
+ glScalef(size, size, size);
+
+ n[0]=0; n[1]=0; n[2]=0;
+ glBegin(GL_QUADS);
+ n[0]= -1.0;
+ glNormal3fv(n);
+ glVertex3fv(cube[0]); glVertex3fv(cube[1]); glVertex3fv(cube[2]); glVertex3fv(cube[3]);
+ n[0]=0;
+ glEnd();
+
+ glBegin(GL_QUADS);
+ n[1]= -1.0;
+ glNormal3fv(n);
+ glVertex3fv(cube[0]); glVertex3fv(cube[4]); glVertex3fv(cube[5]); glVertex3fv(cube[1]);
+ n[1]=0;
+ glEnd();
+
+ glBegin(GL_QUADS);
+ n[0]= 1.0;
+ glNormal3fv(n);
+ glVertex3fv(cube[4]); glVertex3fv(cube[7]); glVertex3fv(cube[6]); glVertex3fv(cube[5]);
+ n[0]=0;
+ glEnd();
+
+ glBegin(GL_QUADS);
+ n[1]= 1.0;
+ glNormal3fv(n);
+ glVertex3fv(cube[7]); glVertex3fv(cube[3]); glVertex3fv(cube[2]); glVertex3fv(cube[6]);
+ n[1]=0;
+ glEnd();
+
+ glBegin(GL_QUADS);
+ n[2]= 1.0;
+ glNormal3fv(n);
+ glVertex3fv(cube[1]); glVertex3fv(cube[5]); glVertex3fv(cube[6]); glVertex3fv(cube[2]);
+ n[2]=0;
+ glEnd();
+
+ glBegin(GL_QUADS);
+ n[2]= -1.0;
+ glNormal3fv(n);
+ glVertex3fv(cube[7]); glVertex3fv(cube[4]); glVertex3fv(cube[0]); glVertex3fv(cube[3]);
+ glEnd();
+
+ glPopMatrix();
}
-static void draw_manipulator_scale(float mat[][4], int moving, int drawflags, int combo, int colcode)
+
+static void draw_manipulator_scale(View3D *v3d, RegionView3D *rv3d, int moving, int drawflags, int combo, int colcode)
{
- float cywid= 0.25f*0.01f*(float)U.tw_handlesize;
+ TransInfo *t= BIF_GetTransInfo(); // XXX
+ float cywid= 0.25f*0.01f*(float)U.tw_handlesize;
float cusize= cywid*0.75f, dz;
-
+
/* when called while moving in mixed mode, do not draw when... */
if((drawflags & MAN_SCALE_C)==0) return;
-
+
glDisable(GL_DEPTH_TEST);
-
+
/* not in combo mode */
if( (combo & (V3D_MANIP_TRANSLATE|V3D_MANIP_ROTATE))==0) {
float size, unitmat[4][4];
-
+ int shift= 0; // XXX
+
/* center circle, do not add to selection when shift is pressed (planar constraint) */
- if( (G.f & G_PICKSEL) && (G.qual & LR_SHIFTKEY)==0) glLoadName(MAN_SCALE_C);
-
- manipulator_setcolor('c', colcode);
+ if( (G.f & G_PICKSEL) && shift==0) glLoadName(MAN_SCALE_C);
+
+ manipulator_setcolor(v3d, 'c', colcode);
glPushMatrix();
- size= screen_aligned(mat);
+ size= screen_aligned(rv3d, rv3d->twmat);
Mat4One(unitmat);
drawcircball(GL_LINE_LOOP, unitmat[3], 0.2f*size, unitmat);
glPopMatrix();
-
+
dz= 1.0;
}
else dz= 1.0f-4.0f*cusize;
-
+
if(moving) {
float matt[4][4];
-
- Mat4CpyMat4(matt, mat); // to copy the parts outside of [3][3]
- Mat4MulMat34(matt, Trans.mat, mat);
- mymultmatrix(matt);
+
+ Mat4CpyMat4(matt, rv3d->twmat); // to copy the parts outside of [3][3]
+ Mat4MulMat34(matt, t->mat, rv3d->twmat);
+ wmMultMatrix(matt);
glFrontFace( is_mat4_flipped(matt)?GL_CW:GL_CCW);
}
else {
- mymultmatrix(mat);
- glFrontFace( is_mat4_flipped(mat)?GL_CW:GL_CCW);
+ wmMultMatrix(rv3d->twmat);
+ glFrontFace( is_mat4_flipped(rv3d->twmat)?GL_CW:GL_CCW);
}
-
+
/* axis */
-
+
/* in combo mode, this is always drawn as first type */
- draw_manipulator_axes(colcode, drawflags & MAN_SCALE_X, drawflags & MAN_SCALE_Y, drawflags & MAN_SCALE_Z);
-
+ draw_manipulator_axes(v3d, colcode, drawflags & MAN_SCALE_X, drawflags & MAN_SCALE_Y, drawflags & MAN_SCALE_Z);
+
/* Z cube */
glTranslatef(0.0, 0.0, dz);
if(drawflags & MAN_SCALE_Z) {
if(G.f & G_PICKSEL) glLoadName(MAN_SCALE_Z);
- manipulator_setcolor('z', colcode);
+ manipulator_setcolor(v3d, 'z', colcode);
drawsolidcube(cusize);
- }
+ }
/* X cube */
glTranslatef(dz, 0.0, -dz);
if(drawflags & MAN_SCALE_X) {
if(G.f & G_PICKSEL) glLoadName(MAN_SCALE_X);
- manipulator_setcolor('x', colcode);
+ manipulator_setcolor(v3d, 'x', colcode);
drawsolidcube(cusize);
- }
+ }
/* Y cube */
glTranslatef(-dz, dz, 0.0);
if(drawflags & MAN_SCALE_Y) {
if(G.f & G_PICKSEL) glLoadName(MAN_SCALE_Y);
- manipulator_setcolor('y', colcode);
+ manipulator_setcolor(v3d, 'y', colcode);
drawsolidcube(cusize);
}
-
+
/* if shiftkey, center point as last, for selectbuffer order */
if(G.f & G_PICKSEL) {
- if(G.qual & LR_SHIFTKEY) {
+ int shift= 0; // XXX
+
+ if(shift) {
glTranslatef(0.0, -dz, 0.0);
glLoadName(MAN_SCALE_C);
glBegin(GL_POINTS);
@@ -1135,11 +1201,11 @@ static void draw_manipulator_scale(float mat[][4], int moving, int drawflags, in
glEnd();
}
}
-
+
/* restore */
- myloadmatrix(G.vd->viewmat);
-
- if(G.vd->zbuf) glEnable(GL_DEPTH_TEST);
+ wmLoadMatrix(rv3d->viewmat);
+
+ if(v3d->zbuf) glEnable(GL_DEPTH_TEST);
glFrontFace(GL_CCW);
}
@@ -1149,132 +1215,135 @@ static void draw_cone(GLUquadricObj *qobj, float len, float width)
glTranslatef(0.0, 0.0, -0.5f*len);
gluCylinder(qobj, width, 0.0, len, 8, 1);
gluQuadricOrientation(qobj, GLU_INSIDE);
- gluDisk(qobj, 0.0, width, 8, 1);
+ gluDisk(qobj, 0.0, width, 8, 1);
gluQuadricOrientation(qobj, GLU_OUTSIDE);
glTranslatef(0.0, 0.0, 0.5f*len);
}
static void draw_cylinder(GLUquadricObj *qobj, float len, float width)
{
-
+
width*= 0.8f; // just for beauty
-
+
glTranslatef(0.0, 0.0, -0.5f*len);
gluCylinder(qobj, width, width, len, 8, 1);
gluQuadricOrientation(qobj, GLU_INSIDE);
- gluDisk(qobj, 0.0, width, 8, 1);
+ gluDisk(qobj, 0.0, width, 8, 1);
gluQuadricOrientation(qobj, GLU_OUTSIDE);
glTranslatef(0.0, 0.0, len);
- gluDisk(qobj, 0.0, width, 8, 1);
+ gluDisk(qobj, 0.0, width, 8, 1);
glTranslatef(0.0, 0.0, -0.5f*len);
}
-static void draw_manipulator_translate(float mat[][4], int moving, int drawflags, int combo, int colcode)
+static void draw_manipulator_translate(View3D *v3d, RegionView3D *rv3d, int moving, int drawflags, int combo, int colcode)
{
- GLUquadricObj *qobj;
+ TransInfo *t= BIF_GetTransInfo(); // XXX
+ GLUquadricObj *qobj;
float cylen= 0.01f*(float)U.tw_handlesize;
float cywid= 0.25f*cylen, dz, size;
float unitmat[4][4];
-
+ int shift= 0; // XXX
+
/* when called while moving in mixed mode, do not draw when... */
if((drawflags & MAN_TRANS_C)==0) return;
-
- if(moving) glTranslatef(Trans.vec[0], Trans.vec[1], Trans.vec[2]);
+
+ if(moving) glTranslatef(t->vec[0], t->vec[1], t->vec[2]);
glDisable(GL_DEPTH_TEST);
qobj= gluNewQuadric();
- gluQuadricDrawStyle(qobj, GLU_FILL);
-
+ gluQuadricDrawStyle(qobj, GLU_FILL);
+
/* center circle, do not add to selection when shift is pressed (planar constraint) */
- if( (G.f & G_PICKSEL) && (G.qual & LR_SHIFTKEY)==0) glLoadName(MAN_TRANS_C);
-
- manipulator_setcolor('c', colcode);
+ if( (G.f & G_PICKSEL) && shift==0) glLoadName(MAN_TRANS_C);
+
+ manipulator_setcolor(v3d, 'c', colcode);
glPushMatrix();
- size= screen_aligned(mat);
+ size= screen_aligned(rv3d, rv3d->twmat);
Mat4One(unitmat);
drawcircball(GL_LINE_LOOP, unitmat[3], 0.2f*size, unitmat);
glPopMatrix();
-
+
/* and now apply matrix, we move to local matrix drawing */
- mymultmatrix(mat);
-
+ wmMultMatrix(rv3d->twmat);
+
/* axis */
glLoadName(-1);
-
+
// translate drawn as last, only axis when no combo with scale, or for ghosting
if((combo & V3D_MANIP_SCALE)==0 || colcode==MAN_GHOST)
- draw_manipulator_axes(colcode, drawflags & MAN_TRANS_X, drawflags & MAN_TRANS_Y, drawflags & MAN_TRANS_Z);
+ draw_manipulator_axes(v3d, colcode, drawflags & MAN_TRANS_X, drawflags & MAN_TRANS_Y, drawflags & MAN_TRANS_Z);
+
-
/* offset in combo mode, for rotate a bit more */
if(combo & (V3D_MANIP_ROTATE)) dz= 1.0f+2.0f*cylen;
else if(combo & (V3D_MANIP_SCALE)) dz= 1.0f+0.5f*cylen;
else dz= 1.0f;
-
+
/* Z Cone */
glTranslatef(0.0, 0.0, dz);
if(drawflags & MAN_TRANS_Z) {
if(G.f & G_PICKSEL) glLoadName(MAN_TRANS_Z);
- manipulator_setcolor('z', colcode);
+ manipulator_setcolor(v3d, 'z', colcode);
draw_cone(qobj, cylen, cywid);
- }
+ }
/* X Cone */
glTranslatef(dz, 0.0, -dz);
if(drawflags & MAN_TRANS_X) {
if(G.f & G_PICKSEL) glLoadName(MAN_TRANS_X);
glRotatef(90.0, 0.0, 1.0, 0.0);
- manipulator_setcolor('x', colcode);
+ manipulator_setcolor(v3d, 'x', colcode);
draw_cone(qobj, cylen, cywid);
glRotatef(-90.0, 0.0, 1.0, 0.0);
- }
+ }
/* Y Cone */
glTranslatef(-dz, dz, 0.0);
if(drawflags & MAN_TRANS_Y) {
if(G.f & G_PICKSEL) glLoadName(MAN_TRANS_Y);
glRotatef(-90.0, 1.0, 0.0, 0.0);
- manipulator_setcolor('y', colcode);
+ manipulator_setcolor(v3d, 'y', colcode);
draw_cone(qobj, cylen, cywid);
}
gluDeleteQuadric(qobj);
- myloadmatrix(G.vd->viewmat);
-
- if(G.vd->zbuf) glEnable(GL_DEPTH_TEST);
-
+ wmLoadMatrix(rv3d->viewmat);
+
+ if(v3d->zbuf) glEnable(GL_DEPTH_TEST);
+
}
-static void draw_manipulator_rotate_cyl(float mat[][4], int moving, int drawflags, int combo, int colcode)
+static void draw_manipulator_rotate_cyl(View3D *v3d, RegionView3D *rv3d, int moving, int drawflags, int combo, int colcode)
{
+ TransInfo *t= BIF_GetTransInfo(); // XXX
GLUquadricObj *qobj;
float size;
float cylen= 0.01f*(float)U.tw_handlesize;
float cywid= 0.25f*cylen;
-
+
/* when called while moving in mixed mode, do not draw when... */
if((drawflags & MAN_ROT_C)==0) return;
/* prepare for screen aligned draw */
glPushMatrix();
- size= screen_aligned(mat);
-
+ size= screen_aligned(rv3d, rv3d->twmat);
+
glDisable(GL_DEPTH_TEST);
- qobj= gluNewQuadric();
-
+ qobj= gluNewQuadric();
+
/* Screen aligned view rot circle */
if(drawflags & MAN_ROT_V) {
float unitmat[4][4];
Mat4One(unitmat);
-
+
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_V);
- BIF_ThemeColor(TH_TRANSFORM);
+ UI_ThemeColor(TH_TRANSFORM);
drawcircball(GL_LINE_LOOP, unitmat[3], 1.2f*size, unitmat);
-
+
if(moving) {
float vec[3];
- vec[0]= (float)(Trans.imval[0] - Trans.center2d[0]);
- vec[1]= (float)(Trans.imval[1] - Trans.center2d[1]);
+ vec[0]= (float)(t->imval[0] - t->center2d[0]);
+ vec[1]= (float)(t->imval[1] - t->center2d[1]);
vec[2]= 0.0f;
Normalize(vec);
VecMulf(vec, 1.2f*size);
@@ -1285,65 +1354,65 @@ static void draw_manipulator_rotate_cyl(float mat[][4], int moving, int drawflag
}
}
glPopMatrix();
-
+
/* apply the transform delta */
if(moving) {
float matt[4][4];
- Mat4CpyMat4(matt, mat); // to copy the parts outside of [3][3]
- if (Trans.flag & T_USES_MANIPULATOR) {
- Mat4MulMat34(matt, Trans.mat, mat);
+ Mat4CpyMat4(matt, rv3d->twmat); // to copy the parts outside of [3][3]
+ if (t->flag & T_USES_MANIPULATOR) {
+ Mat4MulMat34(matt, t->mat, rv3d->twmat);
}
- mymultmatrix(matt);
+ wmMultMatrix(matt);
}
else {
- mymultmatrix(mat);
+ wmMultMatrix(rv3d->twmat);
}
-
- glFrontFace( is_mat4_flipped(mat)?GL_CW:GL_CCW);
-
+
+ glFrontFace( is_mat4_flipped(rv3d->twmat)?GL_CW:GL_CCW);
+
/* axis */
if( (G.f & G_PICKSEL)==0 ) {
-
+
// only draw axis when combo didn't draw scale axes
if((combo & V3D_MANIP_SCALE)==0)
- draw_manipulator_axes(colcode, drawflags & MAN_ROT_X, drawflags & MAN_ROT_Y, drawflags & MAN_ROT_Z);
-
+ draw_manipulator_axes(v3d, colcode, drawflags & MAN_ROT_X, drawflags & MAN_ROT_Y, drawflags & MAN_ROT_Z);
+
/* only has to be set when not in picking */
- gluQuadricDrawStyle(qobj, GLU_FILL);
+ gluQuadricDrawStyle(qobj, GLU_FILL);
}
-
+
/* Z cyl */
glTranslatef(0.0, 0.0, 1.0);
if(drawflags & MAN_ROT_Z) {
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z);
- manipulator_setcolor('z', colcode);
+ manipulator_setcolor(v3d, 'z', colcode);
draw_cylinder(qobj, cylen, cywid);
- }
+ }
/* X cyl */
glTranslatef(1.0, 0.0, -1.0);
if(drawflags & MAN_ROT_X) {
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X);
glRotatef(90.0, 0.0, 1.0, 0.0);
- manipulator_setcolor('x', colcode);
+ manipulator_setcolor(v3d, 'x', colcode);
draw_cylinder(qobj, cylen, cywid);
glRotatef(-90.0, 0.0, 1.0, 0.0);
- }
+ }
/* Y cylinder */
glTranslatef(-1.0, 1.0, 0.0);
if(drawflags & MAN_ROT_Y) {
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y);
glRotatef(-90.0, 1.0, 0.0, 0.0);
- manipulator_setcolor('y', colcode);
+ manipulator_setcolor(v3d, 'y', colcode);
draw_cylinder(qobj, cylen, cywid);
}
-
+
/* restore */
-
+
gluDeleteQuadric(qobj);
- myloadmatrix(G.vd->viewmat);
-
- if(G.vd->zbuf) glEnable(GL_DEPTH_TEST);
-
+ wmLoadMatrix(rv3d->viewmat);
+
+ if(v3d->zbuf) glEnable(GL_DEPTH_TEST);
+
}
@@ -1353,78 +1422,33 @@ static float get_manipulator_drawsize(ARegion *ar)
{
RegionView3D *rv3d= ar->regiondata;
float size = get_drawsize(ar, rv3d->twmat[3]);
-
+
size*= (float)U.tw_size;
return size;
}
-/* exported to transform_constraints.c */
-/* mat, vec = default orientation and location */
-/* type = transform type */
-/* axis = x, y, z, c */
-/* col: 0 = colored, 1 = moving, 2 = ghost */
-void draw_manipulator_ext(ScrArea *sa, int type, char axis, int col, float vec[3], float mat[][3])
-{
- int drawflags= 0;
- float mat4[4][4];
- int colcode;
-
- Mat4CpyMat3(mat4, mat);
- VECCOPY(mat4[3], vec);
-
- Mat4MulFloat3((float *)mat4, get_manipulator_drawsize(sa));
-
- glEnable(GL_BLEND); // let's do it transparent by default
- if(col==0) colcode= MAN_RGB;
- else if(col==1) colcode= MAN_MOVECOL;
- else colcode= MAN_GHOST;
-
-
- if(type==TFM_ROTATION) {
- if(axis=='x') drawflags= MAN_ROT_X;
- else if(axis=='y') drawflags= MAN_ROT_Y;
- else if(axis=='z') drawflags= MAN_ROT_Z;
- else drawflags= MAN_ROT_C;
-
- draw_manipulator_rotate_cyl(mat4, col, drawflags, V3D_MANIP_ROTATE, colcode);
- }
- else if(type==TFM_RESIZE) {
- if(axis=='x') drawflags= MAN_SCALE_X;
- else if(axis=='y') drawflags= MAN_SCALE_Y;
- else if(axis=='z') drawflags= MAN_SCALE_Z;
- else drawflags= MAN_SCALE_C;
-
- draw_manipulator_scale(mat4, col, drawflags, V3D_MANIP_SCALE, colcode);
- }
- else {
- if(axis=='x') drawflags= MAN_TRANS_X;
- else if(axis=='y') drawflags= MAN_TRANS_Y;
- else if(axis=='z') drawflags= MAN_TRANS_Z;
- else drawflags= MAN_TRANS_C;
-
- draw_manipulator_translate(mat4, 0, drawflags, V3D_MANIP_TRANSLATE, colcode);
- }
-
-
- glDisable(GL_BLEND);
-}
/* main call, does calc centers & orientation too */
/* uses global G.moving */
static int drawflags= 0xFFFF; // only for the calls below, belongs in scene...?
-void BIF_draw_manipulator(ScrArea *sa)
+
+void BIF_draw_manipulator(const bContext *C)
{
+ ScrArea *sa= CTX_wm_area(C);
+ ARegion *ar= CTX_wm_region(C);
+ Scene *scene= CTX_data_scene(C);
View3D *v3d= sa->spacedata.first;
+ RegionView3D *rv3d= ar->regiondata;
int totsel;
-
+
if(!(v3d->twflag & V3D_USE_MANIPULATOR)) return;
if(G.moving && (G.moving & G_TRANSFORM_MANIP)==0) return;
-
+
if(G.moving==0) {
v3d->twflag &= ~V3D_DRAW_MANIPULATOR;
-
- totsel= calc_manipulator_stats(sa);
+
+ totsel= calc_manipulator_stats(C);
if(totsel==0) return;
drawflags= v3d->twdrawflag; /* set in calc_manipulator_stats */
@@ -1434,123 +1458,119 @@ void BIF_draw_manipulator(ScrArea *sa)
switch(v3d->around) {
case V3D_CENTER:
case V3D_ACTIVE:
- v3d->twmat[3][0]= (G.scene->twmin[0] + G.scene->twmax[0])/2.0f;
- v3d->twmat[3][1]= (G.scene->twmin[1] + G.scene->twmax[1])/2.0f;
- v3d->twmat[3][2]= (G.scene->twmin[2] + G.scene->twmax[2])/2.0f;
- if(v3d->around==V3D_ACTIVE && t->obedit==NULL) {
+ rv3d->twmat[3][0]= (scene->twmin[0] + scene->twmax[0])/2.0f;
+ rv3d->twmat[3][1]= (scene->twmin[1] + scene->twmax[1])/2.0f;
+ rv3d->twmat[3][2]= (scene->twmin[2] + scene->twmax[2])/2.0f;
+ if(v3d->around==V3D_ACTIVE && scene->obedit==NULL) {
Object *ob= OBACT;
- if(ob && !(ob->flag & OB_POSEMODE))
- VECCOPY(v3d->twmat[3], ob->obmat[3]);
+ if(ob && !(ob->flag & OB_POSEMODE))
+ VECCOPY(rv3d->twmat[3], ob->obmat[3]);
}
break;
case V3D_LOCAL:
case V3D_CENTROID:
- VECCOPY(v3d->twmat[3], G.scene->twcent);
+ VECCOPY(rv3d->twmat[3], scene->twcent);
break;
case V3D_CURSOR:
- VECCOPY(v3d->twmat[3], give_cursor());
+ VECCOPY(rv3d->twmat[3], give_cursor(scene, v3d));
break;
}
-
- Mat4MulFloat3((float *)v3d->twmat, get_manipulator_drawsize(sa));
+
+ Mat4MulFloat3((float *)rv3d->twmat, get_manipulator_drawsize(ar));
}
-
+
if(v3d->twflag & V3D_DRAW_MANIPULATOR) {
-
+
if(v3d->twtype & V3D_MANIP_ROTATE) {
-
+
/* rotate has special ghosting draw, for pie chart */
- if(G.moving) draw_manipulator_rotate_ghost(v3d->twmat, drawflags);
-
+ if(G.moving) draw_manipulator_rotate_ghost(v3d, rv3d, drawflags);
+
if(G.moving) glEnable(GL_BLEND);
-
+
if(G.rt==3) {
- if(G.moving) draw_manipulator_rotate_cyl(v3d->twmat, 1, drawflags, v3d->twtype, MAN_MOVECOL);
- else draw_manipulator_rotate_cyl(v3d->twmat, 0, drawflags, v3d->twtype, MAN_RGB);
+ if(G.moving) draw_manipulator_rotate_cyl(v3d, rv3d, 1, drawflags, v3d->twtype, MAN_MOVECOL);
+ else draw_manipulator_rotate_cyl(v3d, rv3d, 0, drawflags, v3d->twtype, MAN_RGB);
}
else
- draw_manipulator_rotate(v3d->twmat, G.moving, drawflags, v3d->twtype);
-
+ draw_manipulator_rotate(v3d, rv3d, G.moving, drawflags, v3d->twtype);
+
glDisable(GL_BLEND);
}
if(v3d->twtype & V3D_MANIP_SCALE) {
if(G.moving) {
glEnable(GL_BLEND);
- draw_manipulator_scale(v3d->twmat, 0, drawflags, v3d->twtype, MAN_GHOST);
- draw_manipulator_scale(v3d->twmat, 1, drawflags, v3d->twtype, MAN_MOVECOL);
+ draw_manipulator_scale(v3d, rv3d, 0, drawflags, v3d->twtype, MAN_GHOST);
+ draw_manipulator_scale(v3d, rv3d, 1, drawflags, v3d->twtype, MAN_MOVECOL);
glDisable(GL_BLEND);
}
- else draw_manipulator_scale(v3d->twmat, 0, drawflags, v3d->twtype, MAN_RGB);
+ else draw_manipulator_scale(v3d, rv3d, 0, drawflags, v3d->twtype, MAN_RGB);
}
if(v3d->twtype & V3D_MANIP_TRANSLATE) {
if(G.moving) {
glEnable(GL_BLEND);
- draw_manipulator_translate(v3d->twmat, 0, drawflags, v3d->twtype, MAN_GHOST);
- draw_manipulator_translate(v3d->twmat, 1, drawflags, v3d->twtype, MAN_MOVECOL);
+ draw_manipulator_translate(v3d, rv3d, 0, drawflags, v3d->twtype, MAN_GHOST);
+ draw_manipulator_translate(v3d, rv3d, 1, drawflags, v3d->twtype, MAN_MOVECOL);
glDisable(GL_BLEND);
}
- else draw_manipulator_translate(v3d->twmat, 0, drawflags, v3d->twtype, MAN_RGB);
+ else draw_manipulator_translate(v3d, rv3d, 0, drawflags, v3d->twtype, MAN_RGB);
}
}
}
-static int manipulator_selectbuf(ScrArea *sa, float hotspot)
+static int manipulator_selectbuf(ScrArea *sa, ARegion *ar, short *mval, float hotspot)
{
View3D *v3d= sa->spacedata.first;
+ RegionView3D *rv3d= ar->regiondata;
rctf rect;
GLuint buffer[64]; // max 4 items per select, so large enuf
- short hits, mval[2];
-
+ short hits;
+ extern void setwinmatrixview3d(ARegion *ar, View3D *v3d, rctf *rect); // XXX check a bit later on this... (ton)
+
G.f |= G_PICKSEL;
-
- getmouseco_areawin(mval);
+
rect.xmin= mval[0]-hotspot;
rect.xmax= mval[0]+hotspot;
rect.ymin= mval[1]-hotspot;
rect.ymax= mval[1]+hotspot;
-
- /* get rid of overlay button matrix */
- persp(PERSP_VIEW);
-
- setwinmatrixview3d(sa->winx, sa->winy, &rect);
- Mat4MulMat4(v3d->persmat, v3d->viewmat, sa->winmat);
-
+
+ setwinmatrixview3d(ar, v3d, &rect);
+ Mat4MulMat4(rv3d->persmat, rv3d->viewmat, rv3d->winmat);
+
glSelectBuffer( 64, buffer);
glRenderMode(GL_SELECT);
glInitNames(); /* these two calls whatfor? It doesnt work otherwise */
glPushName(-2);
-
+
/* do the drawing */
if(v3d->twtype & V3D_MANIP_ROTATE) {
- if(G.rt==3) draw_manipulator_rotate_cyl(v3d->twmat, 0, MAN_ROT_C & v3d->twdrawflag, v3d->twtype, MAN_RGB);
- else draw_manipulator_rotate(v3d->twmat, 0, MAN_ROT_C & v3d->twdrawflag, v3d->twtype);
+ if(G.rt==3) draw_manipulator_rotate_cyl(v3d, rv3d, 0, MAN_ROT_C & v3d->twdrawflag, v3d->twtype, MAN_RGB);
+ else draw_manipulator_rotate(v3d, rv3d, 0, MAN_ROT_C & v3d->twdrawflag, v3d->twtype);
}
if(v3d->twtype & V3D_MANIP_SCALE)
- draw_manipulator_scale(v3d->twmat, 0, MAN_SCALE_C & v3d->twdrawflag, v3d->twtype, MAN_RGB);
+ draw_manipulator_scale(v3d, rv3d, 0, MAN_SCALE_C & v3d->twdrawflag, v3d->twtype, MAN_RGB);
if(v3d->twtype & V3D_MANIP_TRANSLATE)
- draw_manipulator_translate(v3d->twmat, 0, MAN_TRANS_C & v3d->twdrawflag, v3d->twtype, MAN_RGB);
-
+ draw_manipulator_translate(v3d, rv3d, 0, MAN_TRANS_C & v3d->twdrawflag, v3d->twtype, MAN_RGB);
+
glPopName();
hits= glRenderMode(GL_RENDER);
-
+
G.f &= ~G_PICKSEL;
- setwinmatrixview3d(sa->winx, sa->winy, NULL);
- Mat4MulMat4(v3d->persmat, v3d->viewmat, sa->winmat);
-
- persp(PERSP_WIN);
-
+ setwinmatrixview3d(ar, v3d, NULL);
+ Mat4MulMat4(rv3d->persmat, rv3d->viewmat, rv3d->winmat);
+
if(hits==1) return buffer[3];
else if(hits>1) {
GLuint val, dep, mindep=0, mindeprot=0, minval=0, minvalrot=0;
int a;
-
+
/* we compare the hits in buffer, but value centers highest */
/* we also store the rotation hits separate (because of arcs) and return hits on other widgets if there are */
for(a=0; a<hits; a++) {
dep= buffer[4*a + 1];
val= buffer[4*a + 3];
-
+
if(val==MAN_TRANS_C) return MAN_TRANS_C;
else if(val==MAN_SCALE_C) return MAN_SCALE_C;
else {
@@ -1568,7 +1588,7 @@ static int manipulator_selectbuf(ScrArea *sa, float hotspot)
}
}
}
-
+
if(minval)
return minval;
else
@@ -1578,108 +1598,110 @@ static int manipulator_selectbuf(ScrArea *sa, float hotspot)
}
/* return 0; nothing happened */
-int BIF_do_manipulator(ScrArea *sa)
+int BIF_do_manipulator(bContext *C, struct wmEvent *event, wmOperator *op)
{
+ ScrArea *sa= CTX_wm_area(C);
View3D *v3d= sa->spacedata.first;
+ ARegion *ar= CTX_wm_region(C);
+ int constraint_axis[3] = {0, 0, 0};
int val;
-
+ int shift = event->shift;
+
if(!(v3d->twflag & V3D_USE_MANIPULATOR)) return 0;
if(!(v3d->twflag & V3D_DRAW_MANIPULATOR)) return 0;
-
+
// find the hotspots first test narrow hotspot
- val= manipulator_selectbuf(sa, 0.5f*(float)U.tw_hotspot);
+ val= manipulator_selectbuf(sa, ar, event->mval, 0.5f*(float)U.tw_hotspot);
if(val) {
- checkFirstTime(); // TEMPORARY, check this before doing any transform call.
+
// drawflags still global, for drawing call above
- drawflags= manipulator_selectbuf(sa, 0.2f*(float)U.tw_hotspot);
+ drawflags= manipulator_selectbuf(sa, ar, event->mval, 0.2f*(float)U.tw_hotspot);
if(drawflags==0) drawflags= val;
if (drawflags & MAN_TRANS_C) {
- initManipulator(TFM_TRANSLATION);
switch(drawflags) {
case MAN_TRANS_C:
break;
case MAN_TRANS_X:
- if(G.qual & LR_SHIFTKEY) {
- drawflags= MAN_TRANS_Y|MAN_TRANS_Z;
- BIF_setDualAxisConstraint(v3d->twmat[1], v3d->twmat[2], " Y+Z");
+ if(shift) {
+ constraint_axis[1] = 1;
+ constraint_axis[2] = 1;
}
else
- BIF_setSingleAxisConstraint(v3d->twmat[0], " X");
+ constraint_axis[0] = 1;
break;
case MAN_TRANS_Y:
- if(G.qual & LR_SHIFTKEY) {
- drawflags= MAN_TRANS_X|MAN_TRANS_Z;
- BIF_setDualAxisConstraint(v3d->twmat[0], v3d->twmat[2], " X+Z");
+ if(shift) {
+ constraint_axis[0] = 1;
+ constraint_axis[2] = 1;
}
else
- BIF_setSingleAxisConstraint(v3d->twmat[1], " Y");
+ constraint_axis[1] = 1;
break;
case MAN_TRANS_Z:
- if(G.qual & LR_SHIFTKEY) {
- drawflags= MAN_TRANS_X|MAN_TRANS_Y;
- BIF_setDualAxisConstraint(v3d->twmat[0], v3d->twmat[1], " X+Y");
+ if(shift) {
+ constraint_axis[0] = 1;
+ constraint_axis[1] = 1;
}
else
- BIF_setSingleAxisConstraint(v3d->twmat[2], " Z");
+ constraint_axis[2] = 1;
break;
}
- ManipulatorTransform();
+ RNA_boolean_set_array(op->ptr, "constraint_axis", constraint_axis);
+ WM_operator_name_call(C, "TFM_OT_translation", WM_OP_INVOKE_REGION_WIN, op->ptr);
}
else if (drawflags & MAN_SCALE_C) {
- initManipulator(TFM_RESIZE);
switch(drawflags) {
case MAN_SCALE_X:
- if(G.qual & LR_SHIFTKEY) {
- drawflags= MAN_SCALE_Y|MAN_SCALE_Z;
- BIF_setDualAxisConstraint(v3d->twmat[1], v3d->twmat[2], " Y+Z");
+ if(shift) {
+ constraint_axis[1] = 1;
+ constraint_axis[2] = 1;
}
else
- BIF_setSingleAxisConstraint(v3d->twmat[0], " X");
+ constraint_axis[0] = 1;
break;
case MAN_SCALE_Y:
- if(G.qual & LR_SHIFTKEY) {
- drawflags= MAN_SCALE_X|MAN_SCALE_Z;
- BIF_setDualAxisConstraint(v3d->twmat[0], v3d->twmat[2], " X+Z");
+ if(shift) {
+ constraint_axis[0] = 1;
+ constraint_axis[2] = 1;
}
else
- BIF_setSingleAxisConstraint(v3d->twmat[1], " Y");
+ constraint_axis[1] = 1;
break;
case MAN_SCALE_Z:
- if(G.qual & LR_SHIFTKEY) {
- drawflags= MAN_SCALE_X|MAN_SCALE_Y;
- BIF_setDualAxisConstraint(v3d->twmat[0], v3d->twmat[1], " X+Y");
+ if(shift) {
+ constraint_axis[0] = 1;
+ constraint_axis[1] = 1;
}
else
- BIF_setSingleAxisConstraint(v3d->twmat[2], " Z");
+ constraint_axis[2] = 1;
break;
}
- ManipulatorTransform();
+ RNA_boolean_set_array(op->ptr, "constraint_axis", constraint_axis);
+ WM_operator_name_call(C, "TFM_OT_resize", WM_OP_INVOKE_REGION_WIN, op->ptr);
}
- else if (drawflags == MAN_ROT_T) { /* trackbal need special case, init is different */
- initManipulator(TFM_TRACKBALL);
- ManipulatorTransform();
+ else if (drawflags == MAN_ROT_T) { /* trackball need special case, init is different */
+ WM_operator_name_call(C, "TFM_OT_trackball", WM_OP_INVOKE_REGION_WIN, op->ptr);
}
else if (drawflags & MAN_ROT_C) {
- initManipulator(TFM_ROTATION);
switch(drawflags) {
case MAN_ROT_X:
- BIF_setSingleAxisConstraint(v3d->twmat[0], " X");
+ constraint_axis[0] = 1;
break;
case MAN_ROT_Y:
- BIF_setSingleAxisConstraint(v3d->twmat[1], " Y");
+ constraint_axis[1] = 1;
break;
case MAN_ROT_Z:
- BIF_setSingleAxisConstraint(v3d->twmat[2], " Z");
+ constraint_axis[2] = 1;
break;
}
- ManipulatorTransform();
+ RNA_boolean_set_array(op->ptr, "constraint_axis", constraint_axis);
+ WM_operator_name_call(C, "TFM_OT_rotation", WM_OP_INVOKE_REGION_WIN, op->ptr);
}
}
/* after transform, restore drawflags */
drawflags= 0xFFFF;
-
+
return val;
}
-#endif
diff --git a/source/blender/editors/transform/transform_ndofinput.c b/source/blender/editors/transform/transform_ndofinput.c
index 9c2a1a7db6d..f8567023e5f 100644
--- a/source/blender/editors/transform/transform_ndofinput.c
+++ b/source/blender/editors/transform/transform_ndofinput.c
@@ -37,7 +37,9 @@
#include "transform.h"
+#if 0
static int updateNDofMotion(NDofInput *n); // return 0 when motion is null
+#endif
static void resetNDofInput(NDofInput *n);
void initNDofInput(NDofInput *n)
@@ -121,6 +123,8 @@ void applyNDofInput(NDofInput *n, float *vec)
}
}
+// TRANSFORM_FIX_ME
+#if 0
static int updateNDofMotion(NDofInput *n)
{
@@ -128,14 +132,11 @@ static int updateNDofMotion(NDofInput *n)
int i;
int retval = 0;
-// TRANSFORM_FIX_ME
-#if 0
getndof(fval);
if (G.vd->ndoffilter)
filterNDOFvalues(fval);
-#endif
-
+
for(i = 0; i < 6; i++)
{
if (!retval && fval[i] != 0.0f)
@@ -150,6 +151,7 @@ static int updateNDofMotion(NDofInput *n)
return retval;
}
+#endif
diff --git a/source/blender/editors/transform/transform_ops.c b/source/blender/editors/transform/transform_ops.c
index ecb58831118..d77f38967b0 100644
--- a/source/blender/editors/transform/transform_ops.c
+++ b/source/blender/editors/transform/transform_ops.c
@@ -89,6 +89,7 @@ char OP_SHEAR[] = "TFM_OT_shear";
char OP_WARP[] = "TFM_OT_warp";
char OP_SHRINK_FATTEN[] = "TFM_OT_shrink_fatten";
char OP_TILT[] = "TFM_OT_tilt";
+char OP_TRACKBALL[] = "TFM_OT_trackball";
TransformModeItem transform_modes[] =
@@ -101,6 +102,7 @@ TransformModeItem transform_modes[] =
{OP_WARP, TFM_WARP},
{OP_SHRINK_FATTEN, TFM_SHRINKFATTEN},
{OP_TILT, TFM_TILT},
+ {OP_TRACKBALL, TFM_TRACKBALL},
{NULL, 0}
};
@@ -111,7 +113,7 @@ static int select_orientation_exec(bContext *C, wmOperator *op)
if(orientation == V3D_MANIP_CUSTOM)
orientation += custom_index;
-
+
BIF_selectTransformOrientationValue(C, orientation);
return OPERATOR_FINISHED;
@@ -121,15 +123,15 @@ static int select_orientation_invoke(bContext *C, wmOperator *op, wmEvent *event
{
uiPopupMenu *pup;
uiLayout *layout;
-
+
pup= uiPupMenuBegin(C, "Orientation", 0);
layout= uiPupMenuLayout(pup);
BIF_menuTransformOrientation(C, layout, NULL);
uiPupMenuEnd(C, pup);
-
+
return OPERATOR_CANCELLED;
}
-
+
void TFM_OT_select_orientation(struct wmOperatorType *ot)
{
static EnumPropertyItem orientation_items[]= {
@@ -183,27 +185,27 @@ static int transformops_data(bContext *C, wmOperator *op, wmEvent *event)
}
retval = initTransform(C, t, op, event, mode);
-
+
/* store data */
op->customdata = t;
}
-
+
return retval; /* return 0 on error */
}
static int transform_modal(bContext *C, wmOperator *op, wmEvent *event)
{
int exit_code;
-
+
TransInfo *t = op->customdata;
-
+
transformEvent(t, event);
-
+
transformApply(C, t);
-
-
+
+
exit_code = transformEnd(C, t);
-
+
if (exit_code != OPERATOR_RUNNING_MODAL)
{
transformops_exit(C, op);
@@ -215,11 +217,11 @@ static int transform_modal(bContext *C, wmOperator *op, wmEvent *event)
static int transform_cancel(bContext *C, wmOperator *op)
{
TransInfo *t = op->customdata;
-
+
t->state = TRANS_CANCEL;
transformEnd(C, t);
transformops_exit(C, op);
-
+
return OPERATOR_CANCELLED;
}
@@ -237,11 +239,11 @@ static int transform_exec(bContext *C, wmOperator *op)
t->options |= CTX_AUTOCONFIRM;
transformApply(C, t);
-
+
transformEnd(C, t);
transformops_exit(C, op);
-
+
return OPERATOR_FINISHED;
}
@@ -279,7 +281,7 @@ void Properties_Snapping(struct wmOperatorType *ot, short align)
RNA_def_boolean(ot->srna, "snap", 0, "Snap to Point", "");
RNA_def_enum(ot->srna, "snap_mode", snap_mode_types, 0, "Mode", "");
RNA_def_float_vector(ot->srna, "snap_point", 3, NULL, -FLT_MAX, FLT_MAX, "Point", "", -FLT_MAX, FLT_MAX);
-
+
if (align)
{
RNA_def_boolean(ot->srna, "snap_align", 0, "Align with Point Normal", "");
@@ -314,7 +316,7 @@ void TFM_OT_translation(struct wmOperatorType *ot)
RNA_def_boolean(ot->srna, "mirror", 0, "Mirror Editing", "");
Properties_Constraints(ot);
-
+
Properties_Snapping(ot, 1);
}
@@ -339,10 +341,32 @@ void TFM_OT_resize(struct wmOperatorType *ot)
RNA_def_boolean(ot->srna, "mirror", 0, "Mirror Editing", "");
Properties_Constraints(ot);
-
+
Properties_Snapping(ot, 0);
}
+
+void TFM_OT_trackball(struct wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Trackball";
+ ot->idname = OP_TRACKBALL;
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* api callbacks */
+ ot->invoke = transform_invoke;
+ ot->exec = transform_exec;
+ ot->modal = transform_modal;
+ ot->cancel = transform_cancel;
+ ot->poll = ED_operator_areaactive;
+
+ RNA_def_float_vector(ot->srna, "value", 2, VecOne, -FLT_MAX, FLT_MAX, "angle", "", -FLT_MAX, FLT_MAX);
+
+ Properties_Proportional(ot);
+
+ RNA_def_boolean(ot->srna, "mirror", 0, "Mirror Editing", "");
+}
+
void TFM_OT_rotation(struct wmOperatorType *ot)
{
/* identifiers */
@@ -364,7 +388,7 @@ void TFM_OT_rotation(struct wmOperatorType *ot)
RNA_def_boolean(ot->srna, "mirror", 0, "Mirror Editing", "");
Properties_Constraints(ot);
-
+
Properties_Snapping(ot, 0);
}
@@ -547,10 +571,11 @@ void transform_operatortypes(void)
WM_operatortype_append(TFM_OT_warp);
WM_operatortype_append(TFM_OT_shrink_fatten);
WM_operatortype_append(TFM_OT_tilt);
+ WM_operatortype_append(TFM_OT_trackball);
WM_operatortype_append(TFM_OT_select_orientation);
}
-
+
void transform_keymap_for_space(struct wmWindowManager *wm, struct ListBase *keymap, int spaceid)
{
wmKeymapItem *km;
@@ -558,9 +583,9 @@ void transform_keymap_for_space(struct wmWindowManager *wm, struct ListBase *key
{
case SPACE_VIEW3D:
km = WM_keymap_add_item(keymap, "TFM_OT_translation", GKEY, KM_PRESS, 0, 0);
-
+
km= WM_keymap_add_item(keymap, "TFM_OT_translation", EVT_TWEAK_S, KM_ANY, 0, 0);
-
+
km = WM_keymap_add_item(keymap, "TFM_OT_rotation", RKEY, KM_PRESS, 0, 0);
km = WM_keymap_add_item(keymap, "TFM_OT_resize", SKEY, KM_PRESS, 0, 0);
@@ -568,9 +593,9 @@ void transform_keymap_for_space(struct wmWindowManager *wm, struct ListBase *key
km = WM_keymap_add_item(keymap, "TFM_OT_warp", WKEY, KM_PRESS, KM_SHIFT, 0);
km = WM_keymap_add_item(keymap, "TFM_OT_tosphere", SKEY, KM_PRESS, KM_CTRL|KM_SHIFT, 0);
-
+
km = WM_keymap_add_item(keymap, "TFM_OT_shear", SKEY, KM_PRESS, KM_ALT|KM_CTRL|KM_SHIFT, 0);
-
+
km = WM_keymap_add_item(keymap, "TFM_OT_shrink_fatten", SKEY, KM_PRESS, KM_ALT, 0);
km = WM_keymap_add_item(keymap, "TFM_OT_tilt", TKEY, KM_PRESS, 0, 0);
@@ -581,30 +606,30 @@ void transform_keymap_for_space(struct wmWindowManager *wm, struct ListBase *key
case SPACE_ACTION:
km= WM_keymap_add_item(keymap, "TFM_OT_transform", GKEY, KM_PRESS, 0, 0);
RNA_int_set(km->ptr, "mode", TFM_TIME_TRANSLATE);
-
+
km= WM_keymap_add_item(keymap, "TFM_OT_transform", EVT_TWEAK_S, KM_ANY, 0, 0);
RNA_int_set(km->ptr, "mode", TFM_TIME_TRANSLATE);
-
+
km= WM_keymap_add_item(keymap, "TFM_OT_transform", EKEY, KM_PRESS, 0, 0);
RNA_int_set(km->ptr, "mode", TFM_TIME_EXTEND);
-
+
km= WM_keymap_add_item(keymap, "TFM_OT_transform", SKEY, KM_PRESS, 0, 0);
RNA_int_set(km->ptr, "mode", TFM_TIME_SCALE);
-
+
km= WM_keymap_add_item(keymap, "TFM_OT_transform", TKEY, KM_PRESS, 0, 0);
RNA_int_set(km->ptr, "mode", TFM_TIME_SLIDE);
break;
case SPACE_IPO:
km= WM_keymap_add_item(keymap, "TFM_OT_translation", GKEY, KM_PRESS, 0, 0);
-
+
km= WM_keymap_add_item(keymap, "TFM_OT_translation", EVT_TWEAK_S, KM_ANY, 0, 0);
-
+
// XXX the 'mode' identifier here is not quite right
km= WM_keymap_add_item(keymap, "TFM_OT_transform", EKEY, KM_PRESS, 0, 0);
RNA_int_set(km->ptr, "mode", TFM_TIME_EXTEND);
-
+
km = WM_keymap_add_item(keymap, "TFM_OT_rotation", RKEY, KM_PRESS, 0, 0);
-
+
km = WM_keymap_add_item(keymap, "TFM_OT_resize", SKEY, KM_PRESS, 0, 0);
break;
case SPACE_NLA:
@@ -622,27 +647,27 @@ void transform_keymap_for_space(struct wmWindowManager *wm, struct ListBase *key
break;
case SPACE_NODE:
km= WM_keymap_add_item(keymap, "TFM_OT_translation", GKEY, KM_PRESS, 0, 0);
-
+
km= WM_keymap_add_item(keymap, "TFM_OT_translation", EVT_TWEAK_A, KM_ANY, 0, 0);
km= WM_keymap_add_item(keymap, "TFM_OT_translation", EVT_TWEAK_S, KM_ANY, 0, 0);
-
+
km = WM_keymap_add_item(keymap, "TFM_OT_rotation", RKEY, KM_PRESS, 0, 0);
-
+
km = WM_keymap_add_item(keymap, "TFM_OT_resize", SKEY, KM_PRESS, 0, 0);
break;
case SPACE_SEQ:
km= WM_keymap_add_item(keymap, "TFM_OT_translation", GKEY, KM_PRESS, 0, 0);
-
+
km= WM_keymap_add_item(keymap, "TFM_OT_translation", EVT_TWEAK_S, KM_ANY, 0, 0);
-
+
km= WM_keymap_add_item(keymap, "TFM_OT_transform", EKEY, KM_PRESS, 0, 0);
RNA_int_set(km->ptr, "mode", TFM_TIME_EXTEND);
break;
case SPACE_IMAGE:
km = WM_keymap_add_item(keymap, "TFM_OT_translation", GKEY, KM_PRESS, 0, 0);
-
+
km= WM_keymap_add_item(keymap, "TFM_OT_translation", EVT_TWEAK_S, KM_ANY, 0, 0);
-
+
km = WM_keymap_add_item(keymap, "TFM_OT_rotation", RKEY, KM_PRESS, 0, 0);
km = WM_keymap_add_item(keymap, "TFM_OT_resize", SKEY, KM_PRESS, 0, 0);
diff --git a/source/blender/editors/transform/transform_orientations.c b/source/blender/editors/transform/transform_orientations.c
index d3e4e2b1421..1e065de94e1 100644
--- a/source/blender/editors/transform/transform_orientations.c
+++ b/source/blender/editors/transform/transform_orientations.c
@@ -402,7 +402,7 @@ int BIF_countTransformOrientation(const bContext *C) {
return count;
}
-void applyTransformOrientation(bContext *C, TransInfo *t) {
+void applyTransformOrientation(const bContext *C, TransInfo *t) {
TransformOrientation *ts;
View3D *v3d = CTX_wm_view3d(C);
int selected_index = (v3d->twmode - V3D_MANIP_CUSTOM);
@@ -532,7 +532,7 @@ void initTransformOrientation(bContext *C, TransInfo *t)
}
}
-int getTransformOrientation(bContext *C, float normal[3], float plane[3], int activeOnly)
+int getTransformOrientation(const bContext *C, float normal[3], float plane[3], int activeOnly)
{
Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c
index 0b9a176dbdf..9438581409b 100644
--- a/source/blender/editors/transform/transform_snap.c
+++ b/source/blender/editors/transform/transform_snap.c
@@ -63,8 +63,6 @@
//#include "BIF_drawimage.h"
//#include "BIF_editmesh.h"
-#include "BIF_transform.h"
-
#include "BKE_global.h"
#include "BKE_utildefines.h"
#include "BKE_DerivedMesh.h"
@@ -75,6 +73,7 @@
#include "ED_armature.h"
#include "ED_image.h"
#include "ED_mesh.h"
+#include "ED_transform.h"
#include "ED_uvedit.h"
#include "ED_view3d.h"