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authorMartin Poirier <theeth@yahoo.com>2010-11-14 22:19:58 +0300
committerMartin Poirier <theeth@yahoo.com>2010-11-14 22:19:58 +0300
commit43e6ccd57b8fe813cfc40de81da64e347ce2dd3b (patch)
tree4d782d058a32f44012c638e3a7350ba7f75d1166 /source/blender/editors/transform
parentba965b0f7adc6b9dc2774ae8806924afe1e966b2 (diff)
Move rotOrder to proper transform data structure
Diffstat (limited to 'source/blender/editors/transform')
-rw-r--r--source/blender/editors/transform/transform.c51
-rw-r--r--source/blender/editors/transform/transform.h2
-rw-r--r--source/blender/editors/transform/transform_conversions.c8
3 files changed, 27 insertions, 34 deletions
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index e839a51561c..78044f0d11a 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -1986,9 +1986,10 @@ static void constraintob_from_transdata(bConstraintOb *cob, TransData *td)
* - current space should be local
*/
memset(cob, 0, sizeof(bConstraintOb));
- if (td->rotOrder == ROT_MODE_QUAT) {
- /* quats */
- if (td->ext) {
+ if (td->ext)
+ {
+ if (td->ext->rotOrder == ROT_MODE_QUAT) {
+ /* quats */
/* objects and bones do normalization first too, otherwise
we don't necessarily end up with a rotation matrix, and
then conversion back to quat gives a different result */
@@ -1997,22 +1998,14 @@ static void constraintob_from_transdata(bConstraintOb *cob, TransData *td)
normalize_qt(quat);
quat_to_mat4(cob->matrix, quat);
}
- else
- return;
- }
- else if (td->rotOrder == ROT_MODE_AXISANGLE) {
- /* axis angle */
- if (td->ext)
+ else if (td->ext->rotOrder == ROT_MODE_AXISANGLE) {
+ /* axis angle */
axis_angle_to_mat4(cob->matrix, &td->ext->quat[1], td->ext->quat[0]);
- else
- return;
- }
- else {
- /* eulers */
- if (td->ext)
- eulO_to_mat4(cob->matrix, td->ext->rot, td->rotOrder);
- else
- return;
+ }
+ else {
+ /* eulers */
+ eulO_to_mat4(cob->matrix, td->ext->rot, td->ext->rotOrder);
+ }
}
}
@@ -2070,17 +2063,17 @@ static void constraintRotLim(TransInfo *UNUSED(t), TransData *td)
if(dolimit) {
/* copy results from cob->matrix */
- if (td->rotOrder == ROT_MODE_QUAT) {
+ if (td->ext->rotOrder == ROT_MODE_QUAT) {
/* quats */
mat4_to_quat( td->ext->quat,cob.matrix);
}
- else if (td->rotOrder == ROT_MODE_AXISANGLE) {
+ else if (td->ext->rotOrder == ROT_MODE_AXISANGLE) {
/* axis angle */
mat4_to_axis_angle( &td->ext->quat[1], &td->ext->quat[0],cob.matrix);
}
else {
/* eulers */
- mat4_to_eulO( td->ext->rot, td->rotOrder,cob.matrix);
+ mat4_to_eulO( td->ext->rot, td->ext->rotOrder,cob.matrix);
}
}
}
@@ -2946,7 +2939,7 @@ static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3], short
/* rotation */
if ((t->flag & T_V3D_ALIGN)==0) { // align mode doesn't rotate objects itself
/* euler or quaternion/axis-angle? */
- if (td->rotOrder == ROT_MODE_QUAT) {
+ if (td->ext->rotOrder == ROT_MODE_QUAT) {
mul_serie_m3(fmat, td->mtx, mat, td->smtx, 0, 0, 0, 0, 0);
mat3_to_quat( quat,fmat); // Actual transform
@@ -2956,7 +2949,7 @@ static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3], short
protectedQuaternionBits(td->protectflag, td->ext->quat, td->ext->iquat);
}
- else if (td->rotOrder == ROT_MODE_AXISANGLE) {
+ else if (td->ext->rotOrder == ROT_MODE_AXISANGLE) {
/* calculate effect based on quats */
float iquat[4], tquat[4];
@@ -2979,12 +2972,12 @@ static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3], short
/* calculate the total rotatation in eulers */
VECCOPY(eul, td->ext->irot);
- eulO_to_mat3( eulmat,eul, td->rotOrder);
+ eulO_to_mat3( eulmat,eul, td->ext->rotOrder);
/* mat = transform, obmat = bone rotation */
mul_m3_m3m3(fmat, smat, eulmat);
- mat3_to_compatible_eulO( eul, td->ext->rot, td->rotOrder,fmat);
+ mat3_to_compatible_eulO( eul, td->ext->rot, td->ext->rotOrder,fmat);
/* and apply (to end result only) */
protectedRotateBits(td->protectflag, eul, td->ext->irot);
@@ -3016,7 +3009,7 @@ static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3], short
/* rotation */
if ((t->flag & T_V3D_ALIGN)==0) { // align mode doesn't rotate objects itself
/* euler or quaternion? */
- if ((td->rotOrder == ROT_MODE_QUAT) || (td->flag & TD_USEQUAT)) {
+ if ((td->ext->rotOrder == ROT_MODE_QUAT) || (td->flag & TD_USEQUAT)) {
mul_serie_m3(fmat, td->mtx, mat, td->smtx, 0, 0, 0, 0, 0);
mat3_to_quat( quat,fmat); // Actual transform
@@ -3024,7 +3017,7 @@ static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3], short
/* this function works on end result */
protectedQuaternionBits(td->protectflag, td->ext->quat, td->ext->iquat);
}
- else if (td->rotOrder == ROT_MODE_AXISANGLE) {
+ else if (td->ext->rotOrder == ROT_MODE_AXISANGLE) {
/* calculate effect based on quats */
float iquat[4], tquat[4];
@@ -3047,11 +3040,11 @@ static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3], short
/* calculate the total rotatation in eulers */
add_v3_v3v3(eul, td->ext->irot, td->ext->drot); /* we have to correct for delta rot */
- eulO_to_mat3( obmat,eul, td->rotOrder);
+ eulO_to_mat3( obmat,eul, td->ext->rotOrder);
/* mat = transform, obmat = object rotation */
mul_m3_m3m3(fmat, smat, obmat);
- mat3_to_compatible_eulO( eul, td->ext->rot, td->rotOrder,fmat);
+ mat3_to_compatible_eulO( eul, td->ext->rot, td->ext->rotOrder,fmat);
/* correct back for delta rot */
sub_v3_v3v3(eul, eul, td->ext->drot);
diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h
index b9f3382e9d3..de978626b3e 100644
--- a/source/blender/editors/transform/transform.h
+++ b/source/blender/editors/transform/transform.h
@@ -147,6 +147,7 @@ typedef struct TransDataExtension {
float isize[3]; /* Initial size */
float obmat[4][4]; /* Object matrix */
float l_smtx[3][3]; /* use instead of td->smtx, It is the same but without the 'bone->bone_mat', see TD_PBONE_LOCAL_MTX_C */
+ int rotOrder; /* rotation mode, as defined in eRotationModes (DNA_action_types.h) */
} TransDataExtension;
typedef struct TransData2D {
@@ -233,7 +234,6 @@ typedef struct TransData {
void *extra; /* extra data (mirrored element pointer, in editmode mesh to EditVert) (editbone for roll fixing) (...) */
int flag; /* Various flags */
short protectflag; /* If set, copy of Object or PoseChannel protection */
- int rotOrder; /* rotation mode, as defined in eRotationModes (DNA_action_types.h) */
} TransData;
typedef struct MouseInput {
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index e0324ae60bd..54b724d69f7 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -548,7 +548,7 @@ static void add_pose_transdata(TransInfo *t, bPoseChannel *pchan, Object *ob, Tr
QUATCOPY(td->ext->iquat, pchan->quat);
}
- td->rotOrder= pchan->rotmode;
+ td->ext->rotOrder= pchan->rotmode;
/* proper way to get parent transform + own transform + constraints transform */
@@ -4329,7 +4329,7 @@ static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob)
QUATCOPY(td->ext->iquat, ob->quat);
QUATCOPY(td->ext->dquat, ob->dquat);
}
- td->rotOrder=ob->rotmode;
+ td->ext->rotOrder=ob->rotmode;
td->ext->size = ob->size;
VECCOPY(td->ext->isize, ob->size);
@@ -5158,7 +5158,7 @@ static void createTransObject(bContext *C, TransInfo *t)
td->flag = TD_SELECTED;
td->protectflag= ob->protectflag;
td->ext = tx;
- td->rotOrder= ob->rotmode;
+ td->ext->rotOrder= ob->rotmode;
if (base->flag & BA_TRANSFORM_CHILD)
{
@@ -5192,7 +5192,7 @@ static void createTransObject(bContext *C, TransInfo *t)
{
td->protectflag= ob->protectflag;
td->ext = tx;
- td->rotOrder= ob->rotmode;
+ td->ext->rotOrder= ob->rotmode;
ObjectToTransData(t, td, ob);
td->val = NULL;