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authorCampbell Barton <ideasman42@gmail.com>2010-11-25 22:49:07 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-11-25 22:49:07 +0300
commit95d8cfc25df30adbb18437b8de0bc840797574ee (patch)
tree0a7ba3821a821dde9682b2a431a048ba19cd699e /source/blender/editors/transform
parentd2a2cab975d1c4bcd6a047f9f983993c2993a8ad (diff)
bugfix [#24907] bone roll z up broken and python script showing correct method to roll bones
from Josh Wedlake (joshwedlake), who provided a reference script used to apply changes in ED_rollBoneToVector(). - Obvious bug fixed where Z-Up didnt work right. - More align axis options to Recalculate Roll operator: X/Y/Z/View Axis & Negate. - Axis Only option, ignore the axis direction, use shortest rotation to align bones. ED_rollBoneToVector() changes: - would give bad roll when the axis wasn't normalized or perpendicular to the bone. some callers accounted for this but not all. - option to align to the axis but not the direction.
Diffstat (limited to 'source/blender/editors/transform')
-rw-r--r--source/blender/editors/transform/transform_generics.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c
index 02db25fb50b..8ff852bad32 100644
--- a/source/blender/editors/transform/transform_generics.c
+++ b/source/blender/editors/transform/transform_generics.c
@@ -747,7 +747,7 @@ void recalcData(TransInfo *t)
mul_m3_v3(t->mat, up_axis);
}
- ebo->roll = ED_rollBoneToVector(ebo, up_axis);
+ ebo->roll = ED_rollBoneToVector(ebo, up_axis, FALSE);
}
}
}