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authorCampbell Barton <ideasman42@gmail.com>2010-12-20 06:59:22 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-12-20 06:59:22 +0300
commit3bed4cbf2b4c09dcb62197b8a8c4ec4224abc8b7 (patch)
treefc800fc89f29db4ac9d951ff148b8424c8cb7c73 /source/blender/editors/transform
parent17f37dceccb99d7eb58f7c29908eeb2bd87cd7ff (diff)
fix [#25283] Edge length display difficult to read
- made theme colors for mesh edge len & face angle/area display. - use %g rather then %f for float display, trims unneeded zeros. - store cached 2d and 3d text color as bytes rather then floats, compare when drawing to avoid setting the context. - use unsigned char for more color functions, avoids casting to glColorubv().
Diffstat (limited to 'source/blender/editors/transform')
-rw-r--r--source/blender/editors/transform/transform.c10
-rw-r--r--source/blender/editors/transform/transform_generics.c4
-rw-r--r--source/blender/editors/transform/transform_manipulator.c19
-rw-r--r--source/blender/editors/transform/transform_snap.c5
4 files changed, 21 insertions, 17 deletions
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index 4b6079001ff..a775315f0af 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -1333,20 +1333,20 @@ static void drawHelpline(bContext *UNUSED(C), int x, int y, void *customdata)
}
case HLP_TRACKBALL:
{
- char col[3], col2[3];
+ unsigned char col[3], col2[3];
UI_GetThemeColor3ubv(TH_GRID, col);
glTranslatef(mval[0], mval[1], 0);
glLineWidth(3.0);
- UI_make_axis_color(col, col2, 'x');
+ UI_make_axis_color(col, col2, 'X');
glColor3ubv((GLubyte *)col2);
drawArrow(RIGHT, 5, 10, 5);
drawArrow(LEFT, 5, 10, 5);
- UI_make_axis_color(col, col2, 'y');
+ UI_make_axis_color(col, col2, 'Y');
glColor3ubv((GLubyte *)col2);
drawArrow(UP, 5, 10, 5);
@@ -4525,7 +4525,7 @@ static int createSlideVerts(TransInfo *t)
return 0;
}
- if(me->drawflag & ME_DRAW_EDGELEN) {
+ if(me->drawflag & ME_DRAWEXTRA_EDGELEN) {
if(!(tempsv->up->f & SELECT)) {
tempsv->up->f |= SELECT;
tempsv->up->f2 |= 16;
@@ -4739,7 +4739,7 @@ void freeSlideVerts(TransInfo *t)
Mesh *me = t->obedit->data;
int uvlay_idx;
- if(me->drawflag & ME_DRAW_EDGELEN) {
+ if(me->drawflag & ME_DRAWEXTRA_EDGELEN) {
TransDataSlideVert *tempsv;
LinkNode *look = sld->vertlist;
GHash *vertgh = sld->vhash;
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c
index 7dbc0b9c633..83b85ce257c 100644
--- a/source/blender/editors/transform/transform_generics.c
+++ b/source/blender/editors/transform/transform_generics.c
@@ -836,7 +836,7 @@ void recalcData(TransInfo *t)
void drawLine(TransInfo *t, float *center, float *dir, char axis, short options)
{
float v1[3], v2[3], v3[3];
- char col[3], col2[3];
+ unsigned char col[3], col2[3];
if (t->spacetype == SPACE_VIEW3D)
{
@@ -860,7 +860,7 @@ void drawLine(TransInfo *t, float *center, float *dir, char axis, short options)
UI_GetThemeColor3ubv(TH_GRID, col);
}
UI_make_axis_color(col, col2, axis);
- glColor3ubv((GLubyte *)col2);
+ glColor3ubv(col2);
setlinestyle(0);
glBegin(GL_LINE_STRIP);
diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c
index ce8a484eb88..238f53cbb87 100644
--- a/source/blender/editors/transform/transform_manipulator.c
+++ b/source/blender/editors/transform/transform_manipulator.c
@@ -695,16 +695,16 @@ static char axisBlendAngle(float angle)
moving: in transform theme color
else the red/green/blue
*/
-static void manipulator_setcolor(View3D *v3d, char axis, int colcode, char alpha)
+static void manipulator_setcolor(View3D *v3d, char axis, int colcode, unsigned char alpha)
{
- char col[4];
+ unsigned char col[4]= {0};
+ col[3]= alpha;
if(colcode==MAN_GHOST) {
- glColor4ub(0, 0, 0, 70);
+ col[3]= 70;
}
else if(colcode==MAN_MOVECOL) {
UI_GetThemeColor3ubv(TH_TRANSFORM, col);
- glColor4ub(col[0], col[1], col[2], alpha);
}
else {
switch(axis) {
@@ -720,19 +720,22 @@ static void manipulator_setcolor(View3D *v3d, char axis, int colcode, char alpha
col[1]= col[1]<55?0:col[1]-55;
col[2]= col[2]<55?0:col[2]-55;
}
- glColor4ub(col[0], col[1], col[2], alpha);
break;
case 'x':
- glColor4ub(220, 0, 0, alpha);
+ col[0]= 220;
break;
case 'y':
- glColor4ub(0, 220, 0, alpha);
+ col[1]= 220;
break;
case 'z':
- glColor4ub(30, 30, 220, alpha);
+ col[0]= 30;
+ col[1]= 30;
+ col[2]= 220;
break;
}
}
+
+ glColor4ubv(col);
}
/* viewmatrix should have been set OK, also no shademode! */
diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c
index 3cc50109778..0828ceeaa52 100644
--- a/source/blender/editors/transform/transform_snap.c
+++ b/source/blender/editors/transform/transform_snap.c
@@ -133,9 +133,10 @@ void drawSnapping(const struct bContext *C, TransInfo *t)
if (validSnap(t) && activeSnap(t))
{
- char col[4] = {1, 0, 1};
+ unsigned char col[4];
UI_GetThemeColor3ubv(TH_TRANSFORM, col);
- glColor4ub(col[0], col[1], col[2], 128);
+ col[3]= 128;
+ glColor4ubv(col);
if (t->spacetype == SPACE_VIEW3D) {
TransSnapPoint *p;